Torchlight: Infinite

Torchlight: Infinite

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BabyChaos Feb 29, 2024 @ 1:27pm
Please don't nerf Moto!!! ;D
Just a very personal rant / post: I started during Cube and Moto quickly became my favorite char. Golem Moto was ridiculously strong and mad fun to play. Aeterna came around and Moto got destroyed... So I played Snapshot Thea1, well, she got removed from the game... xD

Now I'm playing Spirit Moto and, oh boy, he is strong!!. But I can already smell the nerf from a mile away because Iris is THE spirit char. Seriously, just buff Iris and leave our Moto alone.

Just for reference, my predicted nerf: "Summon Spirit skills are now considered Spells" (instead of attacks - gg)
Last edited by BabyChaos; Feb 29, 2024 @ 1:35pm
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Showing 1-3 of 3 comments
bucephalus Feb 29, 2024 @ 6:10pm 
He is my favorite character too, although it feels like he drops off as you climb the timemarks. Granted my gear is not very good yet, which isn't helping.

I have yet to really try the spirit magi since it takes a while to unlock any of them, and the fact you only get one of each doesn't help, but not needing to summon your minions does sound tempting.
Last edited by bucephalus; Feb 29, 2024 @ 6:22pm
BabyChaos Mar 4, 2024 @ 4:27am 
I'm using Thunder Spirits alongside Grim Phantoms and let me tell you: Not having to summon your minions is lowkey the best part of the build. :D

All minions should be permanent.
Last edited by BabyChaos; Mar 4, 2024 @ 4:28am
bucephalus Mar 4, 2024 @ 10:37am 
Tested the Grim Phantoms as bait on Gemma, and while the fact they keep coming back makes them perfect for the job, the additional fact that even Moto cannot get them before level 55 makes them a switch build at best. One I may yet make use of as I am rather a fan of the Phantoms.

Yes, they really should all be permanent, would prevent my randomly forgetting to summon my mechs before starting a map.
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Date Posted: Feb 29, 2024 @ 1:27pm
Posts: 3