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So more regions -> more buildings -> more costs.
Think of it like an abstract "administrative cost", the bigger you are, the more it costs to maintain things.
It's imperative if you get a bad admin king to not expand, unless you can capture capitals which can sustain you for a while (you get a large influx of money when you capture capitals).
Assassinate ruler card is very unreliable so you can't just get rid of your king that easily. The best option is to make him an army leader and let him do some fighting but that comes at -0.5 auth cost, which can be hard to swallow. Again, not very reliable.
This comes with experience when I say that you should always run a LARGE budget surplus in higher diff. A bad admin is the strongest hard cap on expansion and it forces you to turtle to some degree, especially if you don't have a strong economy. So try to aim to always be in the yellow (cap exceed) money wise and you'll be mostly fine.
Where do you get that info about buildings? It makes sense, but I could not find anything about it.
Is there nothing else increasing it other than buildings and Rulers and cost reduction buildings?
I know all what you say already. I have been in money cap exceed but it doesnt matter when you have bad administrator with 0 admin. Also Courthouses + Assasinate ruler card.
But all of this I learned after getting this crap ruler. So I had to roll 20 years for that first Assasinate ruler card. and building courthouses also doesnt take 2 turns. Still managed to stay on plus but it is very stressing me out.
Also, off topic, maybe you can give me some tips on how to establish stable vassals, I notice some of them are -100 -30 authority some of them are +100. I started removing their claims from each other including mines, with logic that it is the problem, also maybe their bancrupcy.
You have to build multiple same level buildings to get the next tier here as well. But I'm not sure what it takes to actually get to the third tier, or if it even exists. Courthouses are clearly the most important building in the game, you can get them by constructing a Mesne Lord Manor, then upgrading it to a Lord's Manor. They were actually nerfed in the last update, even though I don't think most players are even aware of how necessary they are and how they work...
Court Expense is rather dynamic. Even if you lose a ton of money initially from the beta, it will be reduced as your huge treasury (probably) shrinks. In the meantime, higher Court Expenses also mean more bonus Legacy Points.
Bugs in the beta will not be hotfixed unless quite troublesome (as this Absorb Vassal issue), but 1.03 official will benefit from fixes.
Save file: https://file.pizza/download/n8zjfv2u
Sometimes during peace time and always when declaring war (without occupying territories) it's increasing exponentially until it becomes unsustainable.
In my current game it's up to -22k (!!!) and increasing by 1k-1.5k every month, while my total income is about 19k.
A couple of turns ago I was exceeding the budget and 4 turns later I'm going bankrupt. This is unplayable. You either need to properly explain what these mean or reduce the swings because I'm at a point where even if I have 15K+ I'm afraid to do anything since I might be bankrupt a few turns later.
Hungary and Mazovia have been at it for no less than 125 turns as well (also a crazy war score).
I'm having a 5 turn war and my economy crashes but the AI can do this for hundreds of turns ? No way this is not a bug.
I've never paid any attention to court expenses or any other expenses, except my army. I've been running with a minimal reserve of cash. I've gone negative a couple of times, but nothing game breaking. Even when I got a mediocre administrator sovereign, followed by a horrible 0 administrator heir, I still managed to stay in the black. I've been at war off and on for almost 200 turns.
It's my understanding that buildings are the major contributor to court expenses. I grow population as fast as possible and am continuously building stuff as soon as a slot opens. But I've never even looked at court expenses, I don't even know where to look for them. But somehow they don't seem to be an issue for me.
Anyway, If some people are having problems with court expenses in 1.03. I just want to point out that I'm not experiencing that issue.
Goes like this:
Turn 320, Peace, Course Expenses is ~16k, Declare War
Turn 321, No occupied territories, CE is ~18k
Turn 322, 3 enemy regions occupied, CE is ~20k
Turn 323, 3 enemy region occupied, CE is ~21k
Turn 324, 5 enemy region occupied, CE is ~22k, Sue for peace
After peace is negotiated and I get 3 regions, in about 4-5 turns the CE drop back down to 16K.
A few questions:
1. Why does CE shoot up as soon as I declare war, without occupying enemy territory ? What's increasing it ?
2. Why there's a 6k swing building up in a few turns ? Imagine having a budget income of +3k (which is quite good imho) and having to deal with bankruptcy 5 turns later despite having a very strong economical output.
I think trade is also a bit more handicapped then.