Limbus Company

Limbus Company

Part 2-Blade Lineage Meursault 000 and Blade Lineage Don 00 kit review: Their teammates love them
So due to it being 4 IDs this is going to be split into parts. Both of these Ids like to be helpful, so it makes sense we get the team up of Don and Meursault.

Blade Lineage Salsu Don 00 : Pride S1 Pierce, Envy S2 Slash, Sloth S3 Slash and Defensive skill Pride Evade.
Have you ever had issues with your allies not having Poise Potency? Need a small bit of Potency to make a certain ID [Zwei Rodian] or a certain EGO [Soda Hong Lu] work?
Don is here! Slashing a kit made to support her less than lucky Poise friends, she is a focused support on help others or herself if they lack the Poise needs, while Critting.
[Her evade does nothing so nothing to write about. Evade is good, I guess?]

Sin/EGO
So right off the bat, she has issues fuelling any of her EGO fully and really lacks anything to help her kit out [save the passive from Wishing Cairn, with a certain other BL ID]. She herself even lacks a slashing EGO to make try to make the most out of her S3 Slash DMG Up. Her base EGO, if you have Lust to fuel it, is your best bet for her as my bracket statement said, with Poise you will likely find bleed.

Passive - Collective Breathing
So this passive alone is great, if don gains Poise Potency from her skills/coins, you gives the lowest Poise potency ally, Poise. Fun fact, this can include Don so matter what her skills will grant someone an extra bit of Poise potency.

Support Passive - Nightly Stroll
So this is also a good passive, Lowest Poise Id gains more Poise Potency when gaining Poise from Skills or coins. Judging by the wording this should mean if you only have one ID in the group using Poise, they are going to be gaining extra Poise Potency when gaining it. But wording vs what is, can be rough with PM.
Its either a good support passive for Poise Ids or does nothing unless the team is full Poise.

S1 - Draw of the Sword : Pride, Pierce, 2 Coin
Rather simple S1, gains both Poise and Poise Count. Though due to both Coins giving Poise potency, the passive will churn out twice. So a good S1 that works well with her passive. [Also to note that all her skills have Poise means Coin power, which is never bad]

S2 - Blade Arc : Envy, Slashing, 2 Coin
Now here is a fun one, so it the same as last time. Gains Poise Count on use, while having a way to Gain Poise. Her first coin being heads hit. But her second coin needs to crit, to grant a version of her passive, that if given to a BL unit, grants more. If she gives it to herself it will then trigger her passive. Once again a solid skill.

S3 - Fare Thee Well! : Sloth, Slashing, 3 Coin
So this is a much tricky S3, though the payoff is worthwhile
Your goal is to being able to crit on her third coin, as it grants Poise Count to two allies, allowing all that Poise your giving out to stick around, with BL getting more count from it. The issue is the 2 coins you use first, could end up stealing the crit, though they make up for it by head hit, granting more damage on the last coin.
Which leads into the last coin having an On kill that grants Slash DMG up to Don and one other ally, which can be tricky depending on the fight and if you crit at the right time. It really does make this skill iffy without good amount of Poise Count to back it up.

Final Thoughts
So kit wise, her S1, S2 and passive are great, though numbers may change how good they are. Her S3 is a toss up as Poise had more risk the more coins you have, when the last coin wants the crit. She should still do a okay job at helping out her allies and herself depending on your team and certain non Poise Potency ID won't mind an extra chance at more damage.


Blade Lineage Mentor Meursault 000 : Pride S1 Slash, Pride S2 Slash, Wrath S3 Slash, [Pride S3.5 Slash] and Defensive skill Envy Counter Slash.
This Unit is a wall of text and power. He is built not only to support his BL teammates but can become a powerhouse if they die. He wants to win clash, but if he loses, you will gib the target for it. So many effects, he is hard to keep track of. But we shall break it down.

Swordplay of the Homeland/ The passive
So this is a Passive and a buff rolled into one. Normally granted to your other BL allies at Combat Start, leaning more on the Res side of things. If enough of your BL allies have died, it grants himself the Buff.
This buff does a lot of things, but needs your Poise at certain X+ amount.
Your S1 and S2 gain coin power and crit damage based on having less coins gives more logic. So using a 3 coin skill grants less crit and coin damage vs a single coin skill.
The S3 on the other hand will just have more damage and crit, though with the same less coins mean more damage.
And that was just the strong buff.
The passive also grants 2 other BL allies Poise and Poise Count, when this unit gains Poise/Poise Count on skills and coins, key note this triggers on Count not just Potency. Also if you have enough BL it grants more, so you want a full 6 team of BL to make this ability pop off. Now if enough BL allies dies, he grants himself this buff, which should make his Potency and Count go out of control for throwing away your allies.

[Almost forgot, self fuels his most broken EGO Regret, which is pretty good on him, meanwhile if you want to play risky, screwloose if you can fuel it is not a bad replaced]

Passive - In Memoriam
So yeah this unit kind of has 2 passives [maybe a third, like Captain Ishmael had one hidden]
He has a Unrelenting ability, meaning if he takes lethal damage, he only goes drops to one and can't be killed this turn. Considering a certain S3/S3.5 skill he has, this is most likely allow him not only to take lethal skills on, quite well, but help him stay alive to gain his other passive for himself.
The only weird one is the phrase "in this encounter" suggesting you may be able to trigger this more than once, though I doubt it.

Support Passive - Swordplay of the Homeland
So a combat start passive for highest Poise Potency with slashing Damage in mind, means most likely you will be using a BL or a Shi to get this extra crit damage working. Its very focused but we can be focused into a Unit without too much hassle. More damage on crits , while random based, is still more damage.

S1 - Draw of the Sword : Pride, Slashing, 2 Coin
So on a glance without the combat start, its a good basic S1, it grants Poise count and Poise, which works well with his passive. Its the combat start that throws things around, granting Rending to his other allies equal to highest A-Res, from slowest to fastest of the BL in the group. It then grants more if you have a fair few BL in the team. Now Rending just grants S1s skills the unit uses gains final power equal to the count of Rending. Final Power is pretty much Base Power so better clashing and more damage.
While a BL group should be able to fuel it for Pride, it Sinclair may ruin your chain as he only has a S3.
Still its a strong effect and as a combat start trigger, means no need to care about speed values.
[Just going to note Poise equal coin power on this skill and S2 is also pretty good]

S2 - Acupuncture : Pride, Slashing, 3 Coins
So once again has the strong combat start effect this time its for S2 and called penetrating. Which once again, can be crazy good so long as you have other BL on your team.
The clash win granting Slash DMG up is very good for this ID, only having slashing skills [and makes his S3.5 even more insane] , while he gains Poise Count on use, while normal Poise on his first coin and extra crit damage on his third. Depending on Poise Count gain this could be rough for eating the Poise gained before the third coin, but numbers will state how well this is.

S3 - Yield My Flesh : Wrath, Slashing, 1 Coin
So we have quite an insane effect on this ID. The On Use allows this unit to not staggered until the end of this skill or To Claim their Bones, so losing a clash and having you knocked into stagger doesn't work til after this skill, so bleed doesn't knock you out on clashing.
But the key of this skill is the clash lose effect, working like a fake counter for his 3.5 Skill Claim their Bones, but we shall talk about that later.
This attack not only gains Poise on Clash win but has three different ways of increasing the % damage dealt. Crit, the amount of Poise Potency and the lack of health you have. So even winning with this effect is pretty nice.
Though you really want to lose with this skill to make the most of it and as a S3, that feels kind of rough.

S3.5 To Claim their Bones : Pride, Slashing, 4 Coin
You want a broken skill, that you may have to work towards, this is your skill.
Attack weight based on Poise, You can't be staggered, so once again bleed won't stop your coin rolls and your last coin inflicts bleed and Paralyse next turn. Sounds good?
Well all the extra damage from the S3 factor into this skill too, but also if its a single target unit/part it also deals extra damage, just in case your attack weight didn't matter. Something should die or stagger from this Skill, though getting to this skill could also mean yourself. Its like a mega counter but has some much backing it self up. Really such a nuts skill thankfully hidden behind losing a clash.
Strongest skill in the game.

Defensive Skill - Overthrow : Envy, Counter, 1 Coin
So this counter is tricky, it grants a Slash Power up next turn, deals extra damage based on missing health and gains Poise. All of these are good, but Slash Power up could hurt, getting his S3 to lose clashing. Its still by all means strong, but you won't want to use this when setting up a S3 turn [unless your against something like the Bull]

Final Thoughts
On his own hes strong, his S3 into is rather insane, win or lose. Meanwhile if you give him BL allies, his support gain is nuts. Put him in a 6 BL team and im unsure if this unit can be beat, though it is unknown if his To Claim their Bones works at all with Swordplay of the Homeland. Even still his damage alone, with his BL team should be insanely strong.
Last edited by David Bowie Sensei; Feb 19, 2024 @ 6:41am
< >
Showing 1-15 of 31 comments
Iggy the Unwise Feb 19, 2024 @ 6:47am 
The real question is how will the Regret passive interact with the Yield Flesh/Claim bones.
Originally posted by Iggy the Unwise:
The real question is how will the Regret passive interact with the Yield Flesh/Claim bones.
It should, which would be a very strong attack, with all the % up breaking it into dust. The way stacks work right now like with Pequod Heath should make the Claim Bones, pretty broken if you fail the yield clash
EDIT: missed read Old regret vs new Regret for a moment, most likely no.
Last edited by David Bowie Sensei; Feb 19, 2024 @ 6:53am
Iggy the Unwise Feb 19, 2024 @ 6:56am 
Originally posted by David Bowie Sensei:
Originally posted by Iggy the Unwise:
The real question is how will the Regret passive interact with the Yield Flesh/Claim bones.
It should, which would be a very strong attack, with all the % up breaking it into dust. The way stacks work right now like with Pequod Heath should make the Claim Bones, pretty broken if you fail the yield clash
The fear is that it will count as a separate skill used, but then it won’t have a skill slot anyway. I guess the closest test we can do so far is to test whether additional skills (Coin reroll, Cap Ish order attack) gain the coin power boost.
H11DN-D4NG3R Feb 19, 2024 @ 7:09am 
"so bleed doesn't knock you out on clashing."
I dont think i have seen Sinners get knocked out of a clash due to bleed Bringing them over the stagger thresholds. (from my experience the stagger threshold remains, so getting hit will instantly stagger the sinner)

but man mersaults skill 3 would probly dumpster against enemies with "On hit, Stagger"
Last edited by H11DN-D4NG3R; Feb 19, 2024 @ 7:12am
e-dood Feb 19, 2024 @ 7:12am 
Good god, crit teams in MD are going to go super hard. Lucky Bag is going to do some serious numbers.
Originally posted by H11DN-D4NG3R:
"so bleed doesn't knock you out on clashing."
I dont think i have seen Sinners get knocked out of a clash due to bleed Bringing them over the stagger thresholds. (from my experience the stagger threshold remains, so getting hit will instantly stagger the sinner)
I swear I've had moments of too much bleed removing them from the clash before, though maybe I was think broken part rather than stagger. Still on theory you should be knocked out between the two skills but the ability says no.
Last edited by David Bowie Sensei; Feb 19, 2024 @ 7:13am
Iggy the Unwise Feb 19, 2024 @ 7:35am 
Wait, is Meur technicaly a bleed unit?
Originally posted by Iggy the Unwise:
Wait, is Meur technicaly a bleed unit?
Due to him still having the 4th skill, I would guess so. That 4th skill is going to be under heavy testing when he comes out. Considering its the first time we had something like this.
e-dood Feb 19, 2024 @ 7:41am 
Originally posted by David Bowie Sensei:
Originally posted by Iggy the Unwise:
Wait, is Meur technicaly a bleed unit?
Due to him still having the 4th skill, I would guess so. That 4th skill is going to be under heavy testing when he comes out. Considering its the first time we had something like this.
If he does count as a bleed unit, Bloody mist is going to be insane with him.
Iggy the Unwise Feb 19, 2024 @ 7:46am 
Originally posted by e-dood:
Originally posted by David Bowie Sensei:
Due to him still having the 4th skill, I would guess so. That 4th skill is going to be under heavy testing when he comes out. Considering its the first time we had something like this.
If he does count as a bleed unit, Bloody mist is going to be insane with him.
I mean the bleed/poise teams already got at least one solid unit to their rooster, if Meur is also one the Bloody mist + Lucky bag just became the MD speedrun meta and not a gimmick. Granted since the Cap Ishmael addition you didn`t have to run BL Sinclair anymore, but who knows, maybe the KK Rodion will get the boot too.
Birp Feb 19, 2024 @ 9:15am 
I hope N Corp gets an ID like this at some point.
Iggy the Unwise Feb 19, 2024 @ 9:20am 
Originally posted by Birp:
I hope N Corp gets an ID like this at some point.
Not to break your dreams but the Ncorp got a lot of "tribal" synergy with their uptie 4 and how the whistle/fanatic works.
1162706830 Feb 19, 2024 @ 10:16pm 
Originally posted by e-dood:
Originally posted by David Bowie Sensei:
Due to him still having the 4th skill, I would guess so. That 4th skill is going to be under heavy testing when he comes out. Considering its the first time we had something like this.
If he does count as a bleed unit, Bloody mist is going to be insane with him.

But bloody mist only boosts bleed skill, and none of his skill 123 do so. So he may count as a bleed unit but does for worse than most bleed member.
bleh Feb 20, 2024 @ 4:27am 
my guess is meurs id will have some pretty low coin rolls to make up for the ridiculous passives that comes with the id + regret. if he doesn't however come with low coin rolls this id is honestly insanely power creeped.

well regardless im looking forward to run BL in to RR3 and watch meur lose s3 and proceed to destroy whatever is in front of him.

Originally posted by Birp:
I hope N Corp gets an ID like this at some point.
im still in the shi and lccb waiting room, ryoshu 000 shi and outis 000 with an m249 lccb.
Iggy the Unwise Feb 20, 2024 @ 5:05am 
Originally posted by bleh:
...outis 000 with an m249 lccb.
LCCB will never financially recover from all bullets fired from that thing.
Last edited by Iggy the Unwise; Feb 20, 2024 @ 5:06am
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Feb 19, 2024 @ 6:37am
Posts: 31