Field of Glory: Kingdoms

Field of Glory: Kingdoms

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Darthclimo Jul 3, 2024 @ 2:41pm
Raising Loyalty After Annexing a Region
I started the El Cid campaign with Aragon and just took Huesca. If I understand correctly, Local Authority is based on the National Authority +- Modifiers. The Loyalty and Revolt Risk is derived from the population (cultural & religious preferences) and Local Authority, which I think translates to a base Regional Loyalty, i.e., 100 Local Authority means 100 Regional Loyalty and then it's either a percentage as the number goes down or it's based on thresholds (haven't figured it out yet). This is my question:

Do armies act as Public Order "boosters" similar to Total War? If I leave my army there, will the Loyalty increase quicker than if I didn't? What else to do? Do I really need to focus on raising Piety and Stewardship? Will the Loyalty just go up on its own?
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archonsod Jul 4, 2024 @ 2:00am 
Originally posted by Darthclimo:
Do armies act as Public Order "boosters" similar to Total War? If I leave my army there, will the Loyalty increase quicker than if I didn't?
AFAIK it won't affect loyalty but it will reduce the risk of revolt. Though take note of the commander's traits - some of those can lower or raise loyalty for the region they're stationed in (and of course you can always swap them around if you have someone with a loyalty boosting trait at court).
What else to do? Do I really need to focus on raising Piety and Stewardship? Will the Loyalty just go up on its own?
If you've just taken the region there's a temporary debuff (icon visible on the region screen, tooltip will tell you how long it has left) which you can't really do much about but will go away eventually. You then have the usual issues - distance from capital (reduced via Stewardship), religious differences (Piety) and cultural difference (Stewardship again). So long term you'll want to raise both piety and stewardship. Outside of that there are several buildings that give a flat loyalty bonus (predominantly in the military and stewardship trees), and some fortifications can give a boost to loyalty when built.
There's also a few RGD's that will help - Show of Authority and Religious Procession give a one time boost to Stewardship and Piety, with an ongoing bonus to production for a few turns. Grant Land can also help - the baron grants a loyalty boost, though of course you need the 'remove civilised' RGD to get rid of him once the situation has stabilised.
loki1006 Jul 4, 2024 @ 2:03am 
there's a few bits to this.

some of the problems may be short term - there are malus such as 'recently conquered' which are time related and possibly 'unrest' Plague and unrest in neighbouring regions are a pain too

beyond things that push down loyalty are population volume with this amplified if they are of a different religion/culture. These are variable, so for eg Shia pop in a Sunni realm are a minor problem, Sunni pop in a catholic realm are a major problem (& heretics are a pain)

On the benefits side, there are quite a lot of buidings that either lower unrest or reduce the chance of revolt.

Having said all that, local authority is a key, and that can be improved by stewardship.

But, my personal view, is you need to resolve the religion problem first. There are lots of reasons for this - see the sections in the manual - but converting them will help improve loyalty. So in this respect, yes an army helps (but may also solve the problem by killing pops), but its mainly via clergy and piety buildings. You may need to promote some catholic freemen to clergy to help (which may well demand a couple of RGD).

so its slow, and even once you have suceeded you'll find you have an unbalanced region and may need to disband buildings so you can develop commerce etc

broadly in Spain, the net effect is military victories are relatively easy, holding onto to the gains much less so
Brucato Jul 4, 2024 @ 4:16am 
These are the types of things I am referring to when I often say that there is plenty of complexity "under the hood" in this game. SImply lovin the game
prenticea Jul 4, 2024 @ 8:46am 
Originally posted by Brucato:
These are the types of things I am referring to when I often say that there is plenty of complexity "under the hood" in this game. SImply lovin the game
Me too - it's brilliant .

I generally leave at least 3 units in any area I just took while the main stack rolls on, but not sure exactly the interaction between troops and revolt %.

Ending the war helps, so do + loyalty buildings (always a high priority anyway, especially when its on top of other resources - love a farmers market and the town buildings), + religion if they need converting, + stewardship in the mix and I think (though don't know fir sure), things like roads and harbours may help with distance from capital.

Keeping them healthy and fed doesn't hurt either.

Restore order RGD of course - but you have to have taken over the province - holy procession, ordinate, ennoble and peasant to freedman can all help as you get the 'right' religion in my experience.

Also, don't neglect National Authority...

So everything really :D
Darthclimo Jul 4, 2024 @ 12:12pm 
Originally posted by Brucato:
These are the types of things I am referring to when I often say that there is plenty of complexity "under the hood" in this game. SImply lovin the game
Same, man. Really enjoying learning the mechanics. In the spirit of the complexity of which you and I are both proponents, I have another question pertaining to Regional Legacy. Legacy, for each region, I believe is between 0-7 and is calculated from accumulated Piety and Stewardship. Good so far. What I don't understand is the two values combined lead to a weighted average where the lowest of those values is weighted at 3. I could just be being stupid but it's not clicking what that means. Any ideas? For example, the average of 3,000 and 3 is 1501. That's not between 0-7. Where am I being a dumb dumb?
Last edited by Darthclimo; Jul 4, 2024 @ 12:14pm
Patrus Jul 4, 2024 @ 1:40pm 
The amount of legacy point you get from each region is based on it's education, for example:

0 - 5000 education -> 1 legacy point per turn
5001 - 15000 education -> 2 legacy points per turn
and so on

Education is the weighted average of piety and stewardship. It's skewed towards the smaller of those values. It's calculated as follows:

Education = (3 * min(stewardship, piety) + 1 * max(stewardship, piety)) / 4

It is more efficient if those values are close to earch other. For example, if you have 1000 piety and 1000 stewardship, you get 1000 education:
(3 * 1000 + 1 * 1000) / 4 = 1000

But if you have 1900 piety and 100 stewardship (the same total) you get only 550 education:
(3 * 100 + 1 * 1900) / 4 = 550

So, if both stewardship and piety are close, you get more education for each additional point of stewardship or piety. If they are far apart, you get less education for each point.
Last edited by Patrus; Jul 4, 2024 @ 1:40pm
archonsod Jul 5, 2024 @ 1:37am 
Originally posted by Darthclimo:
Legacy, for each region, I believe is between 0-7 and is calculated from accumulated Piety and Stewardship.
Bear in mind there's also buildings which can add legacy (Storyteller) or reduce it (Occultist).
Darthclimo Jul 5, 2024 @ 4:10pm 
I maybe should start another thread, but you guys have been great and my question is still relevant to Legacy.

I started a campaign with Halych, it's been really great learning the game with them, I recommend. But early on I'm trying to cut corners by taking my Priests and Nobles off of Piety and Stewardship. Correct me if I'm wrong, but the only downside to taking my Priest off Piety is the chance of Heretics, after all the National Religion is Christian and these bastards are Pagans. The risk to taking my Nobles off of Stewardship is the risk of revolts. Am I right in saying that my Priests and Nobles have such a negligible effect on legacy early on that it's not even something I should factor in and that the risk to both heresy and revolts are far more significant?
Last edited by Darthclimo; Jul 5, 2024 @ 4:11pm
choppinlt Jul 5, 2024 @ 7:16pm 
LOL, I've tried to respond in several ways...and yet the only answer I can muster is: it depends.... the answer to your questions are so nuanced i would just say play around and see what happens.
loki1006 Jul 6, 2024 @ 2:27am 
my, very personal, view is I would keep clergy in piety. My core view is it is far better to avoid thieves/plagues/heretics than to deal with them once they emerge.

specific to nobles - watch the ratio stewardship-income, if that dips below 50% you are likely to get thieves and they tend to escalate. Clearing them out takes a few buildings that are of relatively little use for anything else.

so its not really the impact on education-legacy that matters, as you say early game that is pretty minor, its that you can end up with long term problems.

other wee bit, in the main a pop in stewardship or piety will save you more than that single building slot
Darthclimo Jul 6, 2024 @ 7:14am 
Originally posted by loki1006:
my, very personal, view is I would keep clergy in piety. My core view is it is far better to avoid thieves/plagues/heretics than to deal with them once they emerge.

specific to nobles - watch the ratio stewardship-income, if that dips below 50% you are likely to get thieves and they tend to escalate. Clearing them out takes a few buildings that are of relatively little use for anything else.

so its not really the impact on education-legacy that matters, as you say early game that is pretty minor, its that you can end up with long term problems.

other wee bit, in the main a pop in stewardship or piety will save you more than that single building slot
Really helpful thank you. I've only ever played about 5 turns in any given campaign such is my pedantry and instruction booklet dogmatism lol. In other words, I've not played long enough to experience those ills you mentioned above. Definitely more to think about.
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Date Posted: Jul 3, 2024 @ 2:41pm
Posts: 11