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Imho the aging should follow the seasons. With the number of newcomers you can accept into the village, there won't be much issue with lack of growth. Biggest crux is the housing issue though which eventually lead to a death spirral for your town
I would love to see updates on the houses. Making them multi-generational would be a great start. Then adding more benefits and over all max capacity to the better houses that take more resources to build.
I stopped play after I reached about 400ish population and ran out of room to place houses. Then population started to drop, and drop, and eventually did halt around 190... Almost every house was occupied by some single old person, or old kids in their 50-60's living alone at home. When you have a economy that is ballanced around a population of 400+ and then drop that much you end up with a lot of production being in ruins, and as population is scatteed all over you still need them to have local markets to get food etc, but now your food production is cut seriously and distribution is screwed.
I will get back to the game once they got a fix for this mess, because I see no point in invest hours into build up something I know will just turn into a train wreck beyond something I can control.
Exactly this, I have no idea how even 0.3% of people have the Emperor achievement. 750 people and 100 warriors seems actually impossible. Unless you just constantly outrun the death spiral in the first 10ish years and somehow make it happen.
I'm actually gonna try to specifically get that achievement to see if it's even possible.
Same.
Even if this worked, I doubt it'd be fun to play that way...
Problem isn't overpopulation.... Problem is you have a population that age 10-20 years in ONE season (year) ingame. You can spot this easy just keep track of one of the houses you have and the family live in there..
Second is how houses work.. You have two top slots that is reserved for "parrents" and then the bellow ones reserved for the kids. The game is called Land of the vikings, but how they handle housing doesn't reflect that much -)
Like Ruffio said, if you watch what happens when the parents die the occupying slots are just tombstones. This means that homes are not passed from one generation to the next and the whole family just dies off. The whole thing isn't sustainable whereas if they did pass from one to another the population would fluctuate for sure but you wouldn't get these die offs.
I got close. Was around 550 people and 70 warriors.
tl/dr: fish, manually farm, building placement, skills matter less than distance, leave trees in area you're expanding into for gatherers (and aesthetics), build roads to far away forests, build houses in bulk, raid with widows/widowers/old children, trade herbs and iron, cold people still work.
Will edit if I think of any other crucial things that stuck out, but that's a start.
Best of luck y'all!
GR
I get that it is still early and we may well see theses issues improved or change as development moves on, I for one will not invest any more time on this game until it gets a major update.
I got to shelf this game until the aging or housing if fixed. I spent 90% of my time making houses, marking trees to be chopped or refilling worker slots because everyone dies too fast :/
Update: 100% shelving. just destroyed houses to build better ones hoping the new buildings would have no gravestones as parents and NOPE. new houses do nothing to fix the situation.