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The game has ample opportunity to pivot into many other themes of value that could, you know, actually help people, and it simply doesn't.
"All is vanity this game is pointless"
MY BROTHER IN CHIRST!
Y'ALL MADE THE GAME!
You probably shouldn't view the words of a game's villain (and a bunch of people they possessed) as an accurate summary of its message
Well I mean while this is normally a fair point the game seems to state shade and our character are one and the same, and the game offers no counterpoints in the narrative or conclusion.
And yet we are never given the choice to stop. (Unless we count quitting the game)
Hell have a theme of "if you can't be trusted with power the only good thing you can do is let it go) have us give up godhood. ♥♥♥♥, have it delete our save if we do, but at least that's an ending.
If the best ending to the game is to never play it why make it at all? What am I supposed to do refund it long after I was able to do so?
I am sure that plenty of people will enjoy this type of delivery, but just not for me, just feels a mile wide and an inch deep. Music was stellar at least and there were some pretty cool new mechanics as well. Also sort of wish I would've known about the mushroom thing, I would of totally made one.
I don't really agree with this, there are plenty of instances throughout the story of leaving people better off than where they began, and the damage done in the journey to the end of time is undone in the end.
This is a much more optimistic reading and I like it but I do not feel it's intended per say given how the game harps on and on about nihilistic ideas and the like.
Again I understand (and frankly prefer) your reading but given how the game seems to agree with itself on these ideas with no refutation I do not feel it was the intention of the devs to be read this way.
Tbh I think a reason it made me so angry was because I despise nihilism so I have a strong reaction to seeing it in art