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- AQW Infinity is not just a shortcut, it's a complete redesign of the original AQW with brand-new assets in a brand-new engine. Everyone will start at level 1, regardless of how old their AQW account is.
- Old AQW players will be able to transfer all of their items from the original AQW to Infinity. As above, everyone will start at level 1, but old players will keep all of their items.
As for whether new players will even show up, right now, AQWorlds can only be played if you go hunting for it since it's locked to their specialized Flash launcher. That means that there are extremely few new players playing the game today; the game's growth is stunted because of its inability to promote itself anywhere. Let's just say, as an example, AQW Infinity's launch on Steam, Android, and Apple as a free-to-play MMO only brings in 5,000 new players--that's still 5,000 new players that wouldn't have tried the game otherwise due to the requirement to find, download, and install the Artix Games Launcher.
Personally, my hope is that this does well enough to also give DragonFable the same treatment, because while the quality of AQW's main story has been a complete joke for the last few years, DragonFable has done the opposite: the main story in that game is incredible and getting better every year, and more people need to play it.
Yes, I do praise DragonFable that highly. Book 3's story started off bumpy but it has gotten incredible over the years.
MechQuest is dead. It hasn't received any updates in years because all of the staff working on it are either no longer at the company or were moved to other projects.
AQW has indeed gotten that bad at this point. It's like a really bad fan fiction. The whole Drakath and Chaos saga was really interesting, we got to meet some really cool characters and travel to interesting locations, and after beating Drakath now the main villain was his mom and she ... I guess did a couple of things but then out of nowhere she dies and apparently we were the ones who killed her, except not really, it was this other fellow, but wait that other guy is actually us technically... I don't know, it all fell apart and no one likes it.
Saying it's a "complete redesign" with "brand-new assets" makes it sound like the game is something new & different when it's not. Yes the new engine will let them add many improvements but everything you know & are familiar with in AQW will be in AQ2D, porting 1000's of items over is not the same as creating new assets.
Anyway you mention that all players will start at level 1 can you please share a link to source where this has been confirmed?
I wasn't referring to those, I was referring to things like the maps and the user interface.
https://discord.com/channels/411555860184301578/476856315554037771/964569384309915718
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Thanks for the link unfortunately i can't see the original post as Discord is telling me that "i don't have access to the text channels, or there are none on this server"
I'm not disregarding what you linked but as Artix likes to change his mind whenever he feels like it i will wait until this is confirmed official.
If this does happen a huge chunk of the AQW player base wont play AQW:Infinity as the years of work they put into their account will be lost.
It's the #aqw-yulgar channel in the Artix Games Discord server. I think the channel is available by default, so you might not be in the server. Here's the invite: https://discord.gg/FQsFCGV
FWIW I don't even really chat much in that server, I just have notifications on for a couple of the news channels.
But we keep all of our items, they transfer over with us. Those who want to start fresh will do so because we all start at level 1 in Infinity, but those who want to keep all of their progress will still have all of their items that they've spent years collecting so they're not lost either. It's the best of both worlds.. For example, I'm an Alpha and Beta tester and Founder for AQW, so I get to experience Infinity with a redone story from the start while also keeping my Alpha Pirate, Platinum Dragon pet, etc.
I understand that AE are planning to port every item/class over to AQW:I but lets me real here when AQW:I is released i will shocked if more than 5% of AQW items are available to use, it is going to take years before all the items are usable.
Now lets talk about the considerable amount of work & time players have put in to unlocking items i will use Void HighLord as an example.
To unlock the quest to farm this class you have to be a certain player level, completed quest lines & farm other items(which also need progress to unlock). All these things combined are a massive time sink for any player & this is just to unlock the quest to farm the class.
In AQW:I all players having a fresh start will not only lose all that progress from AQW they also wont be able to use Void HighLord as it's locked to players level 80 or above.
That is just one example there are countless amount of other items that need a lot of time & work(progression) to unlock which will all be lost if AQW:I has a fresh start. I haven't even mentioned reaching Level 100, Ranking 50+ Factions to Rep 10, Forge Enhancements, Awe Enhancements, Class Ranking & Quest completion to unlock other features/items/classes/maps/shops that will also be lost in AQW:I with a fresh start.
Progress in AQW really is a lot more than getting to keep your Items & the majority of players who have put a considerable amount of time, energy & money into AQW will not want to do it again in AQW:I
They have repeatedly said that they're trying to automate the process. Multiple blog post updates on the main site go into this. They're thinking of or planning on a Kickstarter to help fund temp workers to help with the process.
Why do you say players would "lose all that progress"? "All that progress" went towards the items, which they earned, and Void HighLord itself, which they earned. You're also making the assumption that Void HighLord will remain a Level 80 item in Infinity, which has not been confirmed yet--we don't know if items will share their levels with AQW, or if all items will be set to Level 1 and they come up with a different way of level-locking items like Void HighLord. We simply don't know yet.
My understanding is that people who spent all that time grinding for VHL in the original AQW will still have it in Infinity. New players would either have to grind for it when it gets added to Infinity or choose to go to classic AQW to grind for it, so returning players with it would be able to avoid all of that.
Unless they've announced something I haven't seen, the original AQW isn't shutting down. It will continue to exist alongside Infinity, at least for the foreseeable future. We don't know their plans.
Level 100, faction rep level 10, and quest completions all contribute to getting items, which will transfer over. Enhancements probably will not transfer over because the battle system will likely be much different; they've already discussed ideas about revamping all classes to handle skills differently, which would also necessitate a reset of class ranks.
As I said before, I'm as veteran as you can get, I Alpha tested AQW. I'm more than happy to see Infinity, I hope they make smart decisions with it (AQW has been a series of bad decisions over the last few years), and I'm interested to see what their plans are for returning players before I pass judgment on them.
https://www.youtube.com/watch?v=jK1L0SL6ztM In the video i just linked Artix explains a lot of things one of them being that any item with an Animation will have to be updated manually, the auto updating only will only be for static items.
Lets say there are 5000-6000(low estimate) Weapons, Helms, Armours, Capes that have animations that will have to be updated manually. Also every Class will have to be added manually as each class skill is animated.
Every single Pet will also be added manually not just because of the animations but also because they are having new features built into them in AQW:I mentioned here https://aq2d.com/posts/deaths_dev_notes/
My original point stands, It is going to take a serious amount of work & time to update the 10000+ items & it will be years before all the items are updated & available in AQW:I.
I think i gave a good example & explained myself clearly but i will give you another example of progress & how it is more than an item & also why it is important for players to keep it.
It is not possible to speak to Nulgath in /tercessuinotlim unless you have completed Dragonslayer Reward a quest given by Galanoth, if you want to speak to Nulgath in other maps & farm various quest items you have to complete various other quests.
All this progress in AQW will be lost in AQW:I meaning the player will have to put a lot of time & effort in to unlocking/completing quests again.
With that said a few other things to mention.
Classes - Since 2020 the Class Council has been updating every Class in AQW to balance them inline with how AQW plays now. The updates will remain & classes are not going to have significant changes made in AQW:I, the animations might look different but how the class performs & how its used will remain almost the same as they are now.
Reputation Rank - Over 50 different factions in AQW almost every faction has a shop the items in those shops are locked by Rep level & you have to buy them using Gold(only 1 or 2 faction shops have AC tagged items). That is a lot of items that players will no longer have access to in AQW:I
Forge Enhancements - Just to unlock the quests at /forge Players have to put a considerable amount of time & effort in, then requirements to unlocking the enhancements are more drastic. All that progress players make in AQW will be lost & expecting players to put this much effort in unlocking something they have already unlocked is absurd.
Meta - AQW & AQW:I will be for many years live at the same time with players using the same account in both games if they change the Meta in AQW:I it will also have to be changed in AQW. When you start considering how a small change would have a big impact it is highly unlikely that the current Meta in AQW will be changed in AQW:I.
AQW:I is being built to replace AQW this is not a secret, yes both games will be running at the same time & it will take at least 2-3 years(maybe longer) before AQW:I is comparable to AQW.
However Artix has said that eventually AQW:I will replace AQW & all new updates will be on AQW:I(tried to find a link to Artix saying this but can't remember where i read it!)
A relatively significant permanent bonus as compensation. I'd be quite satisfied with that, i have enough balls to run perma-death in other games, after all.
You can do perma-death runs right now, AQW supports multiple chars per account