Dungeon Village 2

Dungeon Village 2

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Spyro May 15, 2023 @ 10:58am
How is it different to the first game?
Looking at the screenshots, video and description, seems very similar
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Showing 1-4 of 4 comments
tayclark42 May 15, 2023 @ 3:08pm 
more classes and more areas to unlock
TheDiaz May 15, 2023 @ 3:26pm 
More stuff to unlock and do. Basically, the game has way more content and a larger duration. As far as I remember, the first game had 1 map, this one has more, but I don't know how many.
Lordimbroke May 16, 2023 @ 12:57pm 
Originally posted by Spyro:
Looking at the screenshots, video and description, seems very similar
it coulda been a dlc but these devs love to milk their games
archmag May 17, 2023 @ 12:22am 
Originally posted by TheDiaz:
More stuff to unlock and do. Basically, the game has way more content and a larger duration. As far as I remember, the first game had 1 map, this one has more, but I don't know how many.
There seems to be 5 bosses and 1 main area boss in each area so judging by Monsterpedia where bosses are taking numbers 61-95 (35 total) and main area bosses are taking numbers 96-102 (7 total) there should be 7 areas. Enemies also become harder with each new area (base level in the 1st area is 1, in the 2nd is 20, in the 3rd is 25).

Originally posted by Spyro:
Looking at the screenshots, video and description, seems very similar
It is a much more advanced version. It has several areas instead of just one, a lot more classes (each area gives access to few new ones, I am currently at 32 total jobs at 3rd area). I don't remember if there was farming in the first game but here you can grow 24 crops. You have a ton of items which you can either feed to heroes or invest in buildings to raise their stats. You can capture some monsters and make them hero's partners (eventually heroes can even ride on them). There is a trait system for a town which rewards some titles or unlocks residents in each area (8 shoppers and 3 heroes). Titles are kinda useless though, they could have rewarded some permanent things but instead they just give reputation and a little special currency. The only reason to go for them is to get "unlock 50 titles" achievement which you can do at 3rd area or even earlier.

The trait system is kinda interesting - each item you consume, event you activate, enemy you capture, job you switch to, building you build, enemy lair that spawns, everything has a set of traits and all are added together to result in town's traits. And depending on combination of those values you get unique title at the end of the 3rd month each year or unlock title in contests. I just wish it was possible to see captured enemies' and enemy lair' traits without searching for them inside of town traits. And I wish titles were more meaningful instead of just being there.
Last edited by archmag; May 17, 2023 @ 12:28am
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