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Ilmoita käännösongelmasta
Please do some bug fixes here and there, and also i wish the were a diplomacy tab/option on getting help from your neighbours when you are under attack, just like enemies can get reinforcements or perhaps aid your norse neighbours.
But keep up the good work, I hope to see more things to come (perhaps a story quest of sorts)
I like games like this, my favourite in this genre is Life is Feudal Forest Village.
Some suggestions, things I would improve:
-When I move the camera, a blurry horizontal line appears. Even if I lower the grapihic setttings, and I have a very good pc.
-At loading screen, I always get the same tooltip/fact (about how Viking ships where both for trade and for warfare or something). Steam, Windows pc.
-Trees regrow like a popup, I understand. But it's too ugly, should be more gradual.
-I often have stone in stock that can't be found in any building. Population 'a few dozen', 80 stone that can't be located anywhere but is available for spending.
-When I continue playing from a save game, the information icons I already read appeared again. They're about the Coal/Iron area. Since I already read them and I have mines placed at those areas, they don't make sense anymore and shouldn't reappear.
-I should be able to deselect 'cutting trees/rock', I think? Becouse I don't know how.
-I want to be able to destroy some goods in markets for example, I want to be able to if they're full to make room for other stuff. But I can't.
-The 'select a building to build' menu looks like somthing you have to swipe to right or left to find the bulding you want. But I have a keyboard and mouse and scrolling (from left to right to see the rest of the list) is insanely slow.
-You are able to 'lock' an information window in your screen. I wish these improvements: I want to be able to make those windows bigger/smaller so I see all the information without using the scrollbar. The locked infowindow should not disappear when you save+close the game and reopen it again. I should be able to have multiple infowindows visible and locked at the same time
-If temporarily want a building to pause, I can Close it and/or fire the employees. If I only Close the building, why aren't the employees joining the Laborers until their building is Opened again?
The mysterious plant and the lost dagger are repeated quite a bit.
The management and distribution of resources is confusing.
The market fills to its maximum capacity and does not decrease, the merchants are standing there doing nothing, food in the houses is always lacking and production is high (ganjas bread...). The inhabitants do not buy in the market. Nobody collects the fish obtained. The worker list is confusing and doesn't work well. There are villagers who glide on the ground (hunters).
The tutorial can be improved a lot to know at all times what is happening in the game, chain of creation - distribution - storage - consumption - trade. I hope you solve it or explain it soon. Thank you for your patience.
Whoever buys food from the market has also reached the limit and is not empty.
Quien recoge los materiales, cabaña del pescador-Almacenes-molino- todo está lleno.
Quien compra los alimentos del mercado, también ha llegado al límite y no se vacía.
LoginId:0111b26246b879fbfda7108639023001
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 724] BulkData compressed header read error. This package may be corrupt!
VikingOyunu_Win64_Shipping!FArchiveLoadCompressedProxy::Serialize()
VikingOyunu_Win64_Shipping!operator<<()
VikingOyunu_Win64_Shipping!UEMSObject::LoadBinaryArchive() [U:\NewViking\Plugins\EasyMultiSave\Source\EasyMultiSave\Private\EMSObject.cpp:632]
VikingOyunu_Win64_Shipping!UEMSObject::LoadObject() [U:\NewViking\Plugins\EasyMultiSave\Source\EasyMultiSave\Private\EMSObject.cpp:529]
VikingOyunu_Win64_Shipping!UEMSObject::GetCustomSave() [U:\NewViking\Plugins\EasyMultiSave\Source\EasyMultiSave\Private\EMSObject.cpp:101]
VikingOyunu_Win64_Shipping!UEMSFunctionLibrary::GetCustomSave() [U:\NewViking\Plugins\EasyMultiSave\Source\EasyMultiSave\Private\EMSFunctionLibrary.cpp:205]
VikingOyunu_Win64_Shipping!UEMSFunctionLibrary::execGetCustomSave() [U:\NewViking\Plugins\EasyMultiSave\Intermediate\Build\Win64\UE4\Inc\EasyMultiSave\EMSFunctionLibrary.gen.cpp:44]
VikingOyunu_Win64_Shipping!UObject::execLetObj()
VikingOyunu_Win64_Shipping!ProcessLocalScriptFunction()
VikingOyunu_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
VikingOyunu_Win64_Shipping!UObject::execLocalFinalFunction()
VikingOyunu_Win64_Shipping!ProcessLocalScriptFunction()
VikingOyunu_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
VikingOyunu_Win64_Shipping!UObject::execLocalVirtualFunction()
VikingOyunu_Win64_Shipping!UObject::ProcessContextOpcode()
VikingOyunu_Win64_Shipping!ProcessLocalScriptFunction()
VikingOyunu_Win64_Shipping!UObject::ProcessInternal()
VikingOyunu_Win64_Shipping!UFunction::Invoke()
VikingOyunu_Win64_Shipping!UObject::ProcessEvent()
VikingOyunu_Win64_Shipping!AActor::ProcessEvent()
VikingOyunu_Win64_Shipping!FLatentActionManager::TickLatentActionForObject()
VikingOyunu_Win64_Shipping!FLatentActionManager::ProcessLatentActions()
VikingOyunu_Win64_Shipping!UWorld::Tick()
VikingOyunu_Win64_Shipping!UGameEngine::Tick()
VikingOyunu_Win64_Shipping!FEngineLoop::Tick()
VikingOyunu_Win64_Shipping!GuardedMain()
VikingOyunu_Win64_Shipping!GuardedMainWrapper()
VikingOyunu_Win64_Shipping!WinMain()
VikingOyunu_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Thought I enjoyed it up to some point, but once your village is big enough it tends to become overdemanding for your micromanagement. Devs did some job to make it easier, but it doens't helps enough because there's still lots of thing that you need to do manually like animals slaughtering or repairing fishing boats. The bigger village gets, the more process should be delegated.
Plus at some point my food consumption agressively rised. Yeah, I've got more pops and all, but I also like tripled amount of people working at food production buildings.
But I actually enjoyed a game, for the moment it's the best viking related strategy game I can think about except for CK2/3. But just when it should become really Viking game (i did one raid and defended of other, rather liked the mechanics), it just feels so overwhelming I don't actually want to play anymore.