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Pig's 3rd phase gave me HL2 helicopter Vietnam flashbacks though.
Did not know the holy sandals included walk-on-water functionality though.
Since posting I managed to complete the fight and have feedback accordingly, although I might be emphasising the negative as I just wasn't in a good mood after suffering through phase one that many times.
Phase 2 has basically the same fundamental issue of "you get to interact with the boss when we ♥♥♥♥♥♥♥ say so and not before" but it didn't sting quite as much because there wasn't a variance of attack pattern and especially not any attack that should logically have left it vulnerable, although I resent that the weapons available were crossbows which can easily take long enough to charge and shoot that the boss' vulnerable phase ends.
As for phase 3, of the attempts where I *got* to phase 3, the second was successful, I'm not particularly averse to vehicle segments on principle but I was frustrated by the inability to run the boat motor in reverse or turn without gunning the engine. Crucially, the pace of the fight was susceptible to player influence instead of strictly set by external mechanics, unlike all the stages to get there.
Is there something about gamers that prevents them from understanding the concept that feedback regarding boss design is not inherently a request for hints? Obviously you beat phase 1 by kicking him after the third cheese slicer drive - the whole problem is that his use at all of the cheese slicer drive is completely outside player control, and that it hurts verisimilitude for him to be unkickable while he visibly recovers from his spin attack.
Dude, chill. You never made it obvious in the original post that this is a one-way feedback for dev, not a general rant with two-way discussions. It's only natural for others to give you helpful tips if you phrase it like you're struggling with the boss.
Combats in an FPS should be a skill check not a patience check. While the game doesn't explicitly punish patience in the rest of the runtime, it isn't exactly rewarded either - you end up having to face extra goons and spend extra ammunition and, above all, extra time when you likely could have run past and reached the objective more quickly.
I didn't find it either annoying or unforgivable though. Some attacks were poorly telegraphed, sure, but it was a nice change of pace compared to the rest of the levels. Pizza Pig wants to take it slow and punish sinners for their haste, IYKWIM *obscene oinking*