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why use ue5? lol ue5=stutter
a quality check
Game also needs to be made DPI aware so it's always the right resolution, regardless of Windows Zoom settings
Also why do I need to press tab + 1,2,3,4 & 5 to use skills while being in a tank? Why can't I just press 1,2,3,4 & 5?
Robocop added shader compilation right before launch after a terrible demo so we'll see but we need to be heard.
yep, as always with ue5, immortal of aveum is the same, new animation, new magic, new monster...anything new=stutter, but there are good developer too...for example remnant2 is ue5 but is perfect, so is possible do it.
It still stutters with 11. Use RTSS and show the framegraph you'll see lots of little stutters. They're less bad than 12 but still there.