Field of Glory: Kingdoms

Field of Glory: Kingdoms

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NJSFC Jul 11, 2024 @ 12:37pm
Authority
So when i build a new building witch give me some authority like, 0.1 , "Sedition from Nobility" goes up with the same amount.
Whats the point of trying to increase authority with buildings?
am ii missing something here?
In another aspect is there a way to do battle in a enemy region without risking taking it ?

Im playing in balanced dificulty with the last beta 1.02.
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Showing 1-6 of 6 comments
Patrus Jul 11, 2024 @ 1:02pm 
I haven't played 1.02 yet, but in the previous versions it works as follows: "sedition from Nobility" is a penalty you get, when your authority is high (above 50). The higher authority you have, the higher is that penalty. It is supposed to make it harder getting very high authority values.
Let's say, you have 60 authority and it is stable ("sedition from Nobility" is more or less equal to all the authority gains per turn). Then you build another building, that gives you +0.1 authority. The authority raises by some amount (let's say to 60.5, I don't know exactly) and then evens out again, because when it raises, "sedition from Nobility" also raises. So, the building helps you getting slightly higher authority. If you build a lot of those buildings, you can raise your authority by a significant amount.

Originally posted by NJSFC:
In another aspect is there a way to do battle in a enemy region without risking taking it ?
There is a "retaliate" button at the bottom of the screen. When you click it and right click enemy neighbouring region, your army is supposed to go there, attack the enemy and come back, without capturing the region. Although, I'm not sure if it always work.
Last edited by Patrus; Jul 11, 2024 @ 1:02pm
NJSFC Jul 11, 2024 @ 1:15pm 
Originally posted by Patrus:
I haven't played 1.02 yet, but in the previous versions it works as follows: "sedition from Nobility" is a penalty you get, when your authority is high (above 50). The higher authority you have, the higher is that penalty. It is supposed to make it harder getting very high authority values.
Let's say, you have 60 authority and it is stable ("sedition from Nobility" is more or less equal to all the authority gains per turn). Then you build another building, that gives you +0.1 authority. The authority raises by some amount (let's say to 60.5, I don't know exactly) and then evens out again, because when it raises, "sedition from Nobility" also raises. So, the building helps you getting slightly higher authority. If you build a lot of those buildings, you can raise your authority by a significant amount.

Thanks for the response, so how many buildings do we need to surpase the "Sedition penalty"?

I know and use the "retaliate", but it doesnt give authority after wining battles.

I also try use the abandon region option after battle, but is not always available, i must try using save scum just to be able to know if i can abandon a region after the batlle.

Another problem is conquering with random claims , abandoning them gives a hudge penalty on authority.

The loss of a random claim region or simple region should give authority penalties.
Patrus Jul 11, 2024 @ 1:33pm 
Originally posted by NJSFC:

Thanks for the response, so how many buildings do we need to surpase the "Sedition penalty"?

You will never suprass it completely. "Sedition from nobility" penalty is like a rubber band, to prevent you from getting very high authority. Every building, that gives +0.1 authority, stretches that rubber band more, giving you slightly higher authority score, but it will always remain.
Edit: If you build a lot of those buildings, you can stretch that band pretty far, however.
Last edited by Patrus; Jul 11, 2024 @ 1:34pm
PatRat Jul 11, 2024 @ 9:55pm 
I must of built a butt load of those buildings, because towards the end of my last campaign, I was constantly bumping up to 100 authority. I had to liberally use edicts to spend it down.

Frankly I never noticed any penalties.

In Empires if you built enough culture buildings, you were pretty bullet proof too. I wonder if I have stumbled upon something similar in this game.

Don't ask how I did it, I just played the game by ear.

I was playing Aragon on the balanced setting.
Last edited by PatRat; Jul 11, 2024 @ 10:02pm
Toblm Jul 12, 2024 @ 12:39am 
Originally posted by PatRat:
I must of built a butt load of those buildings, because towards the end of my last campaign, I was constantly bumping up to 100 authority. I had to liberally use edicts to spend it down.

Frankly I never noticed any penalties.

In Empires if you built enough culture buildings, you were pretty bullet proof too. I wonder if I have stumbled upon something similar in this game.

Don't ask how I did it, I just played the game by ear.

I was playing Aragon on the balanced setting.
One collects a lot of +0.1 authority bonuses just from developing territory.
Farming, Stewardship, Religious and Military building trees all have one, so that's eventually something on the order of +0.4 per territory. As long as you are not stupidly over your gov cap your golden.
archonsod Jul 12, 2024 @ 1:19am 
Originally posted by NJSFC:
Thanks for the response, so how many buildings do we need to surpase the "Sedition penalty"?
It depends. The sedition penalty is determined by your current authority - once you get above 50 the penalty kicks in to slow you down. Having additional authority income buildings effectively increases the point at which you stall (penalty equal to income), though given the low values involved it's rare you can push it far. The main advantage of the income buildings is it's much quicker to build up to the point the penalty kicks in which gives you a little more breathing room in terms of using decrees to get the building you want etc.
To get around the sedition penalty generally you want the bonus event buildings rather than the income ones - with a couple of the forts that boost the authority event frequency it's quite possible to trigger the 'impressive fortification' event every turn for a point or two outside of the penalised income.

Originally posted by PatRat:
I must of built a butt load of those buildings, because towards the end of my last campaign, I was constantly bumping up to 100 authority.
Probably the fortifications. You can get the impressive forts and good stewardship bonus events trigger almost every turn in every region if you build the walls high enough.
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Date Posted: Jul 11, 2024 @ 12:37pm
Posts: 6