Jusant
Dr. Strangelove Oct 14, 2023 @ 3:22am
7
Utterly pointless...
Lovely game with really fun climbing controls... Shame its completely RUINED by the complete lack of failure. I mean seriously its impossible to die or fail in this game, its not even remotely difficult to figure out where to go since everything is completely linear and essentially signposted by really obvious markings, e.g scuffs where youre supposed to jump, bright blue ropes or really obvious climbing holds, etc. There is absolutely no challenge to this game whatsoever. You are essentially just alternating between holding the right and left triggers (or mousebuttons) and pushing forward. Its like a vertical walking simulator but with no narration, VA, and barely any story (so far) to prop up the boring gameplay.

I just can't fathom how this game is going to be fun when there's literally no challenge to overcome other than sheer mind numbing monotony.

I wish instead of this weird cartoony game journalist level of easy type game they'd just made an actual climbing simulator because the controls could be good... If and only if it was possible to fall or get stuck or SOMETHING! Jeez
Last edited by Dr. Strangelove; Oct 14, 2023 @ 3:24am
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Showing 1-15 of 30 comments
badfluffy Oct 14, 2023 @ 6:30pm 
Dying in a game makes it meaningful? Ok.
DarthDie Oct 14, 2023 @ 6:37pm 
Originally posted by badfluffy:
Dying in a game makes it meaningful? Ok.

I mean, yes? Adding fail states is a way to help give a sense of accomplishment, since it was entirely possible for you not to succeed. If you look over the course of video game history, the classic fail state is dying.
Killy, the Explorer Oct 22, 2023 @ 10:16am 
The best thing I have is that the fail state is that you need to do a given climbing path again from the start if your stamina runs out, so managing the endurance is the challenge. In the demo I never run out of stamina, but I think/hope that the further you get into the game, the harder the climbing gets and the better the player needs to look out for stamina.

Even so, I assume that its more rewarding to beat a challenge if your life is on the line. Its strange to make a game about doing a dangerous thing and not include that.
Last edited by Killy, the Explorer; Oct 22, 2023 @ 10:35am
Logozo Oct 23, 2023 @ 8:06am 
Given that the devs seem to have included auto-saved checkpoints (when I read notes, it seems to save), falling to your death could pop you back to your last save point.

Ultimately, it could be a difficulty level set in options (or when you start the game).
Killy, the Explorer Oct 24, 2023 @ 10:02am 
Yeah, thats actually a good idea to please everyone. For example three tiers of difficulty: first tier like now, no way to died and only start a path over if you fail. Second tier, you can fall to your death but stamina is plentiful like in tier 1. Third tier, like tier 2 and stamina needs to be checked regularly or climbing paths need to be done with close to none errors/slow downs. Maybe tier 3 would be too much since it could require to rework some levels/path ways. But we can hope :-)
FireShark Oct 30, 2023 @ 2:58pm 
They could have real "free climb" sections where you have to figure out how to progress, and in the easy mode it will highlight a path for you.
Adam__86 Oct 31, 2023 @ 11:12am 
Not every game is designed to be challenging, some games are just relaxing escapism from stress
Randy Marsh Oct 31, 2023 @ 11:12am 
Originally posted by Adam__86:
Not every game is designed to be challenging, some games are just relaxing escapism from stress
LITERALLY UNPLAYABLE!! lol
Bastion Oct 31, 2023 @ 11:21am 
heh, just made a post here talking about this exact thing. Shame the devs designed it in this way.
LazarusLongNL Oct 31, 2023 @ 12:08pm 
" Man i played man killed 6000 it was so cool, i got to kil a man 6000 different ways"

also:

" Why relaxed climbing game so relaxed? Why not have MURDER AND MAYHEEEEEM"
it's over Oct 31, 2023 @ 12:50pm 
Idk man I got lost looking for a way forward and had to get a refund, game's too difficult
Moebius Oct 31, 2023 @ 1:16pm 
2
Not every game is for every player. OP is a moron.
ChubbiChibbai Oct 31, 2023 @ 5:17pm 
Originally posted by Dr. Strangelove:
Lovely game with really fun climbing controls... Shame its completely RUINED by the complete lack of failure. I mean seriously its impossible to die or fail in this game, its not even remotely difficult to figure out where to go since everything is completely linear and essentially signposted by really obvious markings, e.g scuffs where youre supposed to jump, bright blue ropes or really obvious climbing holds, etc. There is absolutely no challenge to this game whatsoever. You are essentially just alternating between holding the right and left triggers (or mousebuttons) and pushing forward. Its like a vertical walking simulator but with no narration, VA, and barely any story (so far) to prop up the boring gameplay.

I just can't fathom how this game is going to be fun when there's literally no challenge to overcome other than sheer mind numbing monotony.

I wish instead of this weird cartoony game journalist level of easy type game they'd just made an actual climbing simulator because the controls could be good... If and only if it was possible to fall or get stuck or SOMETHING! Jeez

Very much agree with you..
It's a beautiful game and very calming to play but i was really hoping for mecanics similar to 'The Climb' VR games where you have some sort of challenge and replayability.



Originally posted by Moebius:
Not every game is for every player. OP is a moron.

Well you said yourself not every game is for every player.
Why do you feel the need to call someone a moron because they don't like something you do. Just take a chill pill and think about being a better person.
ElysiumNight Nov 1, 2023 @ 1:24am 
Originally posted by dirtyCAT:
Originally posted by Dr. Strangelove:
Lovely game with really fun climbing controls... Shame its completely RUINED by the complete lack of failure. I mean seriously its impossible to die or fail in this game, its not even remotely difficult to figure out where to go since everything is completely linear and essentially signposted by really obvious markings, e.g scuffs where youre supposed to jump, bright blue ropes or really obvious climbing holds, etc. There is absolutely no challenge to this game whatsoever. You are essentially just alternating between holding the right and left triggers (or mousebuttons) and pushing forward. Its like a vertical walking simulator but with no narration, VA, and barely any story (so far) to prop up the boring gameplay.

I just can't fathom how this game is going to be fun when there's literally no challenge to overcome other than sheer mind numbing monotony.

I wish instead of this weird cartoony game journalist level of easy type game they'd just made an actual climbing simulator because the controls could be good... If and only if it was possible to fall or get stuck or SOMETHING! Jeez

Very much agree with you..
It's a beautiful game and very calming to play but i was really hoping for mecanics similar to 'The Climb' VR games where you have some sort of challenge and replayability.



Originally posted by Moebius:
Not every game is for every player. OP is a moron.

Well you said yourself not every game is for every player.
Why do you feel the need to call someone a moron because they don't like something you do. Just take a chill pill and think about being a better person.
because OP wants something the game isnt its a relaxing game like unpack and things like that it doesn't need challenge to just enjoy the climb
Middy Nov 1, 2023 @ 11:47am 
2
OP is right. There's no reason to play this game, since it's essentially functioning as an interactive video. Just watch somebody else do it and save your money.
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