Astronomics

Astronomics

Couple of suggestions
Some of the things you can buy with blueprints could maybe make it more noticeable that you require a specific upgrade to make use of them. Forge on the shuttle being an early example, the built forge requires molten iron to make but can be bought before the shuttle version. Manufacturing upgrade also does this and things to go in it are around 1000 a pop so buying them could push you back into a cash run rather than progressing. Perhaps having the button greyed out and requires upgrade message on the store screen.

The tutorial has you loop through the various terminals on the station so the natural inclination is to arrive and head to the right out the airlock to sell stuff and buy the cash based upgrades before realising you've sold the stuff you need. I think it would be useful to be able to tag a current upgrade target that appears somewhere on screen when you arrive at the station and maybe have the small direction arrow to nudge folk out of the sell refuel and one more go loop.

The videos on the store are useful but could there be a way to access them on your ship on a slightly larger format.
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Showing 1-4 of 4 comments
hubecube_  [developer] Feb 10 @ 8:39pm 
Thanks for this feedback! We do have some videos in the Pause Menu under Game Manual. Will have to expand upon those!
I really like the idea of a codex in the ship where you can watch tutorials at higher resolution or read stuff.
Originally posted by hubecube_:
Thanks for this feedback! We do have some videos in the Pause Menu under Game Manual. Will have to expand upon those!

Just a thought, how feasible would it be to include the manual as part of the terminal on the ship which shows the asteroid types?
None of them are particularly long and it'd be something to pass the time in a hyperjump where currently you just have to wait while the destination loads.
hubecube_  [developer] Feb 11 @ 7:30am 
Originally posted by Mr. Fibble:
Originally posted by hubecube_:
Thanks for this feedback! We do have some videos in the Pause Menu under Game Manual. Will have to expand upon those!

Just a thought, how feasible would it be to include the manual as part of the terminal on the ship which shows the asteroid types?
None of them are particularly long and it'd be something to pass the time in a hyperjump where currently you just have to wait while the destination loads.

FANTASTIC IDEA - The knowledge base should contain ALL knowledge.
Last edited by hubecube_; Feb 11 @ 7:30am
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