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maybe via upgrade
I can get about 0.3 to 0.5 credits per second of playing normally depending on playstyle, so to facilitate using the refinement process it would be nice if they gave about 0.6 credits per second.
Example based on steel rods: 80 iron (0.8c) + 20 nickel (4c) = 100 rods (35c)
So this process generates 30.2c. At 0.6c/s this would mean 50 seconds so each 25rods process could be 12-13 seconds.
If refining too slow: you have to wait much more for upgrades that need refined resources than for the ones you mine directly, meaning it feels slower than before = bad feelings.
Too fast refining on the other hand would encourage unfun min-maxing of cargo space by refining and staying longer on one asteroid than is fun, because just waiting 3 minutes doing nothing means you get a tiny bit more profit out of that one asteroid.
To ensure that it feels like something that you can just set up hand have your previous mining load be refined while you mine the next asteroid there are some requirements we need that currently are not there:
Firstly, it needs to be easy to set up the refiners so that the previous mining load gets refined into what you want.
Example: say you mined biomass, carbon, iron and nickel and want to refine it into steel rods and carbon fibers, you now have the problem that you cannot set it up to automatically refine all possible steel rods while the biomass is refined into polymeres and then refine the carbon fibers after the steel rods are done. This can lead to afk refining being preferable to refining during mining trips.
Secondly, refining must be worth it from a perspective that you have limited storage. Currently I can mine between 4 and 7 k resources if I get 30 minutes on an asteroid and it has enough underground ore. In the process of extracting the underground ore my turrets also mine a ton of the rock formations. After selling the stuff that isn't to be refined I will still be sitting at up to 3k resources. The next 20 to 30 minute mining session on the next asteroid might not even be enough time to refine all the iron into steel rods (which means I also have to keep nickel constantly in my storage for the non-nickel asteroids as every asteroid gives iron), even if it was enough time I will still be at the conundrum that I now still have like 9 or 10k total resources after the second mining trip. So now I either throw away the low tier materials and will not have anything refining in the background during the next mining trip, leading to a one asteroid feel bad, one asteroid feel good pattern, or I throw away more valuable or already refined stuff, which also does not feel great but then at least it is still refining in the background.
Or, to phrase it shorter: current freigher storage and refinement speed is too small and slow to make refining vialble income, it is just tiny bit up top and you make your money by extracting valuable resources from asteroids and then leaving and seeking the next.
This way the player can be active while refining is in progress, going out and getting the base materials while the station is chugging along. Since you have multiple stations it would mean that you have multiple ques to make things more efficient.
You can also make it so that you can purchase things like worker bots and mining turrets for "free" by bringing in and refining the materials to make them.
You could still keep the manufacturing bay in the ship but change it to allow you to pre-build various structures to load onto the shuttle or call via drop pod for deployment. So you can land on an asteroid and hit the ground running.
This doesn't make it "easier", there's nothing "hard" about having to sit there and twiddle your thumbs for two hours and for no good reason. Since you can do this AFK.
If manufacturing stations had their own resource compartments, that'd help alleviate the problem.