CounterSide

CounterSide

bakmaita May 6, 2024 @ 4:20pm
Playerbase
How many people are playing it? Steam says about 400 players? Probably x2 times on mobile? Would make about 1k-2k daily regular players?

Endgame seems so empty, barely anyone doing doing raids in first couple days, then it's empty, RTA above 4000+ is nothing but levels 100+ and wallet warriors.

I love the music and art design, just feels like there's not much to do at endgame at all. Hope the SEA merge and the SEA bros help : )

Would be nice if they made stuff like clan vs clan wars, more rewards for raids, anything making players connect and stick together more to make endgame meaningful for regular crowd.
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Showing 16-28 of 28 comments
LookSkyWaka May 20, 2024 @ 6:41am 
Originally posted by 123 Casual Player:
I just want something to do in this game besides PvP. Can't we just get some challenge stages or whatever so we get something to shoot at? Is it really that hard to make some replayable hard stages with existing assets?

Maybe infinite shadow palace/dimension trimming and treating them as infinite dungeons? Maze and Gordias are hard to come by, and it would be nice if they can up the rewards (quality and quantity) a bit to make them worthwhile. Heck, why not directly have those said gears as rewards instead of the materials to make them? Maybe have a .001% chance or something.
Brave Sir Robin May 20, 2024 @ 10:39am 
Originally posted by 123 Casual Player:
I just want something to do in this game besides PvP. Can't we just get some challenge stages or whatever so we get something to shoot at? Is it really that hard to make some replayable hard stages with existing assets?
They need something that's heavily randomized. Any static content will be solved in hours and just become more auto filler.
Last edited by Brave Sir Robin; May 20, 2024 @ 10:40am
CRCGamer May 20, 2024 @ 6:19pm 
It would be lovely if they had a RNG draft mode for roguelite PvE clears with a few set in stone restrictions. First off awakened units are just outright BANNED. Secondly re-arms are a limit one and you can't bring them in initially, you have to luck into getting one.
And the majority of the early part of the mode is making the all those old R units work for you as you upgrade during the run to the more preferred units.

Be an amusing way to pass the time if they had a mercenary mode where you really do start with the old starter ship and a couple basic units and then have to pick and choose your way through hiring units or upgrading to a better ship based on what the next mission hint is.
LookSkyWaka May 20, 2024 @ 6:52pm 
Originally posted by CRCGamer:
It would be lovely if they had a RNG draft mode for roguelite PvE clears with a few set in stone restrictions. First off awakened units are just outright BANNED. Secondly re-arms are a limit one and you can't bring them in initially, you have to luck into getting one.
And the majority of the early part of the mode is making the all those old R units work for you as you upgrade during the run to the more preferred units.

Be an amusing way to pass the time if they had a mercenary mode where you really do start with the old starter ship and a couple basic units and then have to pick and choose your way through hiring units or upgrading to a better ship based on what the next mission hint is.

Wait a second........................... Like Mobile Legends: Adventure's dungeons do? Yeah, they're weekly, but what you described is exactly the concept of what they're doing.
123 Casual Player May 23, 2024 @ 12:55pm 
Originally posted by Brave Sir Robin:
Originally posted by 123 Casual Player:
I just want something to do in this game besides PvP. Can't we just get some challenge stages or whatever so we get something to shoot at? Is it really that hard to make some replayable hard stages with existing assets?
They need something that's heavily randomized. Any static content will be solved in hours and just become more auto filler.
It's not about "hours of game play", but rather it's hard enough to justify pulling new characters. Just like how release a bunch of stages every story, but it's completely meaningless because they are way too easy. That's why they need more challenge stages.

As for randomized repeatable games, 99% of them suck. I wouldn't expect bside to be the exception.
Last edited by 123 Casual Player; May 23, 2024 @ 1:33pm
Brave Sir Robin May 24, 2024 @ 5:37am 
Originally posted by 123 Casual Player:
Originally posted by Brave Sir Robin:
They need something that's heavily randomized. Any static content will be solved in hours and just become more auto filler.
It's not about "hours of game play", but rather it's hard enough to justify pulling new characters. Just like how release a bunch of stages every story, but it's completely meaningless because they are way too easy. That's why they need more challenge stages.

As for randomized repeatable games, 99% of them suck. I wouldn't expect bside to be the exception.
What does 'harder content' fix in a gacha game? The Soprano Danger Close stage was brutal when it first came to global...because we didn't have the units you needed to do it. Last time Soprano came up it was joke content you cleared in a minute without trying. Static difficulty is meaningless in genre of game with endless powercreep. You need content like Star Rail's Simulated Universe were random elements force the player to adapt and try different strategies.
Last edited by Brave Sir Robin; May 24, 2024 @ 5:37am
CRCGamer May 24, 2024 @ 1:57pm 
Harder content is only hard until it is solved. And any player base of significant size will have the "new" content solved within a few days tops. And with endlessly harder content you have endlessly higher power creep to the point where a SR of several years in is more powerful than a launch UR.

If they had a mode that pretty much set you back to launch day basics for each run and then had you have to pick and choose among branching choices that are randomized each run they can re-use a ton of content and have it take a very long time before content is played out. Plus inserting new content at various points of such a mode keeps it fresher longer than a couple one and done challenge stages where the solution is up on Youtube within 72 hours.
123 Casual Player May 26, 2024 @ 11:05pm 
Originally posted by CRCGamer:
Harder content is only hard until it is solved. And any player base of significant size will have the "new" content solved within a few days tops. And with endlessly harder content you have endlessly higher power creep to the point where a SR of several years in is more powerful than a launch UR.

If they had a mode that pretty much set you back to launch day basics for each run and then had you have to pick and choose among branching choices that are randomized each run they can re-use a ton of content and have it take a very long time before content is played out. Plus inserting new content at various points of such a mode keeps it fresher longer than a couple one and done challenge stages where the solution is up on Youtube within 72 hours.
Except we DO have endless hero powercreep. Ministra was top tier on release. Now with major buff and 2 reactors she's barely mid. But what about the stages? Just as easy as before.

Remember their latest attempt at "late game" was dimensional trimming, 100 repeated stages with slightly increase numbers. So I don't expect BSide to create amazing randomized contents.
Last edited by 123 Casual Player; May 26, 2024 @ 11:43pm
Rando May 29, 2024 @ 2:07pm 
You'll always have powercreep in any game with new characters, otherwise there'd be no need to roll the new characters. Is what it is.
bakmaita Jun 20, 2024 @ 4:06am 
I think another issue is that people don't feel the sense of progression and accomplishment while progressing the game and beating harder content.

Comparing to something like RSL being notorious of it's greedy p2w marketing, sure it loves to spam it's ADs at your face, yet if you spend enough time and/or money, you'll eventually start getting constant income of the resources you been lacking by beating certain bosses, challenges etc.

It gives you sense of progression.

But when it comes to rewards, there is no feel of progression in CS at all.

All the rewards from any regular events across the brackets are more or less same and quite stingy, while the game will do it's best to keep you hungry of essential game resources, making you feel poor no matter how long or hard you play.

In the end all it gives in return for your time spent is bragging rights of being first, or perhaps top 10, maybe giving you title of how much $$ you have spent this season..which is just a weird way to flex and unhealthy practice for any slightly competitive game out there.

And it's kind of a mental well being check of any decent human being, is this really what you're after? Hey guys, look at my title, I spent so much money on this game, let's rock! Ohh, and I can't miss that skin, Ecclessia so nice in black I can almost see her *** when she crosses legs like that!

Come on, you're being manipulated and most of you know it but still go for it. It's not how it should be.


On top of that, RTA and the general game mechanics are fun, there are tons of crazy combinations and interactions to explore, it is the most fun PvP in any gacha game I have seen in years.

Yet there is next to no fun activities to do apart of that one and RTA for a new players just ends after diamond - master or so. Unless you just swipe hardcore at this point.
Last edited by bakmaita; Jun 20, 2024 @ 6:16am
NAU Jul 12, 2024 @ 5:17am 
ㄹㅇㅋㅋ
NHZ Jul 21, 2024 @ 2:11am 
i've had it since the start on moblie, just found it again on steam and brought over my old account.....

Its such a beautiful game

great on my bigscreen.
Dark Savior Aug 14, 2024 @ 7:09pm 
I'm here for the story and PVE concepts only.
Bare minimum for any active pvp elements.
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