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Red tokens are for Polymer gears, for example, that lean more towards defense of some sort, particularly DMG RES of any kind. These gears are really good when it comes to units that specialize in tanking (Esterosa, Serapel , Lee Yumi, even Horizon sometimes), or if you want your frontlines to stay alive a bit longer. HP, DEF, and EVA sets are what you would mostly associate with your frontline units.
Blue tokens make you construct offensive gears, because they specialize on CRT DMG. These are usually good for your backline hitters (think, snipers and rangers). CDR, ASPD, or Type Specific Weakness (i.e. anti-defender dmg, anti-striker dmg) are mostly the associated sets.
On paper, it is a good rule that if it's backline, offensive gears, and if it's frontline, defensive gears.
Another easy place to farm gears is Shadow Palace. Awesome place to get gears for starters until you upgrade to higher tier and endgame. You would get Spectral Gears from Shadow Palace. You'll need to make them, though, as it only gives you currency to buy Modules to make them. The reason why they're an easy farm is because of accessibility and cost; when you go to the Shop, you'll be able to buy 2 kinds of Spectral Modules that are always discounted. I repeat, ALWAYS DISCOUNTED. Every week. So, when you can, do Shadow Palace, go the Shop and buy them asap so that you can build some and make a set. Yes, it includes RNG when it comes to making them but eventually you'll be able to get the substats --- and even the entire set --- in doing so. Again, cheap, affordable, and convenient.
Last but not the least, is Danger Close. Now, it might sound intimidating, but as long as you can make at least 3k points worth of rewards to damage the Boss there, you're good. Also, do Danger Close dailies so that you can earn your daily rewards (10 pts. I know, small) in order for you to earn your points and buy Maze and/or Hummingbird gears from the Danger Close shop). This part is the entry level to endgame gears, but it is intimidating because the event usually happens only once a month, and that the currency you get depends on your performance against the Danger Close Boss for the month. To make it less intimidating, check the top 3 players on Danger Close for the month, and check the units and ship they used. That way, it'll give you an idea on what gears also you should use on what units (as I stated above with the Raid Bosses).
Those are what I know so far. A lot of people have more experience than I am -- and I'm sure they'll give their experiences, too -- but these are the ones that helped me from the start to guesstimate and theorycraft my gear making and farming.
But one thing I worry is about the volume of junk needed to level up said gear, even if I do manage to get a nice piece.
I mean, it seems much harder to level up a single piece of gear, even harder to correct it's set bonuses and modifiers if you dare attempt to do that, than it is to level a character to lvl 100 and unlock all of it's skills.
And each character needs 4 of those~
No worries, there are also events that come from time to time for you to farm modules to upgrade your gears faster, aside from using low-tier gears. It also helps to check coupon codes from time to time (usually every 3-4 days or every week or so); some coupon codes give free upgrade modules. It takes a lot of patience and time, but you'll get there.
I actually do the reverse. I focus more on the substats and then go for the sets themselves, and that's without using binaries. It is a pain, but it doesn't mean it's not doable. I find that it's easier to roll for getting the gears than rolling the gear sets/substats using your binaries, but that might be just me. So far, I find that it works.
the chance of getting the right set skill is 1 in 16 per gear, and you hardly get any gold bins in this game. You can easily burn 500+ gold bins and get nothing.
That is long time of of luck, then, lol! I can't deny it; it does play a role for sure. To compensate, my pulls almost always close to pity. So it balances out I guess.
Step one of gear:
T6 limited gear from pvp shop and danger close shop, later on also gold bullet shop. Use gold bins to get HP, ASPD or CDR on anything that is not maze weapons or maze accs. Those don't want HP. Don't be greedy, you don't have the gold bin luxury for that.
Then normal bins to reroll substats.
You wanna get a tank set first, so Gordias accs with ground resistance rolled (tuning bins), maze armor with crit damage resistance (again, tuning bins) and either a t7 Inhibitor Weapon (ground resistance on the second slot) or Hummingbird out of the danger close shop. I'd recommend the former. Much easier to get. ONLY craft Inhibitor weapons. The rest is absolutely useless.
After that you can try your hand on the infamous maze set. All maze pieces with cdr set and skill haste as the random substat. Note that you can use a Britra t6 as a replacement for any slots if necessary, and for the armor pieces it is even a really good idea. Maze armor is THE most valuable equip in the game for its defensive purpose, and the maze set has no need for this, essentially wasting this piece of equip.
Acquiring this gear will take a good amount of time. Yet you also need quite a few bins, so don't worry too much. You can farm other things. If in doubt, the challenge maps are always good. Like.. all of them. T6 upgrade mats. Gear materials. Money. You will need it all if you ever wanna go past step 1. Which is actually optional.
Step 1.5:
Britra and/or shadow palace gear: People complained about SP being grindable, so they removed it again. Go thank those people. Now you have limited crafts per week again.
Anyways, largely gear for auto attackers or special units like RXiao Lin. Mechs and soldiers want a few anti striker or defender blaze/spectral bullet or whatever really sets from shadow palace. (just not the atk + eva, or skill haste)
Crit damage from britra is pretty good on chars with generally very high crit stats (Rgaeun), or always critting chars (RXiao). T6 is better if T7 has a bad latent, or a very bad roll. I'd honestly recommend to stick to t6 until the next step, but if you see a good latent, use it.
You do this while doing Step 1. Don't use gold bins here, period. You can also look at character unique gear. Xiao Lin and Kim Sobin are very good candidates. You CAN bin these to useful sets. (Atk, Aspd, Crit dmg are all fine. Don't sweat the details)
Step 2 of gear:
T7 swift relic. This will be the so called latent hell, your gear endgame. Aside of swift relic you can also try your hands on T7 Britra if you haven't yet.
You can make things like: CDR tank: Unlike a set using t6 equip (gordias) with a cdr set and tank substats (30% skill haste), you can go much higher: Inhibitor T7, either maze armor (ideal, with crit damage resistance OR skill haste depending on your other pieces) OR swift relic armor, swift relic accs (evasion).
You can get ground damage resistance on all 4 pieces, and skill haste via latents. Swift relic also add a little in slot 1. If you have a maze armor left, it's a flex slot.
If you have two pieces within your Inhibitor weapon + Swift relic acc (eva) with good enough crit damage resistance rolls, you can use the skill haste substat of maze armor. If you have all 3 pieces with skill haste latent, you can also get crit damage resistance on the maze armor. And if you are making a Kaci Bins set (build in crit damage res) or a supporter set, then you don't even want crit damage res, and want every latent and the potential maze armor giving you skill haste. If you do pvp, ignore the crit damage res as well. This is largely a pve stat.
Similarly you can make a very high aspd tank set, or offensive aspd focus sets. You can also make more maze esque sets, but in my opinion there's more than enough maze weapons and accs in the game to make all the ones you need.
At this point you will be needing hundreds of millions of credits (crafting swift relic is extremely expensive), generally need to wait for discounts, and obviously readily farm the t6 upgrade mat challenge to actually upgrade all that gear. Latents aren't available until you +2 the t7 gear, +7 for the full value. And only then you know if it's high enough or not, a promising start can quickly be shattered by a last tier min roll. Also you need to farm general gear mats (challenge) and copious amounts of those approval tickets that you need to craft those gear mats into elite gear mats.
Yes. It's hardcore. No, there's no easy way out. At this point bins will be your last issue. If you ever wanna pre-grind something, aside of the typical red skill book advice, or exp if you still need to level chars, credits and gear related stuff is definitely good contenders.
Sorry for the long post. I could take a lot of knowledge for granted and shorten it, but I dunno how well that would work. That said, t5 gear was never worth farming, or investing into. The free (guaranteed cdr set) antagonists gear you can get, or it's similar performing friend where I forgot the name, is worth binning. But that's it.
LMAO. They took a mode relatively new accounts could deal with (at least the first couple floors) to start getting the discounted tokens every week for no cost; and changed it to a mode that required having three fully geared teams that used stamina AND required way more tokens per piece of gear. It was also sixty (60) ♥♥♥♥♥♥♥ floors if you wanted to hit the maximum amount of tokens per stamina. They also removed the binaries.
Only bored whales and day 1 players preferred the new system, which is why they didn't even try to salvage it.
Like, everyone here were around when that horrible Origin patch dropped. When 1 spectral cost 200 shadow points. I don't even know who he's trying to scam.
Yeah, I like the pre-Origin better. It had more positives than negatives and despite being clunky, it was a whole lot easier to navigate and you farm more resources. Heck, you even save more resources because of how you level up your units. It was beginner friendly.
You are heavily exaggerating the difficulty of sp. The new SP from origin was designed exactly for players who were in these shoes of "okay, I wanna grind gear, but WHAT?!?". It was very easy for a whole bunch of stages. Much easier than SP is now.
It would only get notably harder at 46, but you don't need to be there to actually get any further.
I'm not saying that free crafts per week are bad. I'm saying that this "revert" brings negatives with it as well, notably that newer players trying to farm gear simply CAN'T. Swift relic is simply out of their league, and also simply NOT relevant until t6 has been covered.
With only (usually) 30 crafts or less per week, and with how much unusable junk crafting produces, good luck getting your blaze sets in a timely matter.
Origin's biggest issue is that people having little to no idea of what they are saying complained the loudest. TU, SP.. these honestly didn't matter nearly as much as the danger close change for example. As a result we have a really bad game in our hands now. The real problems weren't looked at, and still aren't looked at.
The sad thing is that probably nobody would disagree with this: If next patch the entire game's state would be like pre origin (outside of your owned resources/units/gear and such), it'd be a better game. There are positives, but these are so minor (stacking t6 mats since recently is a big one) it hardly matters. Dives are still busted 1 team autos. Danger Close is in its worst state ever, offering extremely easy, easy and tryhard difficulty now. Everything is skip, so you never see your units OR can use your newly acquired units. Everything but pvp point gathering that is which consists out of 11 times fighting the same NPC team PER DAY, which is what should've been the skip.
I could continue. I won't. This topic was about gear, and I gave advice there. Take it or leave it. Origin has its issues. SP Gear being not grindable is a net loss for new players not knowing where to put their Eternium. For endgame players it's a positive, because you no longer care about SP to the point you'd want to waste Eternium. You have much better places to spend that. Origin generally screwed newer players, and the one thing that could've been good.. was reverted. Alas. All they had to do is give out some tokens for free per week.
Just do me a favor. If you have no idea about day1 players and whales actually care about, don't act like it. They most definitely do not care about SP. SP is midgame/early game gear.
Most of us are only here because of "sunk cost fallacy". Unless they release new contents, none of it matters.