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The absorb system is much better in 2, but I really just enjoyed not absorbing in 1. I hope in the future they let a story branch off into a pacifist play style option, I just find that much more engaging.
1 has a much more concise combat system, if not better, you are at least quickly going from color combo to color combo, whereas in 2 you can sit on a color for long chunks of a fight waiting for it to show up again, something you are encouraged to do by the charge mechanic and the one-shot achievements.
1 has a much more concise story. Who are these characters? What is the Everhood? Who are the Mages? You are dropped in and expected to feel around for yourself as you learn the way the world works and why it is the way it is. 2... I kept expecting to learn something. Maybe the colored slimes were important or connected to each other? Maybe all the clashing artstyles meant something and it went over my head? Maybe the individual encounters with your fellow Visitors were less disjointed than they seemed? It just didn't have the same oomph as the tale of immortals having to come to terms with the natural cycle of death and life. With all the random humans and characters and references, 2 felt more like it was just a bad trip given form...
And speaking of characters and battles, those came together to give 1 far and away the more memorable and better encounters. I'll never forget the Final Duel with Green Mage, or Euthanasia Rollercoaster (wonder if steam will censor that...), but when it comes to the sequel all the meaningless RPG combat against leeks and springs diluted the meaningful encounters. I could hear a repise of old songs against some important characters, but in the end the only battles I can say I WANT to do again are Lucy, Molly, and the Dragon. In Everhood 1 I was so invested in the characters I was able to nab top spot on the leaderboards a few times for Green Mage Duel and Purple Mage... but I don't really feel like trying for 2.
I think I'll just get a save up to the Everhood part, copy it to another slot, and just... try and savor it...
Everhood 2 just throws everything it can think of at the wall, and is very willing to give you filler combats. The combat system is improved a bit, but everything is diluted. It's not bad on its own merits, it just can't compete with the first one.
Gameplay wise 2 wins out for me, the evolution of the groundwork set by 1 just makes the gameplay bits more fun and a bit deeper. Sure random encounters got a little repetitive and having a more one fight per enemy would have been better imo, it’s still a step above 1 for me.
The 2nd game constantly tells you to it doesn't matter and I gave it the benefit of a doubt saying "Well maybe there's more, maybe I just need to dig a little deeper." Nope.
And honestly, it should've been a red flag to me that if i had to dig deeper it wasn't really worth the time anyways. I didn't need to try to like the first game, I just loved the experience.
It's hard to enjoy a game, even with good mechanics, when the lore essentially says screw you. I mean, what is the point to even giving lore to the game at all? Does it matter that there is a worldspace to the collective conscious? That there is a hell, limbo, and jester realms? Does it matter to find the deeper narrative? I've always hated meta-narratives. It's like ending the game with the protagonist finding out it was a dream all along. "What if you, the player, are the bad guy because you are manifesting this realm into existence?" just sucks. If you want this just play One shot it does it far better. Hell, play the first game it does it better too. It doesn't present long philosophical narratives that you want to skip through because it is being fed to you. It can just leave some nuances for you to think on. Huh, so you're tell me these guys have lived for eons here? Torturing one another simply out of boredom but still don't want to die? That gives me a lot to think about. I couldn't even tell you one line of that one dude in the hotel was gobbling about. Something about art and consciousness.
I thought that the lore, the narrative, would lead you to seek out hidden clues about the world and find meaning and a way out. I thought that the shade would be the "God" of the jester realm and that to find a way out you had to convince the collective conscious to free themselves. Or simpler, just leave the jester realm into another one after beating the shade. "You can save yellow". "Leave Sam and Irvine and Go alone" Visit purple mage. Beat the root of evil early. Defeat the shade at all. Doesn't matter. Even if there was a super secret ending to the game it wouldn't change my opinion of the narrative. The second game killed all interest I had in it.
Honestly, just disappointed more than likely from my own high standards.