Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
For example, Death Pact triggers when you hit an elite. You could link this with Souleating Circle, Fixate and Mana Boil to automatically cast those spells when this happens.
There is also Cast on Critical Hit, or just Curse on Hit. You can also chain all of this with Seal Conversion as well to reduce the sealed mana these cause.
I get how they work, I just don't know how to link one with an actual skill.
Do I need to unlock a support skill slot first? Seems kinda silly to let me install a trigger skill but not be able to use it without additional investment.
https://i.imgur.com/Iz5ojEa.png
I would focus on beating the campaign. It takes about 5 hours. Get into the end-game. You will have a lot more energy by then. In the end-game, gear also drops with energy on it while further allows you to unlock more skill slots. I have characters with over 400 energy, but you need to get into the end-game to achieve anywhere near that.
For the story, it's important to optimize your main skill. Give it several links that boost its damage and utility to make it strong. In fact, I'd say getting the full 5-links on your main skill is one of the highest priorities in this game.
As for your passive slots, pick an aura that boosts damage or does something for your main skill.
Bought cast on severe injury at around level 12.