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2. Access to builds from Chinese servers, the game is not very popular in Europe and guides can only be found on bilibili and it is not convenient to constantly copy their pictures, because there is no access to Chinese servers, and their codes for builds do not work in Europe
3. Ga hour system, och many of my och were repelled by the fact that in the game it is very difficult to knock out a legendary pet, because in the rest of the games there are a lot of events for free crystals
4. And the most important thing is the commission for sale, if people who are not engaged in RMT and they have almost 3k of flame taken away, these are huge amounts, make it possible to get cashback scrolls for the game as much as possible
It is not very simple to "progress" in mid-end game.
The main story is really nice, the length is perfect, it gives time to the player to learn the character and their traits.
When you start mapping, the interface is not very intuitive with the cards and map bonus.
I had a hard time understanding the difference between the card and the map event as they use the same icon.
After getting used to it and climbing the Tiers, my biggest obstacle was to understand how to make my character stronger. I could not understand what would make my character deal more damage or what key word to look for.
After watching the Hero rankings and coping exactly a build, I could finally do damage and keep playing. (This is a common thing with ARPG)
In TL;I it is hard to find builds online so you rely on the Hero Ranking an copy/take ideas from builds. I wish there was a better option to "copy/follow" a build. Right now I use my phone and take picture of every single Gear/Skills/Slates/Stats.
(Recently added the "recommanded build" system but it is as usefull as the Hero Ranking system. Maby duplicate builds from Hero Ranking and add them to the Recommanded builds page.)
Хотелось бы добавить 2 улучшения. Убрать дебафф в виде мин на карте кашмара, либо делать за него супер улучшение. И Четче обозначить атаку Всадника в кошмаре, иногда её совсем не видно(
В целом сезон понравился.
Из дополнительного хочется, чтобы манекен был боссом/элитой и на нем работали и срабатывали все префиксы и дебаффы.
1- Adapt the Netherrealm Journey for the SSF server by changing all AH-related progress reward (buy/sell) in chapter 6
2- All events and season rewards giving Tax Voucher are useless in SSF, being on a separate server wouldn't it be possible to give something else like rare craft resources etc?
3- Currently in SSF we can't offer recommend builds to the SSF community only, just consult those created on the regular season server, which isn't used in SSF because it doesn't have immediate access to most of the mandatory legendaries in its builds.
4- Propose an increased drop rate on the SSF server, enabling a wider range of builds to be offered.
5- Currently, with the NIghtmare season theme (which is one of the best, along with Aeterna!), we can sustain t8 maps and farm t8+ correctly, but this won't be the case forever. Perhaps we could offer to buy t8 and t8+ maps on the ssf server in exchange for FE like t7 maps on the regular server seasons.
The rest I think other players have much more interesting ideas than mine, but I wish there were more ways to get pets and skins just by playing the game because the battle pass alone is extremely expensive in my country's currency, to get it an entire skin banner is more expensive than renting a house or buying food for the entire month at the market, it would be good to adjust the prices to the currency of each country.
2. Hotkey or settings to auto apply resonance/compasses if in inventory so you dont have to manually apply them each map
3. Optimize the inventory/backpack for PC. The long delay every time it is opened/closed is miserable.
4. Presets for trait cards
即時反映修改后的數值到裝備或能力屬性板上,能讓大家簡單明確強化在那?,而不是打木頭人或實戰.
增加買資材管道如初火,但限額.最好是加入手冊中強化其吸引力增益收入.
有修正請都列出.讓大家知道您們作了那些.公告多是煩人,但這是公觀,會讓大家明白您們努力更新,有助讓更多人來玩.老板也不會認為您們摸魚.更是不用錢的廣告.
多作些動晝或美顏來賣.最近冰女就超棒!但太少了,要職業平衡就要用這賣錢.您賺錢,我們爽!
這超重要!真的很重要!
營利手段真要加強,很感謝官方的良心但不想看到因虧本而玩不到.比如VIP就可引入,經驗值在這不值錢,但可讓大佬少肝而多花錢.坐騎可出美美的總會有人買帳又不影響公平..
祝財源廣進又保初心.人生圓滿!
2. Better loot filter (check last epoch they nailed it 100%)
3. Map sustain is finally at decent level so well done!!!
4. Card presets for netherealm
5. Extend of auto pickup to include season / lesser currencies. No auto pick up for FE is cool, but why we can't pick up AE cores for example.
6. Gotcha still not rewarding 20% less is nice but, keep tweaking it. I'm more than happy to drop 1k$ on PoE and Im really happy with the spending, here still dropping like 500-1000$ leaves bad aftertaste still. It's better than it was last seasons but still not good enough.
7. Crafting is decent. With the toons however, this season and builds show that there are a lot of bugs, I was talking to some build creators and 100% replacating their builds that yelled 500b DPS resulted with me having 80-90 for example, we considered everything included pets. The item bugs must be massive and its a lot of stuff to fix and find out.
8. Great idea to make all classes viable, it was horrible that the only OP toon was the new one.
- Players need ability to enter shop BEFORE creating character / unlocking shop option, in order to purchase characters they want > right now you are forced to play character you maybe don't even want and this system is clunky;
- Increase seasonal mechanic chance to appear to 100% during campaign stage of game for every visited area > right now bumping into seasonal mechanic is very rare until you fully beat 5 acts.
- Add filter condition group 'if ammount of dropped currency in stack is x' for currency > for example, if player wants to block all Flame Sand x1 drops and manually collect only x3 or x10 sands;
- Add some way to easely check how many revival tokens player has (in this season even at high level we can use tokens to prevent exp loss on death, so it is good idea to check token ammount from time to time and know how much risk player can take);
- Add ability to directly purchase Compasses from town NPC while choosing netherrealm map;
- Do something about game version indicators, currently, in game launcher top-left corner it says v 4.0.0.1 global, but in bottom-right corner v 5.0.1.1. After loading game in top-left corner it says version 0.0.0.1 and season is called SS3 — all of this is very confusing;
- Move 'Battle>Camera Shake' option into 'ScreenSettings' > many players don't understand how to turn off screen shake, since you need to go in esc menu and scroll down (and there is no slider indicating you can scroll).
- Aetherna City rework is very nice to the point where it is actually more fun than Flower Dreams! But player never told where is this NPC to access aetherna. Also game should mention that pactscript drop rate bonuses does not apply there. What i like about rework is that you can fast start next aetherna tile instead of using portal to return to town;
- Some Sweet Dream choises have same result as 'alternative quality choise' (increase quality of random bubble by 1 tier), but Nightmare Punishment is much harsher for those sweet dreams, compared to alternative punishment -15% evade;
- Sweet Dream Mist is dissapointing, most of the time it just spawns +1 additional elite monster who would spawn anyway event without Mist (by simply staying in same place) > solution could be letting those monsters REMAIN after sweet dream ended;
- We need some sort of re-roll option if initial Dream choises are bad / undesired > for example, if all 3 choises are revolving around Gear, we should be able to pay some currency to take our luck one more time and reroll those 3 options randomly;
- It is generally very hard to make a good Dream using 'base' for a single type of bubble > for example, stacking many bubbles of Netherrealm is very hard, sometimes inmossible cus they never show up during Sweet choises, player is lucky if able to get 6 of them to proc base twice;
-- On contrary, using neutral bases like "all empty spots replaced with random bubbles" are super desireable as well as "return all deleted bubbles" — those bring huge value in 100% of cases and proc always. I thinks those types should be balanced more.
But i was dissapointed in market, cus after servers merge it is almost impossible to sell anything for more than 1-3 FE from T7 maps and below. And some players manipulating prices, buying out ALL Stand As One and Selfishness when their price drops to 250 FE, leaving only 450-550 FE deals (happened several times over last week).
1. Often i have to press the button twice to make it work.
2. To start next stage i need press 7 buttons!!! I go from one menu to another with long menu animations.
I dont want press menu buttons, i want kill monsters.
3. When God of machines next turn start, i see full screen message, and cant see map and monsters. same for nightmare, and other.
4. Too many menu/indicators/buttons/messages that located almost in the middle of the screen. I can't see what's happening on the map.
5. 45 flame sand dropped by one. It is a bad joke? or u want i delete game?
Sweet Dream cover all stage with blue texture. The whole map is blue. This looks really bad.
Propose choose stage affixes once for 10 stages and choose again after killing Watcher.
Propose after killing boss, spawn second portal to next stage.
Propose add abillity to reduce skill effect trancparency just for my skills, but not for monsters.
Propose make screen more clear while i run stage.
Some feedback for the game in general.
1. Improving the translation on the description of mechanics, there were some mistranslation in the description of some of the omens, making the nightmare really difficult.
2. Balance the rainbow cards in neatherelm, in the late game T7-8, most of the time we are just running through meaningless cards waiting for rainbow cards to come out.
Filters, QoL completely change the game in a good way!
If would be great if filter by implicit on Auction House will be added and Filter by price (no need to show all lots even if they are in disabled state)
A lot of the stages are too confined for these dream fights (aka minimal dodge area). Many of the colors are the same so it is hard to see the telegraphs when they overlap. As an example, when the birds start in the horse charge I often don't see them until too late. Also, since everything is dark it's sometimes hard to know which direction is available for a dodge.
The rare tiger is impossible unless he's frozen. I switched away from Frostfire Gemma because the tigers are super quick and aggressive and the void bats attack so fast you can't avoid the one shot. Please don't nerf ice but maybe other attacks can stun or confuse.
Aeterna attacks often don't add up to full damage in the death report so I think something is not being captured. I suspect the green stuff on the ground is missing.
I appreciate the extension of the snowflake event because even after playing 100 hours I had only collected 60 snowflakes. First full league so I'm still learning alot. I'm saying I could be faster if it wasn't all new.