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lol I just ignore douche bags like him and just wait for devs to respond. He is one of those that think just because the way he plays makes it so everyone should play it that way. anyways thanks devs
thank you, more developers should add in controller support, no matter the game.
It's not that hard to imagine, especially considering it's been done for at least 25 years.
And no. It's not like asking to use a controller to play an RTS at all.
Yeah, completely agree tbh. Personally, I tend to switch my input method depending on the type of game. I absolutely cannot play Shooters and RTS games with controller. Steam Deck, maybe but that's due to the trackpads and gyro. Whereas most other games I hands down prefer a controller for comfort! It's a subjective opinion I guess.
Controller support is a very highly requested feature across most games though.
Their play history largely consists of JRPGs such as the God Eater series, Final Fantasy games, Tales games, Atelier games, Moekuri: Adorable + Tactical SRPG, Record of Agarest Mariage, Disgaea series, Legend of Heroes series, Neptuna games, ARPGs including ones that have gamepad support that just /whooshed over them, first-person dungeon crawlers, and RTS games.
Yep, I played a lot of games. LOTS of games. JRPG, Tactical, Action, Dungeon Crawler games all go well with Controllers. ARPG, RTS, FPS don't.
But I do give you a 10/10 for scrubbing through my post history to know the games I've played.
That reminds me though, I need to check if God Eater 3 got any juicy updates since I've last played it, so thank you for that.
That's not Ironic. Red Alert sucked on a controller. And it sucked hard. I played Red Alert first on the PS1, only to play Tiberium Wars on the PC many years later. Made me question why I subjected myself to playing an RTS on a controller without macros and quick actions.