Torchlight: Infinite

Torchlight: Infinite

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Shrukn Oct 28, 2022 @ 7:34pm
Bosses are overtuned
Timemark bosses at T7 are overtuned and makes most builds defensively pointless because you continually get one shot and cant get enough eHP to survive meaning its pointless to even get defence and you should just stack offence

I play PoE and do 40 every league I know what its like to fight punishing bosses but in PoE you can actually gear and make choices to survive hits

Currently playing L94 Spacetime Witness playing Lowlife with multiple Auras 5,500 Energy Shield 9000 Evasion and capped resists (20% erosion) almost every boss attack one shots, most damage is over 6000, Goblin Priests Lightning hits for 8k, Dragon boss Tornado touches you for 7k, Traveller randomly hits for 7k, Evasion is great for mapping but useless against bosses

Its boring and ultimately this will make me stop playing as it doesnt really make sense. Most of the 'top' builds on the ladder dont even cap resistances as the game isnt balanced at bosses and the other major issue is I play on a controller mapping my keyboard so I cannot use a movement skill to evade anything because the game hasnt added controller support, I use Blizzard (cant see anything) or Icy Ring.. or play Minions but my Moto who is also 94 has about 4.5k life and has the same issues but can do better as I can spend all my time evading damage
Last edited by Shrukn; Oct 28, 2022 @ 7:41pm
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Showing 1-15 of 15 comments
Gench Oct 29, 2022 @ 3:56am 
Truth story, after 89h in the game, that end game bosses is not real.. that damage is High , whit 93k survival.. 1 shot..
Last edited by Gench; Oct 29, 2022 @ 3:56am
godtidja97mon Oct 29, 2022 @ 6:10am 
yeap but that can be eays to dodge with knowledge , but problem is some boss have very tooo muuuuuuch HP !!!!!!!!!!!!!!!!!! that too long
LotusBlade Oct 29, 2022 @ 10:49am 
I see no problem about it. This allows to play glass cannon style, my favourite. Yes, you do not need to care about resists much, instead, just increase damage. Resistances mean nothing, average monster on T7 hits for 600-1000 dmg with capped at 75%R, but they simply die before being able to start attack pattern. I also move fast enough to dodge them, letting minions do the job. After swapping gear around and trying to increase survivability, changing from 3300 HP to 2800 HP + 2800 ES did zero difference for me, it was simply a waste of effort.

40% of players using wirlwind barbarian who kills whole screen instantly, 25% are minion dwarf who never really participates in battle. We do not need defense.

I think the problem is in you, trying to persuate devs to turn Torchlight into PoE. Why?

Maybe instead of copy-pasting someone elses build you could go create tanky one, so we can actually survive one-shots? I am pretty sure 9-10k life / es is not an unreachable height. But that will mean you gonna kill bosses slow and clear maps slow. So, yeah, i rather prefer fast gameplay glass-cannon.
Elveone Oct 29, 2022 @ 4:06pm 
Originally posted by LotusBlade:
I see no problem about it. This allows to play glass cannon style, my favourite. Yes, you do not need to care about resists much, instead, just increase damage. Resistances mean nothing, average monster on T7 hits for 600-1000 dmg with capped at 75%R, but they simply die before being able to start attack pattern. I also move fast enough to dodge them, letting minions do the job. After swapping gear around and trying to increase survivability, changing from 3300 HP to 2800 HP + 2800 ES did zero difference for me, it was simply a waste of effort.

40% of players using wirlwind barbarian who kills whole screen instantly, 25% are minion dwarf who never really participates in battle. We do not need defense.

I think the problem is in you, trying to persuate devs to turn Torchlight into PoE. Why?

Maybe instead of copy-pasting someone elses build you could go create tanky one, so we can actually survive one-shots? I am pretty sure 9-10k life / es is not an unreachable height. But that will mean you gonna kill bosses slow and clear maps slow. So, yeah, i rather prefer fast gameplay glass-cannon.
Yeah, right, the game provides you with only one way to play and it happens to be fine just because you like that way of playing so instead of people wanting to play an RPG where there are multiple available ways to play a character they need to conform with the stupid click-spammy builds used by everyone that suit the only effective way to play.
☆InSaNiTy☆ Oct 29, 2022 @ 5:32pm 
how do people even get oneshot with 93k survival considering that i only have 40k survival. I have 3k hp, 75 resist on fire, thunder, cold, 50k armor and i dont even die under 3 hits. My minion build dont even die under 3 hits unless it is some hard hitting move.

Like how many ARPG is, torchlight is pretty similar where getting hit by some attacks on higher difficulty just means either instant death/getting hit really hard. Learn the boss attack patterns and just dodge them, the game punishes you for making mistakes and learning is the only way forward afaik.
GrimnirLaguz Oct 30, 2022 @ 3:17am 
lol
Grandork Oct 30, 2022 @ 11:59pm 
lol, this topic is a joke. My Berserker wasn't getting 1 shot even by Tidemaster.
Kilaka Oct 31, 2022 @ 4:19am 
Turning graphics to low really helps with visual clutter to see telegraphed attacks.
dOBER Nov 4, 2022 @ 8:29pm 
You dont need to surivability in a game which allows glass cannon builds. All you need is dps to melt bosses. I have a berserker and moto build, both have 99.99mil avg dps on lvl 85 dps check. Who needs defense in a game like this if you can kill "end" bosses in seconds. This is why most "top" builds dont even try to max out resist. Bosses die to quick.

To have 99mil dps on moto is by far the cheapest option. With only a few flame elementium spend in auction house everyone can do it. Beat all bosses with 2k life no problem.
Last edited by dOBER; Nov 4, 2022 @ 8:31pm
nover Nov 4, 2022 @ 10:10pm 
Originally posted by dOBER:
You dont need to surivability in a game which allows glass cannon builds. All you need is dps to melt bosses. I have a berserker and moto build, both have 99.99mil avg dps on lvl 85 dps check. Who needs defense in a game like this if you can kill "end" bosses in seconds. This is why most "top" builds dont even try to max out resist. Bosses die to quick.

To have 99mil dps on moto is by far the cheapest option. With only a few flame elementium spend in auction house everyone can do it. Beat all bosses with 2k life no problem.

You're basically saying that the game needs some balancing. Yeah, I think I agree on that one. ;)

Originally posted by Shrukn:
You are an idiot, Evasion doesnt lower damage it mitigates it completely

This isnt turning into PoE more like a real game not some game where 50% of character building is wasted

Copy a build? im playing Icy Ring Spacetime Witness which has 0.6% play rate. Dont reply to me ever again as you dont know what you are talking about

Hello fellow Spacetime enjoyer. I highly recommend switching to armor. Evasion is a meme, just like in PoE. It's a fake defensive layer. Might work on 9 out of 10 hits, but the one time you get hit, you simply die. Obviously not gonna help against elemental damage. Dodging is the name of the game here. You might wanna use a mouse and keyboard instead if you can't use mobility skills efficiently with your controller.
BeWarned Nov 5, 2022 @ 12:41am 
Originally posted by Elveone:
Originally posted by LotusBlade:
I see no problem about it. This allows to play glass cannon style, my favourite. Yes, you do not need to care about resists much, instead, just increase damage. Resistances mean nothing, average monster on T7 hits for 600-1000 dmg with capped at 75%R, but they simply die before being able to start attack pattern. I also move fast enough to dodge them, letting minions do the job. After swapping gear around and trying to increase survivability, changing from 3300 HP to 2800 HP + 2800 ES did zero difference for me, it was simply a waste of effort.

40% of players using wirlwind barbarian who kills whole screen instantly, 25% are minion dwarf who never really participates in battle. We do not need defense.

I think the problem is in you, trying to persuate devs to turn Torchlight into PoE. Why?

Maybe instead of copy-pasting someone elses build you could go create tanky one, so we can actually survive one-shots? I am pretty sure 9-10k life / es is not an unreachable height. But that will mean you gonna kill bosses slow and clear maps slow. So, yeah, i rather prefer fast gameplay glass-cannon.
Yeah, right, the game provides you with only one way to play and it happens to be fine just because you like that way of playing so instead of people wanting to play an RPG where there are multiple available ways to play a character they need to conform with the stupid click-spammy builds used by everyone that suit the only effective way to play.

The Irony in this lmao "just because you like that way".....you are literally doing the same thing, "Well, i get one shot, because my build sucks, so thats just how it must be...OVERTUNED!!!!!" jesus lmao. The general concensus is the bosses dont even get hard untill T8 Get some more defensives, or stop trying to facetank 1 shot mechanics.

Also, EVERY ARPG has some sort of 1 shot mechanic, dodge it.
Last edited by BeWarned; Nov 5, 2022 @ 12:42am
Elveone Nov 5, 2022 @ 1:14am 
Originally posted by BeWarned:
Originally posted by Elveone:
Yeah, right, the game provides you with only one way to play and it happens to be fine just because you like that way of playing so instead of people wanting to play an RPG where there are multiple available ways to play a character they need to conform with the stupid click-spammy builds used by everyone that suit the only effective way to play.

The Irony in this lmao "just because you like that way".....you are literally doing the same thing, "Well, i get one shot, because my build sucks, so thats just how it must be...OVERTUNED!!!!!" jesus lmao. The general concensus is the bosses dont even get hard untill T8 Get some more defensives, or stop trying to facetank 1 shot mechanics.

Also, EVERY ARPG has some sort of 1 shot mechanic, dodge it.
I am personally fine playing my glass cannon build but glass cannons should not be the only viable playable options as several people have suggested. I am also not playing whatever op is playing but the fact is that there is a defense mechanic in the game that is basically useless because you can stack defense of that type and still get one shotted is a glaring flaw in balancing. There is also a difference between some sort of 1 shot mechanic in some bosses and everything one shotting you.
?_? HERMY Nov 6, 2022 @ 1:19am 
I can tank most things from uber keegan except for the circle of lasers from above, the cross laser, and his one shot so it is possible to make a turbo tanky build. However admitedly this is from stacking multiple huge damage reductions such as from shooting star and crimson king item and also Calm talent. Regain is a amazingly good sustain defense mechanic and if you manage to stack 100% injuriy buffer you no longer need ehp and only need sustain. So there are a few ways but not many admittedly. In the end you need much more than just ehp like poe.
Stolio Nov 6, 2022 @ 11:11pm 
Commit into one type of defense between energy shield,evasion and armor that you spec some talent point in passive tree. Your build seem to be energy shield, having 9000 evasion is a waste because it take space of energy shield.
Then you can have a secondary defense system like barrier, block or injury buffer.
Knight The Knight Apr 24, 2024 @ 3:03pm 
Originally posted by LotusBlade:
I see no problem about it. This allows to play glass cannon style, my favourite. Yes, you do not need to care about resists much, instead, just increase damage. Resistances mean nothing, average monster on T7 hits for 600-1000 dmg with capped at 75%R, but they simply die before being able to start attack pattern. I also move fast enough to dodge them, letting minions do the job. After swapping gear around and trying to increase survivability, changing from 3300 HP to 2800 HP + 2800 ES did zero difference for me, it was simply a waste of effort.

40% of players using wirlwind barbarian who kills whole screen instantly, 25% are minion dwarf who never really participates in battle. We do not need defense.

I think the problem is in you, trying to persuate devs to turn Torchlight into PoE. Why?

Maybe instead of copy-pasting someone elses build you could go create tanky one, so we can actually survive one-shots? I am pretty sure 9-10k life / es is not an unreachable height. But that will mean you gonna kill bosses slow and clear maps slow. So, yeah, i rather prefer fast gameplay glass-cannon.


No cannons are suppose to be able to take 4-5 hits.

And basically vaporize the enemy.

Im in a new characte trying to beat keegan and while trying to be lean, my hp disapears in 1 or 2 hits.

Its rediculous because i bearly even do damage to componsate getting one shoted.

Keegan is even worse you literly cannot evade his attack if one attack hit you lose all your hp.

I use to play glass before and reached level 80+

The enemies weret doing so mutch damage before, and the player use to do a lot more damage.

Even with thousands of amor iand damage res effects i still lose all my hp its rediculous.

The game is literly unpltayable because of the absurd damage the player is taking.

Like getting one shot by everything isint really a happy experience when you need damage because enemies have abysmal amounts of hp.

Im using fisure and i deal over 100k damage on trigger that with the new cat.

Like enemy ho and damage is just way out of control epecialky enemies with tons of aoe.

I also notice enemies attack more faster than before it really sucks the game almost feels unplayable.
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Date Posted: Oct 28, 2022 @ 7:34pm
Posts: 15