Torchlight: Infinite

Torchlight: Infinite

View Stats:
Toughts on the new Season
Hello everyone.
Last season i was pretty straight forward with my opinion of it beeing the worst season ever in Torchlight.
First off: This season is alot better. Droprates seem to have been ajusted and you feel like you get something out of your time grinding.
Thats a pretty good improvement.
The season theme is worth your while as well. It doesnt take you alot of time to complete and the rewards seem good enough.
The new hero trait is pretty good as well and makes alot of use of the ultimates of the magi, which have been pretty much useless before.

But...
Seeing the economy and checking the archivements on steam i still have a few issues about the game as a whole.

To put things into perspective:
An activation medium skill costs around 1-5k FE at the moment. Thats pretty hefty.
Seeing that the archivement for spending 1k FE is at 0.7% and spending 10k FE is at 0.4% of all total players, it got me thinking.
If only 4 out of 1000 players ever spend 1k FE in total and seeing the prices at the trade house, someting seems very off.
I dont think that players are selling things too expancive. Thats not my concern.
Its the droprates and ability to get these , seemingly, core mechanics. If you have to be one out of 1000 players to even be able to buy these (And we are talking about only 1 skill), that means that a huge amount of players are simply locked out of these mechanics.

Its the droprates of the skills (as i have said last season as well) that dictate these prices. So its obvious that the droprates of the skills (noble, activation and so forth) are way way way too low.
If you dont want to up the droprates you need to adress the +/- RNG on the skills themselfs. Making alot of the skills actually dropped useless and good skills so rare that you have to farm an entire season to even be able to buy one of these.

I know addressing a problem that is economy related will get some players saying: "You dont farm FE in the right way" and so forth. But thats not the point.
The point is, that the majority of the playerbase might or will be never able to drop or get one of these.

Whats the point in implementing new game mechanics, if the majority of the playerbase cannot experience them?

Skill drops have always been a huge issue and the new skills didnt make things any better.

In my opinion these mechanics should be much more easier to get for all players. Otherwise you are just locked out and left with the option to not use them at all.

Its like having to drop Core Talents to even be able to use them. Or having to drop hero traits (which have been a thing).

Since the devs seem to be really concerned about their playerbase, i think its worthwile to point these things out.

Happy hunting ;)
Last edited by seraphim777; Jan 19 @ 3:19pm
< >
Showing 1-11 of 11 comments
That's the main problem of game - you have to BUY build to play it comfortably, using market, instead of actually making it from dropped items. Which means actual drop is bad. How much time will it take to get your first '+1 to lightnening skills' tetris tile? You will gather 50 Fe and buy it from market instead. That is not ok! Go play Drox 2 and you will see what getting good drop actually means.

Market should be secondary or even tetriary items source, like NPC shops in Grim Dawn.
Activation skills being locked behind the mistville mechanic has a lot to do with it I believe as well.

The higher difficulty ones with the better drops are expensive to run and they might be too difficult (the part with monsters) to complete for a lot of players even if they are otherwise good at the mechanic.

Not everyone has the seasonal pet as well, which isn't helping the amount dropped nor how many people are actually trying it.

Some people also don't find the mechanic fun or it isn't what they are looking for in an ARPG. I have the pet and have next to no interest to to run mistville, and I doubt I will this season at all.

Luckily some players do run it a lot as it can be rewarding with good knowledge and experience, but I believe ultimately that the high barrier to entry plus the nature of the mistville mechanic means not a lot of players are effectively engaging with it at higher levels, which is directly influencing the scarcity of good activation skills and their high prices.

As for the season itself, while it is easier to obtain FE and progress than the previous one, there is yet another board game like part to the season mechanic , which isn't my cup of tea at all. All in all this is a pretty average season for me.
I have bought 3 activation mediums for 200 fe each, not sure where you are getting 1k-5k from. Some are even cheaper than that, it depends on the rolls of the skill.
I also wouldn't rely on steam achievement records for actual results. They are highly inaccurate and don't account for a lot of factors.

Once you start grinding in T7 and T8 it gets pretty easy to get 100's or 1000's of FE from just playing.
You can also earn a lot of things without buying them if you look up where they drop and try and farm them.
But that argument is true for any game that has a marketplace. The same thing is true about POE. These games are designed that one player isn't necessarily going to get everything in the game and so people should trade with each other to get what they want. I agree with you that I think the game would be better without the market and better drops, but most games these days are set up like this. But also, since there are so many mechanics in this game, it gives the opportunity to have exclusives drops for each and let people farm the ones they like and trade for the stuff they don't like to farm. So its good and bad I guess.

The biggest problem currently with the game is the fact that end game crafting methods bind items so they cant be resold on the market. So rare equipment stays at a super high price and makes it hard for newer players to get bad rolled items to get started. Saving up can be pretty annoying for things that cost 1000's or 10,000's of fe.

I am playing the game blind without any guides or direction and I am farming T8 just fine with my off-meta build.
Last edited by yobnomekop; Jan 19 @ 9:48pm
I totally agree with Insectbrain.
Some seasonal themes, like mistville, are not everybodies cup of tea. And its pretty tedious to play them.

Of cause you can get an activation medium for 200 FE, but like i said, its probably one that has pretty bad RNG on it. The ones with half good RNG are way more expencive than that.

As i said in the opening topic, you could adress the RNG of the skills to make more of the dopped one viable, rather than rendering them useless junk you should destroy.
Nobody is going to use an auto skill with 2sec delay on it (maybe in a very specific build). Nobody wants a blink skill with 6m range on it and so forth. There is a reason as to why skills with these stats a rather cheap and the ones with good RNG are sometimes 10x the price.

If you dont want to up the droprates, the only other option is to reduce the RNG to lower the prices and giving the players the feeling that its worth their while to farm these.
And its not the activation mediums only that fall into this problem. Every noble and so forth skill as well.
Skills should be core mechanics. It would be way better if they would revitalise the "precision" theme on skills and make the dropped ones such skills (rendering them more powerful or effective) and letting players who dont want to farm them or having the FE to buy them use less effective versions of them.
I guess it depends on your build. The ones I bought had more than high enough stats for what I needed.
Dave Jan 23 @ 9:35am 
nah this season is the worst so far. last season was better as long as u werent a nub stuck in t7 too long. ive played all seasons, and this one doesn't value your time at all. trending in the wrong direction. i dont play for god tier builds... that nice. i play for loot drop explosion endorphins, and this just doesnt have anything unless ur in profound. and profound isnt fun one bit. so what the point if have the player base never get there. same dumb logic poe devs have. lets obfuscate how to make the most money, instead of just having a game that just drop better loot based on how hard it is. tbh tho each seasonal league mechanic basically following this methodology. anyway rant over
No, last season was same sh1t like this.
I just started getting to tier 5 just now and still fairly new to the game but the thing i dislike the most atm is the tarot cards. You have to fight to get them then open the chests after a secondary event you have to fight mobs/minibosses again +1 (depends on colour of chest) charged up battles. For the character I chose to use as my first, at times it is out right impossible for me to solo I hit atm over 200k dps at lvl 82 but I can't use that dps if i am running around avoiding a one shot kill even with stoneskin on.

I played Diablo 1-3 a lot this type of game style is not new to me at least in those games even with a ranged character you could stand for at least a little bit before having to get out of the way of some attack.

Biggest thing that would really help my ranged zealot of war right now is a minion that could taunt that would make a world of difference for my setup.
Last edited by Riggnarok; Jan 28 @ 8:44am
Train007 Jan 25 @ 8:43pm 
Mediocre and somehow worse than last season.
Sorry I sort of dropped rant about F2P down here, I donno why. TLDR about the new season, I personally quite enjoy it. I love the new class / artwork, and happy hunting as usual.

I think honestly everything is obtainable with F2P, I think the real issue is how to max your DPS step by step, that kind of knowledge doesn't come easy, because generally we tends to grind in a single kind of farm. And not sure where to add the next power spike with least time investment. I don't think a build guide is really that important, it could be even malicious to pump up the price of build/item. I think what ARPG fan site and guide often lack is the everyone obviously for obvious reason is hiding the trade secrete how to get the power free step by step, I don't think anything needs to be paid in this game at all. Also for POE, if you have trouble to F2P in this game, you are likely and most definitely going to have problem F2P in POE, so stop that argument, but at same time you are ♥♥♥♥♥♥♥♥ right about it. However, I think the root problem isn't how the game is, it is rather how the knowledge is being kept secrete, LMAO. Sometime you would wonder why the heck the devs don't do this kind of tutorial. right?
Last edited by Dimsumsum[STA]; Jan 27 @ 6:05pm
Originally posted by DimsumsumSTA:
I think the real issue is how to max your DPS step by step

Nothing secret about game, to scale power just find your main element (let's say fire), then increase overall dmg, fire dmg, +1 fire skills, +1 active skills on every piece of gear (when possible).

Then you move to tetris tiles - buy them from market for +1 skills, also look for secondary dmg bonus or elemental penetration. Get two Wax Candles with +1 or +2 main skill.

Get masteries that give +1 main skill lvl and reduce aura requirements, fit some aura mana reduction affixes to be able to put several auras, make sure they are 21 lvl if possible and have 'precise' in name.

Get one auto-curse for extra scaling, try finding gear/tetris bonus increasing max curses to 2, then put extra curse (not same).

Equip 3 battle pets with as much dmg to fire and switch their non-attack nodes to fire pen / dmg.

Double dmg chance can also help, as well as crit chance and crit dmg. If you are using attack skill - attack speed also good.

Even without all that you can reach fast T7 clear speed. With all mentioned above you gonna farm T8 fast.

If you kill monsters from one shot - you don't really care about defense, for bosses you migh need 'secondary build' which means switching some items or skills, tho simply farming maps fast is always preferable. Too often spend extra resources to make sure gear has HP/regen or ES/ES% bonuses on each piece and honestly, this is a waste of effort - just build dmg. You don't really care about dieing anyway.
< >
Showing 1-11 of 11 comments
Per page: 1530 50