Torchlight: Infinite

Torchlight: Infinite

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RarestRex Oct 19, 2022 @ 1:34pm
Why are Peopling S***ing on this Game?
I really don't see a problem. Just started and I'm enjoying the graphics and content. Mobile platform is surprisingly smooth as well. That is how I found the game. Mechanics and interesting and have excellent synergy. Unless the P2W problem is a late-game problem I don't see how it would matter if you can buy "special" pets or get different classes. As long as they are balanced well I can care less if they lock them behind paywalls.

At the end of the day it is paying to use the same mechanics just with a different style and graphical representation. Can people elaborate on this issue for me? I'm level 32 so maybe that is a reason I still enjoy the game. But I've been leveling quick and see myself beating the campaign fairly soon.

Bottomline: Game is cool. Why is it so many people dislike it? One of my favorite ARPG experiences. Reminds me a lot of PoE. PoE isn't any better nowadays either, though. Who cares if you can get cosmetics and new classes for money.
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Showing 1-15 of 24 comments
VeraelHasta Oct 19, 2022 @ 1:38pm 
Because it has predatory microtransactions and engagement mechanics.
Play this and this much or you lsoe on rewards/
Here, have some free crystals and buy some pets. Oh you want legendary pets? Just spend hundreds to TRY to roll for one you want for your build.

The game might be fun, but it still engages in predatory stuff like this. And just because "everyone else does it" doesn't make it right.
RarestRex Oct 19, 2022 @ 1:44pm 
Originally posted by Gart:
Because it has predatory microtransactions and engagement mechanics.
Play this and this much or you lsoe on rewards/
Here, have some free crystals and buy some pets. Oh you want legendary pets? Just spend hundreds to TRY to roll for one you want for your build.

The game might be fun, but it still engages in predatory stuff like this. And just because "everyone else does it" doesn't make it right.
I've gotten a few epic pets just by playing for free though. Who cares if you can buy the pets if you can get them for free? And I have less than 5 hours of game play total so far on my iPad.
VeraelHasta Oct 19, 2022 @ 1:50pm 
Originally posted by twitch.tv/rarestrex:
I've gotten a few epic pets just by playing for free though. Who cares if you can buy the pets if you can get them for free? And I have less than 5 hours of game play total so far on my iPad.
Good for you, I have a few too, no epic ones for my build though. And I spent most of free currency already.
I also have no legendaries.
I also have no max lvl pets - they have levels and get stronger.

Obviously you can see how it works. Get players hooked by giving them some freebies but then getting what they want for their build is not achievable without paying hundreds of dollars. Because you can't buy the pet you want. You have to roll for it, wasting money on blues and epicsa.
Last edited by VeraelHasta; Oct 19, 2022 @ 1:52pm
RarestRex Oct 19, 2022 @ 1:54pm 
Originally posted by Gart:
Originally posted by twitch.tv/rarestrex:
I've gotten a few epic pets just by playing for free though. Who cares if you can buy the pets if you can get them for free? And I have less than 5 hours of game play total so far on my iPad.
Good for you, I have a few too, no epic ones for my build though. And I spent most of free currency already.
I also have no legendaries.
I also have no max lvl pets - they have levels and get stronger.

Obviously you can see how it works. Get players hooked by giving them some freebies but then getting what they want for their build is not achievable without paying hundreds of dollars. Because you can't buy the pet you want. You have to roll for it, wasting money on blues and epicsa.
Why are we obsessing over a pet though?

Also, it seems pretty easy to level them from my understanding. Just grind the currency.
VeraelHasta Oct 19, 2022 @ 2:13pm 
Originally posted by twitch.tv/rarestrex:
Why are we obsessing over a pet though?

Also, it seems pretty easy to level them from my understanding. Just grind the currency.
Dunno, I found 0 and I'm doing Timemark 3 so far (10h campaign +5h netherrealm).
Elveone Oct 19, 2022 @ 2:33pm 
People are ♥♥♥♥♥♥♥♥ over the game because they are listening to stupid people who can't do math and want to exploit gamer outrage to make money.
RarestRex Oct 19, 2022 @ 2:40pm 
Originally posted by 3291973:
Interface is super cringe mobile ♥♥♥♥ and the game throws "look at me im mobile lost arc" in your face right from the beginning. If i wanted lost arc i would just play lost arc.
Interface is clean on PC and pretty standard for an iPad game. I personally like it compared to some other UIs. Also, this is not a game like Lost Ark. Lost Ark is a basic ARPG without build depth. This game seems to be the opposite.
Deadoon Oct 19, 2022 @ 3:26pm 
Originally posted by twitch.tv/rarestrex:
Originally posted by 3291973:
Interface is super cringe mobile ♥♥♥♥ and the game throws "look at me im mobile lost arc" in your face right from the beginning. If i wanted lost arc i would just play lost arc.
Interface is clean on PC and pretty standard for an iPad game. I personally like it compared to some other UIs. Also, this is not a game like Lost Ark. Lost Ark is a basic ARPG without build depth. This game seems to be the opposite.
"Clean"? This game's UI is bloated as all hell. Zero effort was put into making this game even close to the standards of a PC ARPG.
To inspect gear's real stats you must click the gear once, click the inspect button and then you can properly compare it to equipped gear. As opposed to almost every arpg since the 90's where just hovering over the gear does all that.
Equipping gear? Multi click operation, no right click equip, no click to pick up and equip, nothing.
This is also ignoring fundamental flaws of the game like quests giving rewards that have zero or negative value due to you being able to generate those rewards for free.(skills and skill modifiers)

Lost ark blows this game out of the water in terms of UX, simply due to it's highly reactive controls, efficient screen space usage, and general consistency. Similar deal with POE or most other ARPGS.

I still come back to POE and try out different skills I never really got the full experience of. That game has proper build diversity. Sure the variability of it is extreme in terms of quality, but meatball cyclone is still fun to play, even if it is only middling.

I'd only check back on this occasionally to see if the devs have actually brought this game into modern standards for an arpg.
Last edited by Deadoon; Oct 19, 2022 @ 3:32pm
RarestRex Oct 19, 2022 @ 6:32pm 
Originally posted by Deadoon:
Originally posted by twitch.tv/rarestrex:
Interface is clean on PC and pretty standard for an iPad game. I personally like it compared to some other UIs. Also, this is not a game like Lost Ark. Lost Ark is a basic ARPG without build depth. This game seems to be the opposite.
"Clean"? This game's UI is bloated as all hell. Zero effort was put into making this game even close to the standards of a PC ARPG.
To inspect gear's real stats you must click the gear once, click the inspect button and then you can properly compare it to equipped gear. As opposed to almost every arpg since the 90's where just hovering over the gear does all that.
Equipping gear? Multi click operation, no right click equip, no click to pick up and equip, nothing.
This is also ignoring fundamental flaws of the game like quests giving rewards that have zero or negative value due to you being able to generate those rewards for free.(skills and skill modifiers)

Lost ark blows this game out of the water in terms of UX, simply due to it's highly reactive controls, efficient screen space usage, and general consistency. Similar deal with POE or most other ARPGS.

I still come back to POE and try out different skills I never really got the full experience of. That game has proper build diversity. Sure the variability of it is extreme in terms of quality, but meatball cyclone is still fun to play, even if it is only middling.

I'd only check back on this occasionally to see if the devs have actually brought this game into modern standards for an arpg.
Yeah, I don't think I agree with anything you said. Most of what you said is subjective. A lot of other games also have those features. It isn't like these are new systems going into play. I simply think the combat and skill diversity in this game rivals other games. Lost Ark is pretty basic from my understanding and this game definitely has a more PoE styled skill system. Which, by the way, is the reigning king for build diversity and rich mechanics. It is a standard and this game is definitely following suit. That on the other hand is not subjective. Personally, I like the UI. Looks great on PC. Mobile can use some work ngl. But other than that I don't see how it is any different than a clunky UI like the one in Lost Ark anyways.
Deadoon Oct 19, 2022 @ 8:28pm 
Originally posted by twitch.tv/rarestrex:
Yeah, I don't think I agree with anything you said. Most of what you said is subjective. A lot of other games also have those features. It isn't like these are new systems going into play. I simply think the combat and skill diversity in this game rivals other games. Lost Ark is pretty basic from my understanding and this game definitely has a more PoE styled skill system. Which, by the way, is the reigning king for build diversity and rich mechanics. It is a standard and this game is definitely following suit. That on the other hand is not subjective. Personally, I like the UI. Looks great on PC. Mobile can use some work ngl. But other than that I don't see how it is any different than a clunky UI like the one in Lost Ark anyways.
Inventory management, gear management, and quest rewards are all core aspects of a game like this. It is not subjective to say exactly how they function in this game, that is objective.

As for lost ark, I am referring to how the flow and other aspects of the game are. To compare gear I picked up, all I need to do is hit 1 button to open inventory(which can remain open in the middle of combat) and hover over it to look at it's stats like almost every other arpg since diablo 1 (released in 1996), that gives me a full readout of all that it does without concealing any stats. And to equip it all I need to do is press right click and I am done. All that can be done in only a few seconds and while you are still controlling your character and moving them between areas.

Torchlight infinite? Open inventory, which is a full screen operation. Click item in question, click more details, if good click "gear" to equip, exit out of inventory menu, then I can play the game again without the entire world being obscured.

Then the quest reward complaint. Why give the player a selection of quest rewards for things that have no value, since you can generate more yourself?

Also, I specifically said lost arks UX, or User eXperience. Lost arks UI is quite barebones, but efficient usually. That tends to be better than full screen interruptions for any action that isn't interacting with the game world. Most of those full screen windows have so much wasted space in them as well. Even simple things like weapons "dps" derived stat could be cut down a bit and the actual stats could be displayed all the time. Or inventory could take up half the screen(like diablo 1 did) and have the management up to those standards.

This game gets so much of a bad rap, simple because it doesn't have even the most basic qol features that games of the genre have had for 25 years now. Even diablo 1 you could assess and swap equipment while running around easily.
Tyrone Biggums Oct 19, 2022 @ 8:42pm 
Originally posted by twitch.tv/rarestrex:
I really don't see a problem. Just started and I'm enjoying the graphics and content. Mobile platform is surprisingly smooth as well. That is how I found the game. Mechanics and interesting and have excellent synergy. Unless the P2W problem is a late-game problem I don't see how it would matter if you can buy "special" pets or get different classes. As long as they are balanced well I can care less if they lock them behind paywalls.

At the end of the day it is paying to use the same mechanics just with a different style and graphical representation. Can people elaborate on this issue for me? I'm level 32 so maybe that is a reason I still enjoy the game. But I've been leveling quick and see myself beating the campaign fairly soon.

Bottomline: Game is cool. Why is it so many people dislike it? One of my favorite ARPG experiences. Reminds me a lot of PoE. PoE isn't any better nowadays either, though. Who cares if you can get cosmetics and new classes for money.

people dont like paid loot boxes i think sums it up
Vihear Oct 19, 2022 @ 8:49pm 
I like the game myself but to be honest there are surprise mechanics within the store...
Psixi Oct 19, 2022 @ 11:03pm 
Originally posted by twitch.tv/rarestrex:
Originally posted by Gart:
Good for you, I have a few too, no epic ones for my build though. And I spent most of free currency already.
I also have no legendaries.
I also have no max lvl pets - they have levels and get stronger.

Obviously you can see how it works. Get players hooked by giving them some freebies but then getting what they want for their build is not achievable without paying hundreds of dollars. Because you can't buy the pet you want. You have to roll for it, wasting money on blues and epicsa.
Why are we obsessing over a pet though?

Also, it seems pretty easy to level them from my understanding. Just grind the currency.
Because it's a gameplay system that they've designed to be apart of the game? The point of it is, for people to care about it. I don't see how it can't be a genuine complaint someone can have with the game. It's like Genshin's gacha system, you get free pulls, but they just throw you back scraps. and sometimes, sometimes, it's something you wanted, but that comes with a huge investment/ a price. You can play out the game out no problem with non gacha characters, but that's no fun. At least for myself, I want to be engaged fully in a system.
nYu Oct 19, 2022 @ 11:50pm 
You will understand later maybye when you'll discover pet gatchas ? some people have a problem with that ...
Elveone Oct 20, 2022 @ 12:44am 
Originally posted by Psixi:
Originally posted by twitch.tv/rarestrex:
Why are we obsessing over a pet though?

Also, it seems pretty easy to level them from my understanding. Just grind the currency.
Because it's a gameplay system that they've designed to be apart of the game? The point of it is, for people to care about it. I don't see how it can't be a genuine complaint someone can have with the game. It's like Genshin's gacha system, you get free pulls, but they just throw you back scraps. and sometimes, sometimes, it's something you wanted, but that comes with a huge investment/ a price. You can play out the game out no problem with non gacha characters, but that's no fun. At least for myself, I want to be engaged fully in a system.
No, it is not like Genshin Impact. Genshin Impact locks gameplay elements behind its gacha while TL: Infinite just gives you itsy bitsy stat boosts that cannot affect the gameplay because of how small they are.
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Date Posted: Oct 19, 2022 @ 1:34pm
Posts: 24