Brothers in Arms: Earned in Blood

Brothers in Arms: Earned in Blood

Quickshooter Mar 11, 2015 @ 3:04am
does this game work with the Xbox 360 controller?
and how fairly does it run on windows 7?
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Showing 1-3 of 3 comments
Ray Reve May 3, 2015 @ 6:47am 
Probably, i played this when it was out on the regular xbox, so i'm willing to bet it will work.
Last edited by Ray Reve; May 3, 2015 @ 6:47am
Atlas Jun 5, 2015 @ 11:37am 
Short answer, no.
At minimum not without keymapping software, and then it's not optimised

http://forums.ubi.com/showthread.php/391310-Earned-in-Blood-Hill-30-gamepad-on-the-PC-Forums
Spartan E45 May 6, 2016 @ 6:10pm 
well if you look in the games ini files it has this
so i would think there is some way to enable it as it says with a debug code so in a ways if your willing to do a bit of work

Effects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
Bindings=(Name="F9",Command="shot")
Bindings=(Name="F10",Command="dumpdynamicshadowstats")
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="Camera FreeCam")
Bindings=(Name="XboxTypeS_A",Command="Use")
Bindings=(Name="XboxTypeS_B",Command="Jump")
Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
Bindings=(Name="XboxTypeS_Back",Command="")
Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
LookSpeedModifier=1.0
bInvertMouse=0

[Engine.DebugCameraInput]

Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")

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Date Posted: Mar 11, 2015 @ 3:04am
Posts: 3