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We just made an announcement about the future changes in mtx, check it out: https://www.taptap.io/post/1719892.
Well.... MTX? Sure, there are no F2P games that have it. Games with literally 0 P2W? Valorant... DotA 2... PoE... League of Legends...
I'm sure that you guys are well aware that the issue most players have is that you are putting power into a paywall. Pets and Traits, to be more specific. Hell, even your Auto Pick up is a bait. For 99 cents you can get the useless version of it (doesn't pick up currency). But the good one costs you 20 bucks.
But it is what it is. I enjoyed the game, will play it on release, maybe for a couple of weeks. But there's really no point in making it be something that it is not.
For sure you licensed the torchlight name from it's owner. But you developed a game that goes against the experience, the principles and expectations of that name here in the west.
Thus it is fair and expected that you are receiving such backlash, especially after the bait and switch that you pulled off with marketing.
If this was some other Game/IP developed by you, like "Whales of China" you wouldn't have any of the backlash from us. That's because we wouldn't be here at all - you would have your own deplorable whale audience.
But by licensing this you must come up to the expectations of the torchlight audience here in the west. I don't know who the owner of the torchlight IP is, but your product, tarnishes and reduces the value of the brand. But guess what - they might not even care anymore.
The next torchlight game? I'm not even going to check it out.
The unreasonable one is that China's government is effed up and people are transferring that hate towards the companies and the regular people.
The somewhat reasonable one is that people in china are poorer on average and free-to-play models with or without pay-to-win mechanics are popular there and because free-to-play games are popular there the country is blamed for the rise of pay-to-win games in the west as well. The fact that if those games were not popular here as well they would not exist does not really matter to those people though.
We are not a PC title... We are a cross-platformed title on both PC and mobile. We are still trying to balance the need of PC and mobile gamers, especially the current PC gamers are not liking how to monetize. We should have a new announcement about this within a few days and I believe most things you addressed will be modified.
Poe 100% has pay to win so does league with certain skins you can buy. There are plenty of videos on it.
However i do agree with everything else you said.
You could just charge $60 USD and make it a premium paid product only on PC platform. Remove all the RMTX nonsense that people are complaining about and just sell a good game. Keep your mobile version F2P with all the stuff you want to use to make money by selling gambling-gacha or whatever.
I don't feel people will complain about the price if you make the premium version as good (or better) than competing already-released Action RPGs on PC.
Might be better not to respond to the person throwing a red herring into the conversation. This has nothing to do with the country of China or their politics. This has to do with the thinly-veiled hostile treatment of Chinese game developers towards the non-Chinese gaming market. While it isn't just China doing so (Japan and South Korea do plenty as well), it does fly in the face of what gamers expect from the PC gaming market.
US and EU companies that do similar (or worse) treatment get publicly roasted (and sometimes sued) for their belligerence.
I'm a fan of Path of Exile, though I generally don't play through the Steam client (one more point of failure basically). I also greatly enjoy WarFrame from time to time using their standalone client. PC gaming has a vast marketplace and so much variety that you legit couldn't completely finish every game you want to play in your lifetime.
Bro, thanks for the suggestion. TLI has long planned to be on both mobile, PC, and future maybe other platforms. So the game is set to be free-to-play and it's not gonna change. We are still listening to all player's needs and we are gonna have a very large change based on the current feedbacks we received. Stay tuned.
Oh, also $45 seems to be the magic number for pricing the souls. And also for a particular set of two pets. Not two good ones, usually one good and one kind of crap but both marked as high rarity. Oh and you can pack the soul and the two pets and a skin and sell it for $125. Oh, but also throw some premium currency into those packs because that gets people to see them as even more valueable. They will have a lot of premium currency and not really know what to do with it but they will buy each and every one of those packs.
Also make some really hard to grind stuff but do not put it on sale - people with lots of free time will spend hundred of hours grinding those and trading them to people who bought the packs with the premium currency and they will feel great because they got some premium currency to play free-to-play and the people who buy the packs will have the need to buy the next pack and the next pack and so on because their premium currency cash will gradually diminish. So the paying players will keep paying and the free-to-play players will keep playing and contribute to your premium currency sale. Also have random discounts on premium currency drop as log-in rewards. And have those last for 24 hour to cash-in on the fomo.
Oh, and don't forget the endlessly increasing in difficulty game modes - those really drive the power creep and make players to either endlessly grind or endlessly buy.
You can try to spin this however you want, it's f2p , or were new devs or stuff like that, at the end of the day the MTX looks really ingrained in the gameplay so it was planned like this for a long time don't try to fool people just stop.
Or be a normal developer nowadays and dont think "But mobile users like to be ♥♥♥♥♥♥ in the ass" and use the same MTX as you would for an PC game.
But that doesnt seem to be an option nowadays. The moment something is on mobile the devs grab whatever they can grab.
And before excuses start coming in... the devs said it themselves.. they are only looking at balancing MTX between PC and mobile, because mobile apparently minimally requires massives amount of MTX by default? Be different for once for god sake