Jusant
LOL Dec 4, 2023 @ 8:18pm
No way anyone enjoys playing this
2 minutes in PRESS THIS MOUSE BUTTON WHILE RELEASING THIS MOUSE BUTTON WHILE PRESSING THIS OTHER BUTTON THEN RELEASE THIS BUTTON AND PRESS THE LEFT MOUSE BUTTON AND REPEAT 30 TIMES to climb a wall.
Then if you suffer through all that PRESS V 1000X TO BRING IN YOUR ROPE

HORRIBLE. UNINSTALLED
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Showing 1-15 of 34 comments
marian.svik Dec 5, 2023 @ 1:03am 
Playing on the gamepad was really intuitive after a little while.
lastbreath Dec 5, 2023 @ 5:03am 
Some games are better with gamepad. This is one of them.
VipekA Dec 5, 2023 @ 2:43pm 
Bro's playing only for the gameplay :Fleshpound:
GODzilla Dec 6, 2023 @ 2:21am 
https://i.imgur.com/aEYezNc.jpg

I mean...you see the user reviews, right? You asked the question in your head, I'm sure of it, and then there was a way to answer it, again in your head. No need to post it as a rethorical question, but still you did. Why?
Jimmy Rings Dec 7, 2023 @ 7:11am 
3
mans got 260 hours on new world, opinion invalidated
Misterleo Dec 8, 2023 @ 5:41am 
if you want to see it that way, yes, but in the meantime, playing it on a controller is much more intuitive than you think and above all it's not just a matter of pressing one button and then another for the whole game, there's much more inventiveness in finding the road that allows you to continue further than you can imagine, if you have only played 2 minutes
hareymon1 Dec 9, 2023 @ 11:28am 
I'm sorry, but I can't help but agree with you. The constant button-mashing in Jusant is not only boring, but it also feels like a waste of time. It's not fun or engaging, and it doesn't add anything to the gameplay. It's a clear sign of the game's obsession with pushing its woke agenda, as if they're trying to make climbing some sort of political statement. And let's not even get started on the lack of variety or depth in gameplay.

I understand that some people might enjoy the climbing mechanics and the exploration aspect, but for me, it's not enough to make up for the tedium of the button-mashing. It feels like they prioritized preaching over providing a good gaming experience. And let's face it, who really wants to play a game where they spend most of their time pressing the same two buttons over and over? Not me, that's for sure. If you're looking for a climbing game that actually focuses on what makes climbing fun, I'd recommend looking elsewhere.
GODzilla Dec 12, 2023 @ 3:18am 
Now that I actually played the game I can see where OP is coming from. It must be awful with mouse + keyboard. Hence while I played it with a gamepad. And I can only say that it feels natural after 25 seconds climbing.

I mean we all own more or less expensive pcs, aren't we? A gamepad surely is in the budget.
twistupdave Dec 13, 2023 @ 4:02pm 
The game tells you to play with a controller literally each time you boot it up.

As for how anyone could enjoy this game, different horses for different courses. I loved it. I'm on my third play through.
Last edited by twistupdave; Dec 13, 2023 @ 10:30pm
I get that this is PC, so people are going to gravitate towards MKB controls, but some games really are built around gamepad/controller and insisting on ignoring the splash screen telling you to use a controller is stubborn in my opinion. Buy a DualSense controller, then you won’t miss out on games that don’t map well to keyboard and mouse (this is more for other people, OP doesn’t seem like one to listen).
Originally posted by Jarkoal:
mans got 260 hours on new world, opinion invalidated
If you look at their game list, pretty sure Jusant and New World are the only games from the last 15 years that they own.
gRRRz Dec 26, 2023 @ 3:01pm 
I finished little nightmares with a mouse and keyboard; surely I won't buy a controller just for one game. It's a pass then. I don't understand why publishers don't polish the experience for people like me that generally don't like controllers (and certainly don't want to spend money for one).
gRRRz Dec 26, 2023 @ 3:04pm 
Originally posted by jedimindtrickonyou:
I get that this is PC, so people are going to gravitate towards MKB controls, but some games really are built around gamepad/controller and insisting on ignoring the splash screen telling you to use a controller is stubborn in my opinion. Buy a DualSense controller, then you won’t miss out on games that don’t map well to keyboard and mouse (this is more for other people, OP doesn’t seem like one to listen).
So far I didn't had a great experience playing Little nightmares with mouse and keyboard but still enjoyed; it in 30 years that's the worse I got and it's still perfectly manageable; I generally don't like controllers and don't own one; I will probably pass on this game since it's apparently not playable with keybaord and mouse then; fine.
Malidictus Dec 27, 2023 @ 12:12pm 
Originally posted by Misterleo:
if you want to see it that way, yes, but in the meantime, playing it on a controller is much more intuitive than you think and above all it's not just a matter of pressing one button and then another for the whole game, there's much more inventiveness in finding the road that allows you to continue further than you can imagine, if you have only played 2 minutes

There is no inventiveness in "finding the road" regardless of input method. Climbing paths consist of mostly linear routes with occasional splits and joins. There's no benefit to grabbing one hold over another when pretty much any will do as long as they're in the desired direction. It's not a matter of being "intuitive". Mouse controls are plenty intuitive. It's more a matter of there being no benefit to the added precision of a pad.

Honest question: what do you folks do with your (in-game) hands which requires specific placement?
Jedimindtrickonyou Dec 27, 2023 @ 12:35pm 
Originally posted by Malidictus:
Originally posted by Misterleo:
if you want to see it that way, yes, but in the meantime, playing it on a controller is much more intuitive than you think and above all it's not just a matter of pressing one button and then another for the whole game, there's much more inventiveness in finding the road that allows you to continue further than you can imagine, if you have only played 2 minutes

There is no inventiveness in "finding the road" regardless of input method. Climbing paths consist of mostly linear routes with occasional splits and joins. There's no benefit to grabbing one hold over another when pretty much any will do as long as they're in the desired direction. It's not a matter of being "intuitive". Mouse controls are plenty intuitive. It's more a matter of there being no benefit to the added precision of a pad.

Honest question: what do you folks do with your (in-game) hands which requires specific placement?

The climbing is easier using triggers on the controller, that's what the holds/grabs are mapped to on a controller.
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