SAND LAND

SAND LAND

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dog_force21 May 12, 2024 @ 5:03pm
Way too many flaws
all vehicles other than the tank are practically useless in combat once you get the bike the car is useless. vehicle combat comes down to running around in a circle and just firing while the enemy misses. vehicle customization is terrible and so far ends just upgrading whatever part does
the most damage. conversations are repeated way too often but what do you expect with only 3 characters Ann should be in it more but so far shes been sidelined. its pretty mediocre so far im 9 hrs and not sure I want to continue
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Showing 1-8 of 8 comments
Diernayr May 13, 2024 @ 5:46am 
i squeezed 70 hours out of Sandland, and loved every minute.

Eye of the beholder I suppose.
Hxppy Thxughts May 13, 2024 @ 7:45pm 
Originally posted by diernayr:
i squeezed 70 hours out of Sandland, and loved every minute.

Eye of the beholder I suppose.

Same but I do agree with a lot of his points.
They were overly ambitious with vehicle selection. And while some of them might be fun for someone out there there's just a lot of overlap without strong reasons.
Maybe if they were more generous with the grind and weapon diversity early on then it would encourage people to experiment. Also if exploration itself was more rewarding. They could've had some repeatable mission with a randomly generated dungeon that would challenge your loadout or something.

Tank and Jumpbot mog combat, Bike for map travel, hopper for comfortable indoors travel, and something that hovers. Trade off hopper for an armor when you start needing to move blocks and you still cruise through everything.

Despite the relatively minor differences that engines and suspensions give they're really stingy with dropping them. Been grinding for mythic parts for like 10 hours and some vehicles I can't get anything better than a purple, assuming anything drops at all.

It's still a fun game but there's a lot they could've done to polish it up. Felt like a lot of stuff just got ignored.
Etragorn May 14, 2024 @ 11:00am 
As far as the vehicles, I find they gated them too much. Leaving the Hovertank and BattleBot to post game was just straight up stupid. They absolutely should have been available as part of the main game.
Hxppy Thxughts May 14, 2024 @ 11:33am 
Originally posted by Etragorn:
Leaving the Hovertank and BattleBot to post game was just straight up stupid
That and having limited parts before you beat the story.
The Thruster part for Hovertank and Hovercar is super fun and gives me a real mecha feel in the combat. AND it's super useful, lets you use nitro for real combat instead of niche dodge attempts for weird boss attacks.

I'm hard pressed to think of many parts I enjoyed. Outrigger is pretty fun for siege tank gameplay but it's just straight up damage. Flaming Boost was super fun if a little weird to use, Hoverjet makes WAY better use of it than the bike does.
Having extra armor or extra ammo never felt satisfying since it was just a minor numbers tweak in combat, especially when you have plenty of items and abilities that make them moot.
Menry Jun 15, 2024 @ 3:27am 
I have to agree with the travel banter.
Every game that has travel banter should keep a log on what has been said before, to not repeat the same dialog every 5 minutes...

It's ok if it repeats once every hour I guess but this is crazy.
Toast Jun 15, 2024 @ 8:13am 
OP does make a lot of valid points. Especially in the character dialogue while traveling. I don’t mind it too much, since it makes the world feel more alive, but some more topics of discussion would have been nice.

The tank is king, unless you’re on water or quicksand, then you can choose between the hover jet, or hover tank. The speed bike is pretty much the only option for making the long jumps. As the other “speed” vehicles usually won’t cut it.

Now that I’m at post game though, the battle arena forces you to deep dive the other vehicles available. However it leaves you at the mercy of the rng gods, trying to find better parts. So far the bounty missions have been the best way to accumulate, legendary, and mythic equipment.


All n all I think the good outweighs the bad, with this game. I’m still enjoying it. Probably one of the best titles I’ve played, in the last five years.
Zaris Jun 19, 2024 @ 8:59am 
The game feels like the developer had too many different ideas thrown together and couldn't agree and just added all in a big mess:
- stealth parts but mostly to easy
- vehicle combat but engine / suspension upgrades have no impact which one you chose only the weapon types are different and half of them are crap
- melee combat without upgrades on anything like weapons, armors just fists
- story wild mix which starts with demons living in peace in the desert and stealing from humans but then instantly shifts for most parts of the game to a human political plot and then at the end the developers remembered the demons and used them again
- open world but only copy paste boring points of interests like the temple which could have been more unique but despite the one which you travesrse to reach the second map all of them are tiny and copy pasted without surprises
- city builder which was really impressive too see the city grow from 2 shacks to a full blown big city but sadly not much too do there despite the shops
- combat in general too easy, kiting is 99% suvival chance
- third companion is unlocked way too late in the mainstory
- nowadays we normally have mainly anti white old men racism buit this game extended it to general anti human racism. i can't count how many time Beelzebuig said "stupid humans doing wars blablabla" while demons were portrayed as peace loving good guys

I liked the game in general but it is sadly a big design mess.
Last edited by Zaris; Jun 19, 2024 @ 9:03am
Menry Jun 20, 2024 @ 8:59am 
Originally posted by Zaris:
The game feels like the developer had too many different ideas thrown together and couldn't agree and just added all in a big mess:
- stealth parts but mostly to easy
- vehicle combat but engine / suspension upgrades have no impact which one you chose only the weapon types are different and half of them are crap
- melee combat without upgrades on anything like weapons, armors just fists
- story wild mix which starts with demons living in peace in the desert and stealing from humans but then instantly shifts for most parts of the game to a human political plot and then at the end the developers remembered the demons and used them again
- open world but only copy paste boring points of interests like the temple which could have been more unique but despite the one which you travesrse to reach the second map all of them are tiny and copy pasted without surprises
- city builder which was really impressive too see the city grow from 2 shacks to a full blown big city but sadly not much too do there despite the shops
- combat in general too easy, kiting is 99% suvival chance
- third companion is unlocked way too late in the mainstory
- nowadays we normally have mainly anti white old men racism buit this game extended it to general anti human racism. i can't count how many time Beelzebuig said "stupid humans doing wars blablabla" while demons were portrayed as peace loving good guys

I liked the game in general but it is sadly a big design mess.
Well I don't agree with the anti human part. Sure they throw in "humans are bad, demons are better" but nearly all of the "bad" humans in the game are tricked and beeing lied to, to even do any horrible acts. So I'm not sure about the message here if there is one. I mean most humans are depicted as good or neutral in this game.

I on the other hand would have thought someone would blow a gasket over Anns dreadlocks... ohhhhh cultural appropriation everyone!...
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