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It is a much more advanced version. It has several areas instead of just one, a lot more classes (each area gives access to few new ones, I am currently at 32 total jobs at 3rd area). I don't remember if there was farming in the first game but here you can grow 24 crops. You have a ton of items which you can either feed to heroes or invest in buildings to raise their stats. You can capture some monsters and make them hero's partners (eventually heroes can even ride on them). There is a trait system for a town which rewards some titles or unlocks residents in each area (8 shoppers and 3 heroes). Titles are kinda useless though, they could have rewarded some permanent things but instead they just give reputation and a little special currency. The only reason to go for them is to get "unlock 50 titles" achievement which you can do at 3rd area or even earlier.
The trait system is kinda interesting - each item you consume, event you activate, enemy you capture, job you switch to, building you build, enemy lair that spawns, everything has a set of traits and all are added together to result in town's traits. And depending on combination of those values you get unique title at the end of the 3rd month each year or unlock title in contests. I just wish it was possible to see captured enemies' and enemy lair' traits without searching for them inside of town traits. And I wish titles were more meaningful instead of just being there.