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So yes, on my limited experience playing tall (which is VERY limited) your comments seem to be fair IMHO.
My first impression it that tall might mean taking regions up to about the number of court members available to manage them.
No I agree.
Total war has no tall play whatsoever. I was saying this game reminds me most of Medieval total war 2 because of that. Which had (especially in mods) a semi complex economy with around the same amount of dynastic gameplay as this game.
The buildings are fun in this. But that’s really all there is, and they feel ultimately secondary. Since the end goal of them is to either generate legacy/authority (though so far never enough to rule out expansion fully), or metal, money, manpower for troops.
I guess by map painter I meant that one needs to take a sizeable amount of land. Rather than endless expansion. It’s needed to level up ones government, which is ultimately the game play loop. My definition of tall is I think different to most it seems aha.
Ck3 had lots to do in peace time. One can reform religion, create new religions. Hybridise cultures or change them. Hold tournaments, tour one’s realm, hold feasts and hunts. Seek out peaceful ways of acquiring territory via marriages, or simply bloodlines. There is also a royal court one can build up and customise…. I don’t think this game needs any of that. It’s great fun. But it’s much closer to a total war type game imo.
So, this being set (focusing on buildings), it means that even if you play wide and are very successful at it, you can also just acquire what is necessary to evolve and then build up your regions. The numerous buildings and extra free slots you can get make it viable to have a powerhouse nation with 30 or fewer regions.
It's admittedly not "playing tall" as in "I own 1-5 regions and can win," indeed. It's "playing tall" as in "only conquer what is required to progress and that's it."
Also, factor in that you can conquer, form vassals, and thus reduce the requirement for progress significantly. Each vassal removes 7% (from memory). In theory, you could stay below 10 regions until the end game with enough vassals.
You can even try this challenge: create as many vassals as possible and stay very, very tall. It's no more absurd to choose this challenge than to increase the difficulty level if the game is too easy now that you've mastered it. You have all the necessary tools to shape your idea of fun.