SAND LAND

SAND LAND

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Blackened Halo May 3, 2024 @ 2:00am
Awful, this game is everyhing I hate about modern games
It is so brutally handholding that playing this game equals insulting your own inteligence.

Why NPC just dont shut their mouths up? Why are they still talking what should I do? Why do not they give me at least one silent second for myself that I can... idk...maybe...freaking play the game?!!

No, you are not playing this game, you are just following a new quest marker after the previous quest marker disappeared because you had reached its destination. There is nothing to play, this game is only about following quest markers. So awful...

Why there must be a quest marker every ♥♥♥♥♥♥♥ 5 meters?! Dear devs, you really think that I have never played any game so I do not know that by exploring the environment I can find the way to proceed? Not that dungeons were a maze anyways, so whats going on?! Even if there were mazes, whats the point in having a holding hand? Mazes are mazes because you are NOT supposed to know where you are. That´s why they are mazes!

What about the pins? Are you kidding me?! The world is so vast, so huge, full of stuff that you cant visit or took at the moment and you are giving me three.....3 pins to mark the locations which I plan to visit later?!! 3 FREAKING PINS?!!! Are you out of your mind?

Also what I literally hate (not only in Sand Land but also in Starfield or Xenoblade Chronicles 3) that I cannot look at the craftable stuff and materials needed for crafting. Why is it only possible at the garage in Sand Land? There are tons of craftable things and even more materials so it is impossible to have everything in the head. When a game does not have an in-game crafting menu then picking up the loot does not mean anything because you just do not remember what you are actually looking for and mainly WHY in the first place.

Now I literally ragequit. Not because of its difficulty or whatnot, but because it treats me, the player, as if I were some kind of an idiot.

Sand Land is everything I hate about modern games:
- invisible walls that disappears when the story "moves forward"
- non-togglable icons in the environment
- non-togglable quest markers in the environment
- quests/quest markers are activated automatically
- NPCs vomitting their one-liners/dialogues every ♥♥♥♥♥♥♥ second again and again
- a very limited amount of the personal pins on the map
- list of crafting items not available in the menu
Last edited by Blackened Halo; May 3, 2024 @ 2:02am
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Showing 1-15 of 44 comments
deepcapture May 3, 2024 @ 2:32am 
You had to know it wasn't elden ring before you bought it,
Blackened Halo May 3, 2024 @ 3:25am 
Originally posted by deepcapture:
You had to know it wasn't elden ring before you bought it,

no no no, UI settings have nothing to do with difficulty but the adjustability
Last edited by Blackened Halo; May 3, 2024 @ 3:26am
Skylers Meth May 3, 2024 @ 4:48am 
A world so vast and huge, with so many directions to head in...but i don't because heading in whatever direction is highly likely to be a waste of time and effort. Whether it be a temple with nothing in it but a chest or nothing or a copy paste cave with 3 gems in it...and the entire way a choice of 20 different conversations you've 100 times already. Half assed is what this game is.
Diernayr May 3, 2024 @ 5:25am 
Its a kids game, and it made you ragequit? Bahahahaha
Steve May 3, 2024 @ 6:05am 
Originally posted by Blackened Halo:
It is so brutally handholding that playing this game equals insulting your own inteligence.

Why NPC just dont shut their mouths up? Why are they still talking what should I do? Why do not they give me at least one silent second for myself that I can... idk...maybe...freaking play the game?!!

No, you are not playing this game, you are just following a new quest marker after the previous quest marker disappeared because you had reached its destination. There is nothing to play, this game is only about following quest markers. So awful...

Why there must be a quest marker every ♥♥♥♥♥♥♥ 5 meters?! Dear devs, you really think that I have never played any game so I do not know that by exploring the environment I can find the way to proceed? Not that dungeons were a maze anyways, so whats going on?! Even if there were mazes, whats the point in having a holding hand? Mazes are mazes because you are NOT supposed to know where you are. That´s why they are mazes!

What about the pins? Are you kidding me?! The world is so vast, so huge, full of stuff that you cant visit or took at the moment and you are giving me three.....3 pins to mark the locations which I plan to visit later?!! 3 FREAKING PINS?!!! Are you out of your mind?

Also what I literally hate (not only in Sand Land but also in Starfield or Xenoblade Chronicles 3) that I cannot look at the craftable stuff and materials needed for crafting. Why is it only possible at the garage in Sand Land? There are tons of craftable things and even more materials so it is impossible to have everything in the head. When a game does not have an in-game crafting menu then picking up the loot does not mean anything because you just do not remember what you are actually looking for and mainly WHY in the first place.

Now I literally ragequit. Not because of its difficulty or whatnot, but because it treats me, the player, as if I were some kind of an idiot.

Sand Land is everything I hate about modern games:
- invisible walls that disappears when the story "moves forward"
- non-togglable icons in the environment
- non-togglable quest markers in the environment
- quests/quest markers are activated automatically
- NPCs vomitting their one-liners/dialogues every ♥♥♥♥♥♥♥ second again and again
- a very limited amount of the personal pins on the map
- list of crafting items not available in the menu
Are... are you playing a linear-progression RPG expecting it to be an open-world sandbox?

My friend, those are two completely different things! What you are looking for is an open-world sandbox.
Diernayr May 3, 2024 @ 6:12am 
Originally posted by Steve the Player of Games:
Originally posted by Blackened Halo:
It is so brutally handholding that playing this game equals insulting your own inteligence.

Why NPC just dont shut their mouths up? Why are they still talking what should I do? Why do not they give me at least one silent second for myself that I can... idk...maybe...freaking play the game?!!

No, you are not playing this game, you are just following a new quest marker after the previous quest marker disappeared because you had reached its destination. There is nothing to play, this game is only about following quest markers. So awful...

Why there must be a quest marker every ♥♥♥♥♥♥♥ 5 meters?! Dear devs, you really think that I have never played any game so I do not know that by exploring the environment I can find the way to proceed? Not that dungeons were a maze anyways, so whats going on?! Even if there were mazes, whats the point in having a holding hand? Mazes are mazes because you are NOT supposed to know where you are. That´s why they are mazes!

What about the pins? Are you kidding me?! The world is so vast, so huge, full of stuff that you cant visit or took at the moment and you are giving me three.....3 pins to mark the locations which I plan to visit later?!! 3 FREAKING PINS?!!! Are you out of your mind?

Also what I literally hate (not only in Sand Land but also in Starfield or Xenoblade Chronicles 3) that I cannot look at the craftable stuff and materials needed for crafting. Why is it only possible at the garage in Sand Land? There are tons of craftable things and even more materials so it is impossible to have everything in the head. When a game does not have an in-game crafting menu then picking up the loot does not mean anything because you just do not remember what you are actually looking for and mainly WHY in the first place.

Now I literally ragequit. Not because of its difficulty or whatnot, but because it treats me, the player, as if I were some kind of an idiot.

Sand Land is everything I hate about modern games:
- invisible walls that disappears when the story "moves forward"
- non-togglable icons in the environment
- non-togglable quest markers in the environment
- quests/quest markers are activated automatically
- NPCs vomitting their one-liners/dialogues every ♥♥♥♥♥♥♥ second again and again
- a very limited amount of the personal pins on the map
- list of crafting items not available in the menu
Are... are you playing a linear-progression RPG expecting it to be an open-world sandbox?

My friend, those are two completely different things! What you are looking for is an open-world sandbox.
He/she also doesnt realize that it opens up after a few hours, and becomes a true sandbox.

I spent a few hours yesterday just doing bounty hunter missions and upgarding my bots and home, nothing linear about that.

I also just found the battle arena, after 50 hours.
Last edited by Diernayr; May 3, 2024 @ 6:16am
Adam__86 May 3, 2024 @ 7:19am 
4
3
The problem with modern gaming is people forgetting that games are for fun and escapism. I am tired of the IT MUST BE HARDCORE so people can get an ego over an arbitrary meaningless challenge
Skylers Meth May 3, 2024 @ 7:53am 
Originally posted by Adam__86:
The problem with modern gaming is people forgetting that games are for fun and escapism. I am tired of the IT MUST BE HARDCORE so people can get an ego over an arbitrary meaningless challenge

Yup! Bragging rights games. About to take over the internet with comparisons with whatever else is released that day soon with the Elden Ring DLC. I can see the youtube comments about to be posted now

"Screw this game, ER-DLC is out I'LL be playing that cos i'm a proper gamer"

If only this game didn't have all it's annoyances as there is a gem underneath all the repetition, pointless quests, silly anime nonsense and poorly thought out activities.
FroBodine May 3, 2024 @ 7:56am 
Well said, Adam 86. Exactly my feelings. Have an award.
null May 3, 2024 @ 10:42am 
Originally posted by Adam__86:
The problem with modern gaming is people forgetting that games are for fun and escapism.

I couldn't agree more. Something about entering the same cave in 200th different location and finding the same 3 rock formation (with same materials) or 3-4 chests with no a single unique reward really sinks that "fun" meter.

I'll give them props for not just being another assassin's creed clone though.
Last edited by null; May 3, 2024 @ 10:42am
Adam__86 May 3, 2024 @ 12:08pm 
Originally posted by null:
Originally posted by Adam__86:
The problem with modern gaming is people forgetting that games are for fun and escapism.

I couldn't agree more. Something about entering the same cave in 200th different location and finding the same 3 rock formation (with same materials) or 3-4 chests with no a single unique reward really sinks that "fun" meter.

I'll give them props for not just being another assassin's creed clone though.

I mean if that is all you are doing then yeah it isn't fun. Caves are just something to do when short on materials. You can completely ignore it and not suffer for it.
Lendo May 4, 2024 @ 2:58am 
Originally posted by deepcapture:
You had to know it wasn't elden ring before you bought it,
and thats what i hate the most in elden,the fact that i missed alot of quests and characters ...not all people play the same game 15+ times...
Xaito May 4, 2024 @ 6:05am 
I thought game design wise it's actually a lot like PS2 era games. It's simple and fun. The stories are straight forward, but the exploration is free.
BlackRock Saber May 4, 2024 @ 3:07pm 
you know you can turn all those markers off in the options. It even shows you if you wanted it or not or show your quests on the top or hidden. Man players should look in the options page first before playing a game. This is why all this dumb rants happen and Steam moderators just like reading you guys and don't lock the topics, then it magically gets shown again 4-10 yrs later because the person didn't look at the date the problem or subject was written.
Skylers Meth May 4, 2024 @ 8:12pm 
Can i toggle off the insanely repetitive dialog in the options? This is why dumb rants happen and stuff
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