Torchlight: Infinite

Torchlight: Infinite

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Megamilk Apr 26, 2023 @ 11:35pm
Flicker strike
So I really like Torchlight:Infinite more then POE's experience, Just one thing I would love to see. Could we Possibly get a Flicker strike Move for us to use. I think it would be a cool skill to add. If Devs or anyone need to know what Flicker strike is.

Flicker Strike;
A melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random.(Prioritizing the closest targets) The skill has a cooldown that can be bypassed by expending a chargeable resource called "Frenzy".

Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs that trigger based on movement. For this reason the character never benefits from "while moving" Effects.

Dual Wielding: Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.

I think this would be really fun to be able to experiment with. Of course some things could change. Like instead of having a cool down instead the skill just consumes the players main resource and properties of how the skill interacts with buffs and items could change adding more depth.
Last edited by Megamilk; Apr 26, 2023 @ 11:46pm
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Showing 1-6 of 6 comments
不安分树精 Apr 28, 2023 @ 12:52am 
LOL, i think there exist similar skills in POE, i'll ask if this kind of skill can be added to the game:lunar2019grinningpig:
Megamilk Jul 18, 2023 @ 11:51pm 
Originally posted by 不安分树精:
LOL, i think there exist similar skills in POE, i'll ask if this kind of skill can be added to the game:lunar2019grinningpig:
I hope next season will have this kind of skill :mbpraise:
PityClassy Jul 25, 2023 @ 8:14am 
I prefer POE because of its complexity and content but have always been a fan of torchlight as well. Poe is designed and aimed at the hardcore player base of ARPGs and no other ARPG really comes close to how much freedom and diversity it offers. but not all ARPGS need to be like that. I think the devs did pretty good on torchlight for a mobile version of it.
Last edited by PityClassy; Jul 25, 2023 @ 8:14am
Megamilk Aug 6, 2023 @ 10:33pm 
Originally posted by PityClassy:
I prefer POE because of its complexity and content but have always been a fan of torchlight as well. Poe is designed and aimed at the hardcore player base of ARPGs and no other ARPG really comes close to how much freedom and diversity it offers. but not all ARPGS need to be like that. I think the devs did pretty good on torchlight for a mobile version of it.
I agree but it doesn't mean we cant advocate for more in a game you enjoy
Loser Aug 8, 2023 @ 1:47pm 
Originally posted by PityClassy:
I prefer POE because of its complexity and content but have always been a fan of torchlight as well. Poe is designed and aimed at the hardcore player base of ARPGs and no other ARPG really comes close to how much freedom and diversity it offers. but not all ARPGS need to be like that. I think the devs did pretty good on torchlight for a mobile version of it.

that complexity also it's own worst trait. It's too complicated for it's own good.
Originally posted by PityClassy:
I prefer POE because of its complexity and content but have always been a fan of torchlight as well. Poe is designed and aimed at the hardcore player base of ARPGs and no other ARPG really comes close to how much freedom and diversity it offers. but not all ARPGS need to be like that. I think the devs did pretty good on torchlight for a mobile version of it.

PoE has become way too much of a boring grind to play. Even post metamorph league it wasn't bad now it's just gotten absurd. Started a witch and ran into a magic pack right next to hailrake with the shield modifier. Literally wasted all my mana trying to kill them. Eventually ran out of mana and had to portal back to town. Archnemesis was a huge mistake.

Maybe PoE 2 will actually feel like a legit rewarding challenge and not cheap or lazy like its current iteration. Not holding my breath though.
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Date Posted: Apr 26, 2023 @ 11:35pm
Posts: 6