Everhood 2
( SPOILERS ) falling for how long?
Hi guys. clipped myself out of bounds in the 4D/3D space. I've been hitting 'no' to reloading for abouuut... an hour and a half, now? I realize this might be a similar event to the infinity hallway from 1. Do I persist, or is the 'out of bounds' achievement all I get?
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Автор сообщения: Cooldude69
hey any update on this?
Nah, i got bored as hell 2 hours in and wanted to beat the game before I tried for real.
After a while though, all of the text disappears off screen with only the sound cue of text being the indicator that an option to keep going or load was present. It did reset me to the elevator as soon as I actively chose 'load', so if anyone else tries it, make sure you are clicking the 'stay' option each time.

I suspect there's something beyond there, but it will take a lot of patience if there's even anything there -shrug- I posted the question right around the times the dev team were responding to other threads, but mine got no response, so that's my only theory that this is a deliberate easter egg rather than a time waster.
I was there for only like 20 mins and noticed it getting more and more distorted ot a point, then just moving to different places. Cursor got a bit crazy too. But yeah, seems to be just a force to reset, although it does give an achievement falling off once.
i was there for 3 hours maybe 3 and a half and noting happend
I'm pretty sure the reason the text starts to distort is that the textbox is overlaid on the screen at the player's current coordinates in 3D space; if the shaking effect involves floating point numbers, it's going to start to distort horribly once you've fallen far enough because the coordinates stop being accurate.
Отредактировано Nyan~; 6 мар в 20:46
Автор сообщения: Nyan~
I'm pretty sure the reason the text starts to distort is that the textbox is overlaid on the screen at the player's current coordinates in 3D space; if the shaking effect involves floating point numbers, it's going to start to distort horribly once you've fallen far enough because the coordinates stop being accurate.

Yeah, I kinda started figuring that it was more a game engine thing than a deliberate effect ( I've watched enough LGIO to know what falling out of bounds does to playermodels/UI ). Judging by the poor bloke who put in 3 and a half hours, I'm going to safely conclude that there really is nothing there.
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