Everhood 2

Everhood 2

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Worse ending i have ever seen
The story in general feels like it needed another year of development but the ending take that to another level. Wow, just completely worthless as a conclution. " Oh its the point of the game, life doesnt have to make any sense" . Well screw you hippie, i like my stories to make SOME sense by the end.
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Showing 1-15 of 16 comments
This ending was the worst I have seen in years.

The game has ample opportunity to pivot into many other themes of value that could, you know, actually help people, and it simply doesn't.

"All is vanity this game is pointless"

MY BROTHER IN CHIRST!

Y'ALL MADE THE GAME!
Groversoup Mar 9 @ 3:57pm 
Originally posted by gen3king:
"All is vanity this game is pointless"

You probably shouldn't view the words of a game's villain (and a bunch of people they possessed) as an accurate summary of its message
Originally posted by Groversoup:
Originally posted by gen3king:
"All is vanity this game is pointless"

You probably shouldn't view the words of a game's villain (and a bunch of people they possessed) as an accurate summary of its message

Well I mean while this is normally a fair point the game seems to state shade and our character are one and the same, and the game offers no counterpoints in the narrative or conclusion.
Groversoup Mar 9 @ 4:16pm 
They're the same kind of thing but in opposite directions. The shade is conflict and the player is resolution, one manufacturing conflicts for the other to resolve. In endlessly pursuing Shade, you drag the world into an infinite, destructive rivalry that takes the lives of innocents and your own friends, just like Dmitri and Evren warned would happen.
Originally posted by Groversoup:
They're the same kind of thing but in opposite directions. The shade is conflict and the player is resolution, one manufacturing conflicts for the other to resolve. In endlessly pursuing Shade, you drag the world into an infinite, destructive rivalry that takes the lives of innocents and your own friends, just like Dmitri and Evren warned would happen.

And yet we are never given the choice to stop. (Unless we count quitting the game)

Hell have a theme of "if you can't be trusted with power the only good thing you can do is let it go) have us give up godhood. ♥♥♥♥, have it delete our save if we do, but at least that's an ending.
Originally posted by gen3king:
Originally posted by Groversoup:
They're the same kind of thing but in opposite directions. The shade is conflict and the player is resolution, one manufacturing conflicts for the other to resolve. In endlessly pursuing Shade, you drag the world into an infinite, destructive rivalry that takes the lives of innocents and your own friends, just like Dmitri and Evren warned would happen.

And yet we are never given the choice to stop. (Unless we count quitting the game)

Hell have a theme of "if you can't be trusted with power the only good thing you can do is let it go) have us give up godhood. ♥♥♥♥, have it delete our save if we do, but at least that's an ending.
Quitting the game IS stopping. They could’ve kicked us out like they did in Everhood 1, but they didn’t. YOU need to stop the cycle and give up the game to let everyone move on peacefully. The best ending is the one in which you never start the cycle.
Originally posted by Lols0827:
Originally posted by gen3king:

And yet we are never given the choice to stop. (Unless we count quitting the game)

Hell have a theme of "if you can't be trusted with power the only good thing you can do is let it go) have us give up godhood. ♥♥♥♥, have it delete our save if we do, but at least that's an ending.
Quitting the game IS stopping. They could’ve kicked us out like they did in Everhood 1, but they didn’t. YOU need to stop the cycle and give up the game to let everyone move on peacefully. The best ending is the one in which you never start the cycle.

If the best ending to the game is to never play it why make it at all? What am I supposed to do refund it long after I was able to do so?
Frostea Mar 9 @ 5:31pm 
2
To be fair it is a philosophical ending that’s supposed to make you feel hollow and empty inside. So in that regard it’s actually a very good ending that does what it was set out to do.
Felt like the entirety of the second half of the first game where a lot of the themes were sort of hamfisted in. I didn't feel super connected to the characters since you don't spend a whole lot of time with them and you go like, all over the place so quickly. Then the bigger more philosophical themes are dropped and shoved down your throat just as quick so you can't really like any of the meaning really marinate.

I am sure that plenty of people will enjoy this type of delivery, but just not for me, just feels a mile wide and an inch deep. Music was stellar at least and there were some pretty cool new mechanics as well. Also sort of wish I would've known about the mushroom thing, I would of totally made one.
Groversoup Mar 9 @ 5:58pm 
2
Originally posted by Lols0827:
The best ending is the one in which you never start the cycle.

I don't really agree with this, there are plenty of instances throughout the story of leaving people better off than where they began, and the damage done in the journey to the end of time is undone in the end.
Originally posted by Groversoup:
Originally posted by Lols0827:
The best ending is the one in which you never start the cycle.

I don't really agree with this, there are plenty of instances throughout the story of leaving people better off than where they began, and the damage done in the journey to the end of time is undone in the end.

This is a much more optimistic reading and I like it but I do not feel it's intended per say given how the game harps on and on about nihilistic ideas and the like.
Groversoup Mar 9 @ 6:19pm 
2
The nihilistic ideas are a challenge put forth to be refuted by the player. "None of this matters because you won't like the ending" is a statement equally applicable to real life as it is to videogames, and it's up to you to figure out if you disagree with that and why.
Originally posted by Groversoup:
The nihilistic ideas are a challenge put forth to be refuted by the player. "None of this matters because you won't like the ending" is a statement equally applicable to real life as it is to videogames, and it's up to you to figure out if you disagree with that and why.

Again I understand (and frankly prefer) your reading but given how the game seems to agree with itself on these ideas with no refutation I do not feel it was the intention of the devs to be read this way.
While I don't think the ending was as terrible as some people are making it out to be, it is disappointing. The first game gave your choices weight by having multiple endings, and even if we just talk about the "normal" ending, that one provided a good sense of conclusion while this games ending just feels like "lol nothing matters".
Originally posted by Mumkey Jones:
While I don't think the ending was as terrible as some people are making it out to be, it is disappointing. The first game gave your choices weight by having multiple endings, and even if we just talk about the "normal" ending, that one provided a good sense of conclusion while this games ending just feels like "lol nothing matters".

Tbh I think a reason it made me so angry was because I despise nihilism so I have a strong reaction to seeing it in art
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