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Yes, review bombing any game with negative opinion is going to happen and yes, its the most popular thing to do. It's how you get attention/views. Your mind feeds on it because the mind feed on negative/drama etc. Look at what you are doing.
All the live streams look amazing and fun.
Yes my potato 4090/7800x3D is definitely the problem here. Or it's just typical DX12 shader cache issues with UE5. Guess we'll find out in a few hours.
When the full game has no shader compilation and the same amount of stutters the demo had then it deserves every negative review it gets.
Have you tried turning it off, then back on again?
Shader caching isn't like the common cold. A game either does it, or it doesn't. It's hardware agnostic, especially on Windows. Steam OS pre-bakes some of the shaders with Proton, which can help with shader stutters on the Deck. Elden Ring was a pretty good example of this back when it launched.
If you're not getting stutters on PC, then you're either running in DX11 mode, or you've already seen most of the assets so they no longer stutter, or you're just not noticing or sensitive to them.
It doesnt seem to be effecting the consoles either, from what ive seen from the live streams.
Do you know someone that can loan you a better computer or console?
It doesn't happen on consoles, due to no hardware variation, so the shaders can be prebaked. Which is why I said it is common on Windows and isn't hardware agnostic
Look man, I'm all up for discussing this with you, but you don't seem to know much about the tech, and your responses are pretty flippant, so I'm guessing you don't want to either. I have three systems. One with a 4090/7800x3D, another with a 4080/13900k, and another with a 4070Ti/5800x3D. The issue happens on all three with DX12, but not on DX11 (albeit, the base frame rate is lower). I don't need better computers. I've worked in the industry long enough to know what I'm talking about.
I don't think you do, sadly.