SAND LAND

SAND LAND

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Julius Skeezer Mar 19, 2024 @ 8:58am
Please, make it stop!
For the love of God, I don't know why this became a trend in video games, but the characters just will not shut up.

SHUT THE ♥♥♥♥ UP!

Please, give us a toggle for the idle banter. By the time I was 5 minutes into the demo, I had already heard every canned exchange that was not triggered by proximity to a certain location or thing, only to have to hear them on repeat every 15 seconds or so because the devs are under the impression that gamers are all socially dependent basket-cases that will spiral into existential anxiety if someone's lips aren't constantly flapping. I didn't want to set the voice volume to zero though, just in case they actually said something I needed to pay attention to, so on and on and on they blabbed into my ears. Relentlessly.

I do not want to have to mute the voices, then unmute them for a CS, then mute them again, then get pissed off because I had them muted and got pulled into a CS and can't hear what's going on, or when they actually decide to say something worthwhile outside of a CS, etc. etc.

I want to like this game, and that includes just enjoying the ambience. From what I can tell, once I have access to the actual mechanics of the game and get to play the full release, I will... unless that's not fixed. I will hard pass on this game if there's not a banter toggle. Just from this tiny, limited exposure to that incessant gibbering, the characters are already grating on me.

Why is this a thing?
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Showing 1-15 of 19 comments
Gironda Curls Mar 19, 2024 @ 1:31pm 
Why is there no option to increase/decrease the talking frequency or just turning it off outright?
Xafron Chi Mar 19, 2024 @ 11:05pm 
That's one of the main reasons I am hesitant to buy Atomic Heart, is that apparently the main character and his talking glove never shut up. And the horny vending machine is apparently pretty annoying too.

I'll have to try the demo of this. I don't always mind the chatter, just depends on the characters and the kind of game it is I guess.
Tamed Delirium Mar 20, 2024 @ 12:21pm 
Originally posted by Xafron Chi:
That's one of the main reasons I am hesitant to buy Atomic Heart, is that apparently the main character and his talking glove never shut up. And the horny vending machine is apparently pretty annoying too.

I'll have to try the demo of this. I don't always mind the chatter, just depends on the characters and the kind of game it is I guess.
Ehhh the glove talks when he needs to imo the fridge sure she’s annoying but it’s funny annoying and you can completely ignore her as she’s only in safe rooms
Xafron Chi Mar 20, 2024 @ 12:27pm 
Originally posted by Tamed Delirium:
Originally posted by Xafron Chi:
That's one of the main reasons I am hesitant to buy Atomic Heart, is that apparently the main character and his talking glove never shut up. And the horny vending machine is apparently pretty annoying too.

I'll have to try the demo of this. I don't always mind the chatter, just depends on the characters and the kind of game it is I guess.
Ehhh the glove talks when he needs to imo the fridge sure she’s annoying but it’s funny annoying and you can completely ignore her as she’s only in safe rooms

And what about the main character, cause I have heard he talks all the time.
Tamed Delirium Mar 20, 2024 @ 5:49pm 
Originally posted by Xafron Chi:
Originally posted by Tamed Delirium:
Ehhh the glove talks when he needs to imo the fridge sure she’s annoying but it’s funny annoying and you can completely ignore her as she’s only in safe rooms

And what about the main character, cause I have heard he talks all the time.
the game was fine to me, its not like high on life or anything. But to be fair I enjoyed that game as well. I dont mind continuous dialogue as long as it fits the setting
Dark Moon Felis Mar 20, 2024 @ 10:24pm 
Originally posted by Julius Skeezer:
because the devs are under the impression that gamers are all socially dependent basket-cases that will spiral into existential anxiety if someone's lips aren't constantly flapping
Where do you people get these fantastical, imaginary reasons for things? It's probably just a bug that makes the idle banter interval too short. 98% chance they just missed a zero or forgot to toggle a no-repeat flag, which is common because demos aren't representative of the final game and are usually made from old builds.
D-koyOctopus Mar 20, 2024 @ 11:22pm 
hahahaa
DuCroc Mar 21, 2024 @ 3:27pm 
+1
Agreed, I hope it's a demo thing and not a full game thing. Even if they only said things like....half as often it wouldn't be so bad. Or if they had more unique things to say.
Julius Skeezer Mar 22, 2024 @ 6:54am 
Originally posted by Dark Moon Felis:
Originally posted by Julius Skeezer:
because the devs are under the impression that gamers are all socially dependent basket-cases that will spiral into existential anxiety if someone's lips aren't constantly flapping
Where do you people get these fantastical, imaginary reasons for things? It's probably just a bug that makes the idle banter interval too short. 98% chance they just missed a zero or forgot to toggle a no-repeat flag, which is common because demos aren't representative of the final game and are usually made from old builds.

Are you unfamiliar with the concept of tongue-in-cheek humor? I like to have fun when I ♥♥♥♥♥.

Besides, it's a trend in the industry, and has been for over a decade. Many games do this in their final release. They probably have a few people on the inside showing them some kind of market analysis that tells them tik-tok kids (and the like) will get disinterested unless something is talking at them every few seconds.

Either that, or they're woefully incompetent, because that's pretty damn hard to miss. Yeah, demos are usually based off of old builds, but they're usually also polished up because they're being presented to the public as a marketing tool and first hands-on impression. If nobody at the office booted it up for 5 minutes and noticed there was a problem - because you don't even have to do anything specific at all to see it - then it doesn't speak well of the developer in that scenario.
Fragoon Nov 7, 2024 @ 7:32am 
It’s possible to disable voices in random, non-plot dialogues.
Go to:
<GAME_DIR>\SANDLAND\Content\CriNonAsset\Sound\en\
and rename the:
ACS_V_MSG_MAP.awb
file to whatever you want.

For all disabled voices you will still be able to see subtitles.
Worship Nov 28, 2024 @ 10:55am 
There's absolutely no devs here or any post-launch support for that matter so you're preaching to the choir.
Worship Nov 28, 2024 @ 10:58am 
Originally posted by Fragoon:
It’s possible to disable voices in random, non-plot dialogues.
Go to:
<GAME_DIR>\SANDLAND\Content\CriNonAsset\Sound\en\
and rename the:
ACS_V_MSG_MAP.awb
file to whatever you want.

For all disabled voices you will still be able to see subtitles.

This actually works? The repetitive dialog issue is a big one for most of the players and you have a workaround 😦 Have you made an official post about it?

This would be the closest thing we have to a fix.
Fragoon Nov 29, 2024 @ 4:16pm 
Well, just give it a try. I’m not an official representative, so how could I make an official post? I found this solution on my own after getting annoyed during map exploration.
Unfortunately, this doesn’t work for sound effects like 'Here we go' and 'Whoop!', but overall, it makes things much more acceptable.
labtob Dec 23, 2024 @ 4:46am 
Originally posted by Dark Moon Felis:
Originally posted by Julius Skeezer:
because the devs are under the impression that gamers are all socially dependent basket-cases that will spiral into existential anxiety if someone's lips aren't constantly flapping
Where do you people get these fantastical, imaginary reasons for things? It's probably just a bug that makes the idle banter interval too short. 98% chance they just missed a zero or forgot to toggle a no-repeat flag, which is common because demos aren't representative of the final game and are usually made from old builds.
This is completely justified! The game makes me feel like a complete western idiot playing this. The banter while driving around and exploring isn't world building or interesting. It's basically the same hints and tips repeated to you over and over again. I just turn off the voice while driving around and turn it back on for quests. It's so ♥♥♥♥♥♥♥ stupid.
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