Limbus Company

Limbus Company

The Middle Little Bro/Sis Kit reveiw : Envy is a Sin
So we have Middle Sister Don and Middle Brother Meursault both bleed focused Blunt IDs that have a new gimmick. Envy chain focus. Meaning teams using these two will want Sinner IDs with S1 or S2 rocking Envy, which is quite interesting shake up for effects.
As both of these IDs seem to also want to be hit or have an ally take a hit, its up in the air if they are tank IDs but still lets have a look at the kits.

00 The Middle Little Brother Meursault
S1- Sloth, 2 coins
So we have basic two coin skill with each coin inflicting bleed, while we have a clash lose to gain envy dmg up next turn. (A reminder that each stack gives a 10% damage up) So even if its just a single DMG Up, your most likely using this skill as a setup for a S2 next turn, with winning being a nice benefit.

S2 - Envy, 2 Coins
Next is the main theme of The Middle envy care. Combat start giving Envy power up to allies next to this unit on the dashboard. Meaning if this unit gets middle speed, with an Envy team (or Middle Don) you most likely get use of this.
What is quite confusing is the Statement of "Apply Envy Dmg Up as well when selecting Envy affinity Skills from the affected skill slots"
My best guess is if the ally has skill slot next to this IDs skills using Envy, it grants the boost. This mean you will really want units around this IDs speed that have either 3x Envy skills or 2x. Though Defence skills that do so, will work the best (Like Middle Don).
Also once again we have 2 coins which both hit bleed.
No bleed count on either of the skills means your not using this ID in a bleed team.

S3 - Wrath, 3 Coins
So the last skill needs a light talk on the passive both this ID and Middle Don share "Vengeance Mark" which is applied at the end of the turn to a unit that dealt the most skill damage to an ally. Now an Ally doesn't just mean other Sinners but also this Sinner.
This skill not only on its first coin inflicts coin drop down next turn, which is pretty strong but also inflicts on the third coin an envy fragility next turn to. So not only hurts the units clash power but also will make them take extra damage when envy hits. The only issue is getting both of these to work together in unfocused battles will be rough by himself.
On a lighter note, the skill gaining coin power based on envy Res will be interesting but the chain amount will matter alot as this ID would not be part of the chain using this skill. If its 2-4 would be a nice spot, but moving the posts higher may damn this skill.

Defence - Envy Counter, 2 Coins
So we have an uncommon 2 coin counter skill that gains coin power based on Envy Res. Thankful this skill is also Envy is it can help with getting Envy Res going. Factor in both coins inflicting bleed as a bonus, shall make it a nice counter attack.

Passives
So we talked about Vengeance Mark being applied on unit that dealt the most skill damage to an ally, but it also for this character grants final power against a main "Marked" target. Most likely this will be +1 or +2 but hopefully this doesn't end up with this IDs starting power being low to make up for it.
This ID also has a SP heal ability for both this ID and the lowest SP ally Middle ID if they are living meaning either we get more Middle IDs in the future or you will need to bring Middle Don with this ID to get the most out of a SP heal every turn.

Support Passive
Lastly his support passive grants SP healing to 1 ally with the lowest SP if it has another ally with in the same faction.
This is quite an interesting support passive as you can slot it into something like a seven team, Shi team without to much fus.

000 The Middle Little Sister Don
S1 - Wrath, 2 Coins
So as S1 goes this does what you want as a skill used at the start of a fight leading to the better skills. A On Use gain SP means depending on the numbers this Unit comes swinging out the gates with better odds on heads hit, which is good, no shock. Once again just bleed inflict on the coins, so simple skill 1.

S2 - Envy, 2 Coins
So we have an interesting skill 2 as its oddly not the meat of this IDs skills but still using an interesting boost factors. So just this skill gains offensive level based on the highest Res amount divided by X. Then Further boosted it the highest was Envy. Now this kind of skill will depend deeply on how its much its divided by. If its 2 most likely you get 2 levels which most likely means 1 power increase. Anything higher like 3 or 4, this passive will most likely give you very little.
Though this ability does have one last bonus which is pretty cool. It further boosts the offensive level boost if your in a focused encounter with less Sinners. How many is unknown right now, but this might be a lean on smaller group team comps Builds in Limbus which seems pretty interesting.
Regarding the coins, just the 2 second has inflict bleed but also DMG Down this turn, which weirdly is quite good in focused fights when you can control clashing speeds better. Still if this ID doesn't have a good speed amount, this DMG Down might be useless.

S3 - Pride, 4 Coins
This skill shares the same bonus that the skill 2 has, but has twice the amount of coins. What it lacks sadly is being Envy to get Envy Res being the highest, though the Vengeance Mark for this ID grants coin power, so it makes up for it. The first 3 coins have a [Heads Hit] bleed, with the last coin having a [On Kill] healing Sp to the lowest SP ally. On kill being tied to a coin is never that good, as often the other coins will take the kill and if the SP is not much, or your team has full SP, this might be a useless effect to lead on.

Defence - Envy Counter, 2 Coins (But really 4 coins.)
Most people count S2 or S3 as the main factor of ID, but this Counter is what the ID is made to do. The proper version just lowers stagger threshold on self, gaining back not getting staggered after taking a hit is pretty good.
But if you Envy Res a certain amount at the start of combat, this turns into a Envy version S3, meaning a free swinging 4 coin counter which can be boosted alot if its a focused fight and you most likely Vengeance marked the target.
What will however make or break just as said above, the Envy Res needed can be tricky and you need to build your team right for it. Factor in if this ID isn't tanky enough to take the hit before it. This skill will just be a waste of time using.

Passive
Just as Middle Meurs has, this ID also marks most dealt skill damage Unit, which means even if you have both Meurs and this ID only 1 Unit will be marked (Unless Somehow a second unit does the same amount of damage, though this effect is most likely coded for one target) Instead of final power, this gains coin power vs the marked unit, most likely +1 which may be quite strong for the S3/defence.
The Last part of the passive is the more interesting effect gaining Envy DMG Up next turn based on every time an ally is hit by an enemy up to X times. So using the counter skill
will most likely mean a Envy DMG Up next turn to continue the beat down.

Support Passive
So the passive is the same as above but gives Blunt DMG Up to the lowest max health sinner, though most likely less than the proper passive. Oddly this may fit well into a Burning or N Corp team as they mostly use blunt damage.


Final Thoughts
So they both seem quite unique in having a care about Sin affinity while the mark helps out a more Counter skill usage giving a better meaning to using a defence skill as most ID never want to use their SD. I'm unsure on the bleed, as I have a guess they might be higher amounts to make up for zero bleed count on these IDs.
The main make or break will be the Envy Res needed to get their boosts off and having to build a team focused on envy.
Though the Don focused fight boost, makes me think these two might be run will a small tight group rather than the 5-7 groups we normal have.
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Showing 1-15 of 65 comments
Iggy the Unwise Nov 20, 2023 @ 6:37am 
I have a feeling that the Hex nail will be used a lot with these two.
Originally posted by Iggy the Unwise:
I have a feeling that the Hex nail will be used a lot with these two.
I really am unsure, when I review these two, to talk about strong envy ID skills and EGO.
Hex Nail will work nicely and Faust does have 3 good Envy amount IDs, Grip Faust being the most likely to use due to her Gaze increasing Blunt damage .
Iggy the Unwise Nov 20, 2023 @ 7:09am 
Originally posted by David Bowie Sensei:
Originally posted by Iggy the Unwise:
I have a feeling that the Hex nail will be used a lot with these two.
I really am unsure, when I review these two, to talk about strong envy ID skills and EGO.
Hex Nail will work nicely and Faust does have 3 good Envy amount IDs, Grip Faust being the most likely to use due to her Gaze increasing Blunt damage .
Well it will depend on the speed range of our rusted chains wannabes, Nfaust is kinda slow to apply Hex.
jobhobster Nov 20, 2023 @ 7:11am 
Originally posted by Iggy the Unwise:
Originally posted by David Bowie Sensei:
I really am unsure, when I review these two, to talk about strong envy ID skills and EGO.
Hex Nail will work nicely and Faust does have 3 good Envy amount IDs, Grip Faust being the most likely to use due to her Gaze increasing Blunt damage .
Well it will depend on the speed range of our rusted chains wannabes, Nfaust is kinda slow to apply Hex.
She is actually 4-7, not bad
Iggy the Unwise Nov 20, 2023 @ 7:19am 
Originally posted by jobhobster:
Originally posted by Iggy the Unwise:
Well it will depend on the speed range of our rusted chains wannabes, Nfaust is kinda slow to apply Hex.
She is actually 4-7, not bad
I know, they all in the same ballpark, but Lobotomy remnant gains 4 haste and has envy evade.
Iggy the Unwise Nov 20, 2023 @ 7:33am 
Also worth mentioning, since Middle Meur and Middle Don fuel both Regret and Telepole for each other.
jobhobster Nov 20, 2023 @ 7:37am 
Originally posted by Iggy the Unwise:
Originally posted by jobhobster:
She is actually 4-7, not bad
I know, they all in the same ballpark, but Lobotomy remnant gains 4 haste and has envy evade.
Yeah, but you might lose on 20% damage boost from gaze, so yeah
SpearOfLies Nov 20, 2023 @ 7:46am 
I really love Sister Don skill design. Also people forget that base EGO don passive exist so she can heal 9-12 hp with the counter making her far more tanky that she seem. That bleed does matter.
Originally posted by SpearOfLies:
I really love Sister Don skill design. Also people forget that base EGO don passive exist so she can heal 9-12 hp with the counter making her far more tanky that she seem. That bleed does matter.
Good eyes there. Base Don EGO does make the bleed matter quite abit, for unless these are tank like IDs, they are going to need health gain from EGOs and the like.
Iggy the Unwise Nov 20, 2023 @ 7:53am 
Originally posted by SpearOfLies:
I really love Sister Don skill design. Also people forget that base EGO don passive exist so she can heal 9-12 hp with the counter making her far more tanky that she seem. That bleed does matter.
Don has like 2,5 bleed ids and none of them fuels it. But yeah, vampirism on demand is cool.
Iggy the Unwise Nov 20, 2023 @ 7:58am 
Also i like how almost none of Dons id fully fuels her own egos and then there is Cinq that fuels 3 out of 4. And the new one doesn't help the picture. Also does the counter change sin colour when it changes or its still envy?
Last edited by Iggy the Unwise; Nov 20, 2023 @ 7:59am
Originally posted by Iggy the Unwise:
Also i like how almost none of Dons id fully fuels her own egos and then there is Cinq that fuels 3 out of 4. And the new one doesn't help the picture. Also does the counter change sin colour when it changes or its still envy?
For what is implied it changes Counter to Envy S3 on combat start so it Gens Envy.
SpearOfLies Nov 20, 2023 @ 8:53am 
Originally posted by David Bowie Sensei:
Originally posted by SpearOfLies:
I really love Sister Don skill design. Also people forget that base EGO don passive exist so she can heal 9-12 hp with the counter making her far more tanky that she seem. That bleed does matter.
Good eyes there. Base Don EGO does make the bleed matter quite abit, for unless these are tank like IDs, they are going to need health gain from EGOs and the like.
Checking for an envy team, they are lacking the resources for the other healing EGO option. They really need another Envy ID that fuel Fluid Sack, Persuance or Lantern to make counter spam a more viable option.
Iggy the Unwise Nov 20, 2023 @ 9:14am 
Originally posted by SpearOfLies:
Originally posted by David Bowie Sensei:
Good eyes there. Base Don EGO does make the bleed matter quite abit, for unless these are tank like IDs, they are going to need health gain from EGOs and the like.
Checking for an envy team, they are lacking the resources for the other healing EGO option. They really need another Envy ID that fuel Fluid Sack, Persuance or Lantern to make counter spam a more viable option.
Lust is abundant in ids like shi ish, lobotomy remnant and one from ryoushu chef(red eyes closed anyone) so the only thing that is scarce is gloom (Meur kinda fixes sloth).
Eleazar Nov 20, 2023 @ 11:34am 
trash ids another "support" that nobody asked for... trash ids that dont desserve to be use NEXT project moon CAN do better
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Date Posted: Nov 20, 2023 @ 6:33am
Posts: 65