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my problem is something nobody else is gonna care but the prestige skin, i think it should have been permanent instead of giving a 4 month deadline. But also hope future PVE content wont be balance around the constellation system, i have little to no interest in PVP and intended to quit ranked permanently after completing the taskforce quest and just settle for strategy battles. Its kind of ironic though that a lot the biggest whales I have seen are in bronze. I haven't faced any real whales since getting out of there.
Only reason people aren't complaining yet is because we got 20% off eternium use right now. Side Story gotten WAY more expensive, and division trimming will also cost eternium.
farm SR rearm data faster now, but I saw nothing for SSR data.
Newer players better use all those free selectors wisely, because you're probably bricked if you don't choose certain units.
The division trimming is cool, until I realized that, if I want to go further, I need to go further in the story, which, as you pointed out already, needs eternium.
How many eternium do we need after CH. 5? 580? 600 per mission? That's expensive for the mainstream storyline. And then it increases from there. Suffice to say, you'll burn eternium quicker than you could type in the forums to whine why it's so expensive.
Imagine thinking 6% is not a lot in pvp lmao
You can get to 104-106 way easier than grinding 3 dupes. Do you need to 110 SR? Probably not except for rearm.
You can also get 10 extra fragments each week with business cards (which can be converted to 2 cores).
I think the first 2 upgrades (4% dmg/res) are quite important. The other 4 not so much.
You really only need 1 extra copy for DPS and 2 extra copies for tanks. Still super expensive for ASSR but not horrendously out of reach.
Lower the cost for SR units on which before the update upgrade was free with dupes lol
The dupe system is indefensible, it's just a way to make the game less f2p friendly, any other opinion is nonsensical lol that's literally the only reason for the change.
Or at least, other things in this patch are way worst, especially the horrendous long and unrewarding dives (that you must do or your dive spawn is low level), the removal of sweep, and the complete butchering of shadow palace.
I go in expecting this patch to be P2W trash, and the level of anti fun in this patch makes the P2W the least of the problem. I really didn't expect BSide's definition of "quality of life" is to make everything 100x more grindy.
It was "free" because you would get those dupes naturally by pulling for characters, no one used fusion cores on SR characters unless they wanted to 110 them fast for a rearm. Now they only way to do it is by using 15 FC.
Old players should already done their SR fusion breaks so it doesn't matter.
Leveling chars will 100% be a bottleneck for new players. Like, 1000%. For older players, rearms will still be plenty expensive, and plenty of older players are relying on the refund system they added to be able to afford leveling for their new chars.
Gear was mostly accessible to even f2p, and definitely to low spenders, it was mostly gated by time. You can get a good operator built fully even as a low spender, and with only a little luck or compromise as a f2p. 6% category 2 dmg AMP, + 6% category 2 DMG RDC, are both very significant, people go crazy over a cat 1 3% higher latent, don't kid yourself, but even more importantly, this is ON TOP of everything else. So yeah before you could compete with 8/11 operators if you had the gear and a say 4/7 operator, or a good op and slightly worse gear, etc.etc, but now we have ANOTHER layer that makes pvp LESS friendly to low/mid spenders/f2p. Not too far out is ship rearm for yet another whalegap layer, and yeah, I won't be able to get friends into this game by telling them they can realistically compete and have fun as f2p/low spenders.
Fusion cores will be a BIGGER bottleneck now that you need them for SRs too.