Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dives were reworked into a monstrosity that took 25+ minutes per attempt at high depths. Partially reverted. Still a lot more RNG screwed than the previous version was.
Shadow Palace went from being a place where newer players could get half decent gear to being a late game three built teams with high end ships marathon with lesser payouts that also burns daily energy instead of being simply time gated. Reversion incoming but not here yet. Also previous version was the only major reliable source of Golden Binaries for F2P...
Passive leveling via skips removed. Passive loyalty via skips removed. Duplicates are now locked into the tactical update system instead of being able to break SR and below to 110 without fusion cores. Actual cost and time to level multiple valid teams for endgame content massively increased. No sign at all of any incoming reversion.
Challenge Mode currency completely removed. Characters that could be purchased with it moved to Planet Mall to compete with operator purchases. Screws F2P players particularly hard. Gear that was behind challenge currency moved into other shops that are more painful to cash out.
Energy costs of all content increased. Particularly side stories which were reworked into the Sub-Stream. But the shops in there pay out a pittance compared to the required energy. Additionally new side storied require clearing through almost all current chapters and previous side story content now. Locking newer players out of the limited time currency rate boost and timed extra resource quests probably.
Rearm system arriving a couple months before tactical update system meaning that SSR duplicates that might have been better spent on improving stats instead of just being rearm fodder... causing major sour grapes moments for some of the player base.
I could keep going... but they flat out *earned* the ire that got them bad reviews.
Oh! And it is a very expensive ptw btw...
Anyways, to the above poster, the challenge mode character thing is not a bad thing. Remember, you no longer spend points for rearm. It's MUCH better for free to play players right now. The challenge mode stuff took forever to get, and if you consider how many pulls you get in this game, the units are now no longer locked behind several months of playing. (I would've obtained my first one after about half a year since starting, yet I set on 22k planet taks points. I got about 3k back from only 2 SSR rearms. How bad this would get with all the rearms I don't have to say.)
The bad one is the gear being locked behind dive 50 now. That was just unnecessary.
Also you still get loyalty from skipping. In fact you get it for all 24 chars in for example shadow palace right now.
That said, most of what people complain about is peanuts. There's still some work to be done, and some changes were definitely overly hasty. but I think the majority of complains comes from two factors:
-Expensive skin. Counterside was generally (and still is) one of the most generous gacha on the market. The game suddenly wanting to earn money must've rubbed some the wrong way. Money with stuff that has 0 impact on the game.
-Tactical update, aka dupe system. This system has mathematically so little impact that outside of extreme cases it will have no influence on anything. Before this matters, operators and lvl 110 matter. But not everyone is good at math, thus complaints. This only matters in whale vs whale cases, highly irrelevant for the vast majority of players.
Yes, early on things were bad. Yes, you might need to choose what side stories to farm now, and they have less value than before. But the overall Eternium flow is much higher now which also gives you plenty of good stuff. More dive cores (= tuning bins) from dives, less info used on them, much (much!) more ship materials. This you will be thankful about once ship upgrades come to global.
Money flow may still need a bit of adjustment, but it's largely fine as well. I think if they'd lower the money needed for exp a little (like 30%) it'd be fine.
We are getting there. I think we can all agree that it was hasty trying to change all at once. Too ambitious. Still, with a lot of complaints it feels like people actually don't really know much about how the game works. For example how you can call pvp pay to win now, and not before is beyond me. For non whales literally nothing changed.
-Spend credits to lvl any character plus to buy the itens used to up the characters.
-Dot damage in dives in the place of the "bullets" make it less strategic (imo) and makes it far hard to beguinners that don't have good teams that are able to give lots of dmg really fast.
-You don't use dupes to get stars, you stay blocked behing a weekly/montly limit of itens that you can get to up the stars.
-Decent low tier equips only after dive 50...
-Spend eternium in almost everything and in bigger quantity.
-No real increase in the credits income despite it being more necessary now.
-So many other things that other players can add if they want.
Hmmmm.... No, no problem with skins here ^^ Even if i laughts with the idea of someone spending almoost $1k in one.
It's inappropriate to refer to these reviews which are many individuals criticizing features of the game that have negatively impacted their experience.
Either you're on a core collector, or you're in pve, or in pvp, you can't be everything as f2p.
in order to really affect the PvP balance, you need to spend not hundreds $, but thousands. everything is so expensive af.
Although the most annoying part for me is actually grinding capital points by wasting strategy tickets. The reward is good but it makes me dread logging in.
These are also wrong. Eternium granted hasn't been increased at all and ever since the update I've had zero Eternium to spare on anything outside daily missions short of what's given out in mail. That's after already spending the 5000 gained from watching ads daily.
And info costs for dives have been increased, not decreased. And it's even worse when you consider the added cost of needing to sweep the higher level dives now because of the new artefact system in combination with the braindead dive AI making auto-ing them near impossible.
No, whales got an extra boost on top of what they already had. The gap between normal players and whales was widened by this update, and that's exactly why people hate it.
literally the comment you:re replying to listed 5 major complaints and you just choose to ignore it and say 'most people are complaining about the skin!'
you're not even worth answering honestly, so i'll just do the bare minimum and point out that just because you didn't clear challenge stages doesn't mean nobody else did. half a year of challenge tickets is 3600 medals assuming you did ZERO stages, which is enough for almost 4 maze pieces or any of the units. If you actually did even only the first 3 acts which are a lot easier (i finished them in my second month playing the game), you would get an additional 3300 medals, for 6900 which is enough to buy basically all the maze pieces in the shop and then some.
absolutely nothing changed in eternium flow either except you need way more. wtf.