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That's just not how it works and they won't realize.
It is just lack of interesting and playable builds. You can't ask players to spin for 3 months and get a meaningful drop in every 2 weeks. For diablo2 it worked but it was over 20 years ago.
Most players would want to try different builds in this kind of game so they will spend more time on it, but it is just not enough play styles in this game, most items. spells. even characters are just joke.
Some of the legendary gears are powerful and that´s why they are rare, and their drop rate may be relatively higher in T8 maps or the watcher. You can stay in T7 to make your BD more complete and get some powerful gears through crafting, after that you can go deeper to get those drops with high values. As you can see, high risks , good outcomes(so dose the corrosion).
And there will be some balancing adjustment for legendary gears in the next season, we would not like to see the situation continues in which few gears win. But we won´t nerf any gears this season as it will be unfair for those who already got it.
And we´re adding gameplay by season, as you can see from the dev blog, one new hero and at least two traits is expected to release in Season 2, along with new theme and new story.
And as a player, i would like to say that the fun of this game is not only finishing the endgame, but also try different BD, the way you explore the game really matters.
Hope you enjoy the game!
few of them, and they drop from the Traveler (realm lord) and zone bosses. Farm
some elementium and craft your own gear, thats the best way to upgrade, or search
the trade house for something worthy.
And i have no idea where people actually getting those super cool white drops that cost 200+ FE, already turned off items filter and yet to find even single one. I do not collect everything that drops just to check stats, but do read names. Those items that are considered highest lvl in every catregory of auction house are simply nowhere to be found.
In a month of playtime i found only 3 Omnious Embers and zero big corrosion stones, which is very dumb since this season is about corrosion and player supposed to get corrosion stones to actually try corrosion.
I like the game dont get me wrong, there is just not something that makes me want to stay longer, the game isnt rewarding and thats the problem for me. No matter what defense I have i get one shot by the realm lord, and thats why I cant get past it, but that is another story.
Hey, just stating these bugs/QoL things in-case it's not on the team's radar.
There's a bug with monsters being unhittable, you mainly run into it on maps.
If they're slightly higher or slightly lower than you, and you are right next to them, they may stay untargetable. They also don't aggro to the player.
Also, a Quality of Life for the game, leap slam gets stuck on walls that walking does not, so it's a bit frustrating to use leap slam in tight areas. There are a lot of tightly spaced zones.
Also, the search function in the auction house does not work. Searching anything by the exact spelling brings up nothing. It would also be nice to be able to search by price/currency cost like in path of exile. End game is a lot of working the market.
Another major issue is the certain legendary equipment just plain destroy anything you can craft for a ton of builds.
IMO difficulty needs to be increased through the 3-7 range to account for the major spike at bosses in t7 and t8 content. Hard is fine but progression should not hit such a huge wall.
Bosses Stage bosses feel underwhelming reward wise verse time spent (at t7)
Due to graphic effects some moves need better telegraphing because dodging 1 hit moves can be a real issue,
T8 is, roughly, 200% more healthier, so you need to triple the damage. I feel super comfortable at t7 bosses with 50m dps per 5 sec and clear t8 just fine. This is quite low dmg by TOP players standarts with their 300m+, yet you simply don't need more of it when everything dies instantly, so i just switched extra 50m dmg for +64% drop rate (pets).
Also, bosses do one shot for insane ammount of dmg no matter what, so you either dodge it, or just eat/revive and kill them with op dmg faster than they kill you.
So what now? You haven't got one single Legendary above 24, but you've got a Legendary above level 24 ... What? Make up your mind. Also, you are clearly overexaggerating here, unless you keep running Campaign areas instead of Netherrealm. lol
Wrong. They do drop, otherwise you wouldn't be able to find them in the AH.
That's the whole point of the most powerful and rare Legendary gear. If it wasn't as rare and expensive, it would not be rare anymore. You are not supposed to get your hands on them as easily. Is this your first ARPG? That makes no sense. And again, you are wrong. The most powerful gear mainly comes from crafting your own stuff. There's a few exceptions where Legendaries may be better for certain builds.
Developers can't nerf prices. Prices are made by the players selling their stuff. The issue here is not itemization (even though it's far from perfect), it's you not being able to make it to the endgame. You are supposed to craft gear and farm the hell out of the game to eventually get the more powerful Legendary items, skills etc. You are stuck in T7 for a reason. How about you make an effort and learn the Realm Lord boss mechanics so you don't get hit by everything?
What you're asking for is an easy-mode for casuals. Diablo 3 might be more to your liking. Sorry buddy, but most of the stuff you're talking about is a simple YOU issue. It's not the game's fault.
so saying that torchlight infinite can't do it to is bs
Crafting gear for t7-t8 push is a no no, troll