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I mean...you see the user reviews, right? You asked the question in your head, I'm sure of it, and then there was a way to answer it, again in your head. No need to post it as a rethorical question, but still you did. Why?
I understand that some people might enjoy the climbing mechanics and the exploration aspect, but for me, it's not enough to make up for the tedium of the button-mashing. It feels like they prioritized preaching over providing a good gaming experience. And let's face it, who really wants to play a game where they spend most of their time pressing the same two buttons over and over? Not me, that's for sure. If you're looking for a climbing game that actually focuses on what makes climbing fun, I'd recommend looking elsewhere.
I mean we all own more or less expensive pcs, aren't we? A gamepad surely is in the budget.
As for how anyone could enjoy this game, different horses for different courses. I loved it. I'm on my third play through.
There is no inventiveness in "finding the road" regardless of input method. Climbing paths consist of mostly linear routes with occasional splits and joins. There's no benefit to grabbing one hold over another when pretty much any will do as long as they're in the desired direction. It's not a matter of being "intuitive". Mouse controls are plenty intuitive. It's more a matter of there being no benefit to the added precision of a pad.
Honest question: what do you folks do with your (in-game) hands which requires specific placement?
The climbing is easier using triggers on the controller, that's what the holds/grabs are mapped to on a controller.