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But the more markets (or warehouses) you have, how more usefull it is to shorten the ways the workers have to walk.
I'm doing it mostly that way:
- One market per district, that supplys the houses around it with food, supplyed by some food producing buildings nearby.
- One wearehous that collects from all producing buildings, to collect "overproduction".
- One warehouse for tailors, which collects goods from the producing buildings (just wool & leather). To make the walking distance shorter for tailors. (Tailors built nearby/around that warehouse.) The same warehouse can collect the produced stuff of the tailors around it.
- One warehouse for the blacksmiths, similar to the tailor warehouse, but for coal, iron and the stuff produced by the blacksmiths.
Build more warehouses/markets for every "district" of your town, to collect the stuff in those areas. I try to keep the walking distances less than 300m.
Did this answer your question?
was curious how others approach it, basically been doing the same as you describe.
still wondering if the markets have innate optimization while supply isnt restricted by any manual selections to prioritize nearby food sources and/or exclude distant ones.