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If you have a monitor with this res. :
1080p = put DLSS on Quality
1440p = put DLSS on Balanced
4K = put it on Performance
8K = Ultra performance
https://www.benq.com/en-us/knowledge-center/knowledge/dlss-presets-performance-quality-balanced.html
Despite the fact that it's a "render resolution" scale, I suspect that they're measuring using the per-axis approach. This means 3840x2160 would render internally at 1920x1080p if you slide the bar down to 50%, assuming I'm correct about their approach.
Either way, you can follow this as a guide if you're wanting to recreate the exact presets that most games use by default:
Quality - 66.6% (2/3) per axis, 45% resolution
Balanced - 58% per axis, 33% resolution
Performance - 50% per axis, 25% resolution
Ultra Performance - 33% (1/3) per axis, 11% resolution
Wow what a great post and I mean this with all sincerity. I absolutely only thought of it as the percentage of the render so 3840×2160 would drop to about 2k and it's quite possible it could be 1080p or 1/4th the pixels (using your performance preset figures). I never thought of the other calculation consideration.