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One problem: the code as is will force all weapons in the game world to use single fire and remove their other firing modes. This includes your weapons and the weapons of terrorists. The only way around this is to force those changes only on specific weapons. For instance, you could force it only on the MP5SD5 by replacing "R6Weapons" with "R63rdWeapons.SubMP5SD5." Other than that, I'm at a loss as to how to force it only on the teammate AI's weapons. It shouldn't really be a problem if you're only interested in having AI-only executed plans. If you personally fire all your weapons in single fire, you won't really notice the difference either. Conceivably, if you really wanted single fire without complications, you could give them only pistols, which works decently in my testing. Note that the P228 with extended mags will get you the most amount of pistol ammo possible, whereas the SPP is always the largest pistol mag (good for vanilla bots who have a tendency to reload at inopportune times).
Four other smaller commands you could use:
As far as fixes for the team's movement goes, I've been experimenting quite a bit and have found a good combination for keeping the formation tighter while also avoiding unnecessary crowding up. Try this:
Although this is not related to the teammate AI, I've personally never liked how the weapons are positioned in the right corner of the screen, I strongly prefer the Ground Branch style of placing the viewmodel in the center. After tweaking Z-Maniac's 3D Irons mod, I've determined that you can't get accurate ironsights just by repositioning the viewmodels in-game, but you can still move them from the corner of the screen to the center. The command you need for that is as follows:
If you want the specific data on this, you can get the source code for version 1.56 (the 1.6 changes were almost exclusively multiplayer changes so the info from 1.56 is still good) from Twi's Raven Shield SDK.
W=MoveForward | exec scripts.txt
How can I use a different letter other than w or is it not possible. See I use w for my movement and that would be a pain to change.
If you wanted to bind your primary weapon key to it, it would look like this:
Pretty simple stuff, I think there's even keys in there that you normally can't bind in-game, such as the numpad keys (trying to bind, say, numpad 0 in-game will cause the Insert key to be bound instead).
Added you to our Steam Group https://steamcommunity.com/groups/ALLR6
Check out www.r6chat.com dude =D
400 of us on there. Voice and text community 99% of us play this game.
And of course many others. I run the ALLR6.com servers.
Schmuddel? Are you on our Discord in r6modding?
Get the app from www.discordapp.com/download
3. Save the file and find your "user.ini" file in the "save" folder.
4. Within it, edit the "W" entry under "[Engine.Input]" so that it looks like this:
[/quote]
is this the user engine you are talking about ..[Engine.PlayerInput]
MouseSmoothingMode=1
MouseSensitivity=3.000000
MouseSamplingTime=0.011064
DoubleClickTime=0.250000
Also it's been a while since I posted here and I'm sure this isn't a terribly new tweak, but for those who don't know, when you're in your "user.ini" file, you can change the leaning behavior to toggle instead of the usual press-and-release by finding these lines:
I might make a Steam guide with this and other tweaks because pretty much every other resource for this game is a decade old and full of broken links.
Also I should mention that those stacking commands require a LOT of tweaking to get right, try not to get too frustrated with it. If push comes to shove and a mission still has stacking SNAFUs then I say use teams with three operatives max. I personally rarely use four operative teams anymore for that reason.
p=MoveForward | exec scripts.txt
Aliases[0]=(Command="Button bFire | Fire",Alias="PrimaryFire")