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Maybe infinite shadow palace/dimension trimming and treating them as infinite dungeons? Maze and Gordias are hard to come by, and it would be nice if they can up the rewards (quality and quantity) a bit to make them worthwhile. Heck, why not directly have those said gears as rewards instead of the materials to make them? Maybe have a .001% chance or something.
And the majority of the early part of the mode is making the all those old R units work for you as you upgrade during the run to the more preferred units.
Be an amusing way to pass the time if they had a mercenary mode where you really do start with the old starter ship and a couple basic units and then have to pick and choose your way through hiring units or upgrading to a better ship based on what the next mission hint is.
Wait a second........................... Like Mobile Legends: Adventure's dungeons do? Yeah, they're weekly, but what you described is exactly the concept of what they're doing.
As for randomized repeatable games, 99% of them suck. I wouldn't expect bside to be the exception.
If they had a mode that pretty much set you back to launch day basics for each run and then had you have to pick and choose among branching choices that are randomized each run they can re-use a ton of content and have it take a very long time before content is played out. Plus inserting new content at various points of such a mode keeps it fresher longer than a couple one and done challenge stages where the solution is up on Youtube within 72 hours.
Remember their latest attempt at "late game" was dimensional trimming, 100 repeated stages with slightly increase numbers. So I don't expect BSide to create amazing randomized contents.
Comparing to something like RSL being notorious of it's greedy p2w marketing, sure it loves to spam it's ADs at your face, yet if you spend enough time and/or money, you'll eventually start getting constant income of the resources you been lacking by beating certain bosses, challenges etc.
It gives you sense of progression.
But when it comes to rewards, there is no feel of progression in CS at all.
All the rewards from any regular events across the brackets are more or less same and quite stingy, while the game will do it's best to keep you hungry of essential game resources, making you feel poor no matter how long or hard you play.
In the end all it gives in return for your time spent is bragging rights of being first, or perhaps top 10, maybe giving you title of how much $$ you have spent this season..which is just a weird way to flex and unhealthy practice for any slightly competitive game out there.
And it's kind of a mental well being check of any decent human being, is this really what you're after? Hey guys, look at my title, I spent so much money on this game, let's rock! Ohh, and I can't miss that skin, Ecclessia so nice in black I can almost see her *** when she crosses legs like that!
Come on, you're being manipulated and most of you know it but still go for it. It's not how it should be.
On top of that, RTA and the general game mechanics are fun, there are tons of crazy combinations and interactions to explore, it is the most fun PvP in any gacha game I have seen in years.
Yet there is next to no fun activities to do apart of that one and RTA for a new players just ends after diamond - master or so. Unless you just swipe hardcore at this point.
Its such a beautiful game
great on my bigscreen.
Bare minimum for any active pvp elements.