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If you're on princess don't kill peons with one sinner only. They inflict bleed stacks on death
Canto 7 IDs
Sinking IDs
Lust S2's/S3 IDs (Nfaust/Cinqlair work well)
And of course level 50 IDs
but thanks ima borrow maid from my friend.
-If you got Bloodfiend IDs, use em. They counter the chapter pretty well. I think they heal off any bleed effects, too. Didn't lose anyone fighting the chapter's last boss with them around (while attempts without any bloodfiends left me at 4/12 sinners).
-To fully mitigate Unbreakables, use Evade on them (if single-target). For Unbreakable AOEs, either ignore it, or make sure other units evade/block to minimize damage (while one clashes with it to reduce it's coin power), depending on the severity of said attack. You can, of course, also try to stagger a foe before they pull off a Unbreakable attack/AOE, if you're feeling confident (helps vs some bosses).
Beating Unbreakable coins merely puts their coin power at +1, so a lot of it becomes scratch damage. Healing E.G.O's also help (Fluid Sac), or regenerative Passives (Gregor), or any ID's combat effects (Bloodfiends/etc).
-Some other new IDs are also useful here, like Zwei-Ish with her unbreakable guard. Or the new Meursault with good rolls & evade.
-If you can't evade/mitigate Unbreakables, you can always try sharing the damage by having a different SInner deal with it, or pick one who's resistant to the counter-attack (as merely +1 coin power is literal scratch damage against Resistant Sinners).
-As far as bosses go, reading up on their gimmick generally works, but more specifically:
>Some have AOEs you can just stagger them before they utilize them.
>Some use Unbreakable AOEs you should have one unit clash and others defend.
>A certain group will have one unit act as support and target allies, you could ignore that and focus on killing them one-by-one (else you lack the slots to match theirs).
>The final fight gives Don immunity to dying while allies remain, exploit that.
>On that note, final fight is TOUGH. Expect casualties, bring a full 12-man team.
Unbreakables is a better alternative to Unclashables where the former gives player agency to try and mitigate a very strong attack vs. the latter just hitting you with very little player agency (Dodge).
Yes. Evade ignores it entirely. Faust Fluid Sac & anything that fuels it help a lot. This is the point where you might have to stop & farm for stuff to fully prepare.