Land of the Vikings

Land of the Vikings

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Please Develop or Release player gameplay mods
The games has potential and is kind of fun, but some things are just so out of alignment, they make play tedious after a while.

So if you don't have the time to develop it further, at lease release an update that allows us to tweak some of the game-play. Namely: supply and demand, storage sizes and randomisation of events.

Marketplaces and Warehouses get full way too fast even with full development. This is not helped by my population apparently developing just in time needs about 9 centuries early. LOL

They should be after full larders and fuel storage, not barely buying enough to survive.
The ability to adjust the market place, drop prices on items you have a glut of, increase prices on rarer goods (speaking of which why is everything in the warehouse free? )

Maybe availability to buy depends on job type? (My blacksmith should be a wealthy man /woman whereas labourers might only afford the basics.
Maybe jobs/households should create income or goods (if your a baker you would have free bread) and really the whole economy should work on that - (Hunter sells meat and leather to market, buys goods for home) with the tythes providing you with funds to not only build, but pay the basic workforce (Labourers and builders)

Better homes should use coal , and you should be able to upgrade homes to something between poor and posh.

Storage
Marketplace /warehouse upgrades should be much bigger on the tree (25-50%)

Events Just how many plants can they not recognise in a local area? Must have been a dozen in a year (it comes up way too often) so does stolen daggers, and washing socks )

Herbalist doesn't actually seem to do anything - should also be a healer around

Better would be reflective on what your doing (if demand could be increased so not unfair)
ie too many perishable goods being stored? Bread goes mouldy, meat/fish goes off (need top develop air drying and smokehouses) - options - give it away, dispose, sell cheap = chance of food poisoning = need herbalist (about time he got off his ass and did something anyway)
Fires or rot in wood storage areas
Rats

Foxes in Coops - (BTW what ever happened to eggs? )

Why no beehives /mead production ?

I could go on forever - if you need ideas- ask the community - am sure we could come up with hundreds

Meanwhile - as said - PLEASE let us Tweak!
Last edited by Deformed Bunny; Apr 16 @ 9:28am