Limbus Company

Limbus Company

Part 1-Blade Lineage Faust 000 and Kurokumo Gregor 00 kit review: Crits just got bloodier
So due to it being 4 IDs this is going to be split into parts. Seeing as though Faust is acting like a bleed ID, its fair that she is paired with the Gregor ID that is all about the Bleed.

Kurokumo Captain Gregor 00 : Sloth S1 Slash, Lust S2 Blunt, Gloom S3 Blunt and Defensive skill Lust Defend.
For a 00 Id this Gregor looks good. His theme is bleed and inflicting stronger effects on targets with X amount bleed potency. His timings are also suggests he should have a decent speed, inflicting offensive level down on the same turn his coins hit.
[defensive skill is Lust guard, nothing else]

Sin/EGO
So he can fully fuel Suddenly one day. Lets talk about his real Zayin EGO Legerdemain, his "Bleed" EGO. While you will need Gluttony to fuel it, maggots can do a okay job keeping your bleed count, but while this Id does have a slow cascade of coins, you should really be using this for its burst of Paralysis support.

Passives - Dark Cloud Blade
Its rather simple, wining clashes makes bleed Potency. My guess is if its a owned passive this will be too low numbers to make your effects matter, while if its RES it may be able to make it trigger. Even if its either case, setting up bleed on any attack or EGO is not halve bad, though numbers will tell if this is okay or decent.

Support Passive - Dark Cloud Style
This is pretty strong passive and will most likely have a cap on it, your slowest attacker in most cases in or out focused fights is normally one siding a target, hit by your allies, if the bleed amount is not insanely high, they are hitting the enemy and as bleed is only on enemey use, with lets say 2 coins, you are getting min 2 offense down next turn, which can be the difference between clash power up or down for the target.

S1 - Lenticular Rend : Sloth, Slashing, 1 Coin
We get an uncommon power boost for this ID, Clash Power. Clash Power to note, only giving your Base power on clashing coins and doesn't boost damage coins.
That being said its a decent skill one, Inflicts bleed on Clash win, then on hit, adds a bit of count. Should be a solid S1.

S2 - Shadow Cloud : Lust, Bludgeoning, 2 Coin
This S2 should also be a good S2, inflicting bleed on heads hit and offense level down. Though Offense level down on the same turn is odd and may often do nothing at low speeds or allies to make the most of taking less damage or having a better time clashing. Though it makes up for it by having a bleed Clause for a straight attack power down next turn. So at high speed or at low speeds you should be able to use out of either on the target.

S3 - Shadowcloud Shattercleave : Gloom Bludgeoning, 3 Coins
This is a strong payoff for bleed being on a target, gaining both clash and coin power on X+ bleed on the target.
Then if they have enough bleed. Offensive level down and Plus Coin Drop on the next turn, should mean that next turn, the target is not winning any clashes. This skill also follows the infliction of offensive level down on the same turn, but you would much rather get the bleed matter effects so planning to use this when he doesn't need to clash is the Idea.

Final Thoughts
This Gregor Ids kit is build with what we call in a biz, debuff tank. If the enemies deal no damage and can't hit, its a form of tanking. He should do this well, though will need the right timing and bleed count, to make this happen, his coins, while not too big, could end up with a clash eating up the bleed needed to get these coins to work. He also suffers Bleeds main Issue. Bleed does nothing if the enemy does nothing, landing his offense level down or coin drops means little if the target is staggered or the part is broken. Still for a 00 ID he looks like he should do a good job at what he does.


Blade Lineage Salsu Faust 000 : Sloth S1 Slash, Pride S2 Pierce, Gloom S3 Slash and Defensive skill Gloom defend.
So we have been blessed with more unique Bleed effects, with this ID; Red Plum Blossom [RPB for short].
The whole plan of this ID, is get crits, that grant the RPB. Then RPB grants crits and bleed, so you can inflict more RPB, the cycle goes on.
Before we talk about its kit, its best to look at the effect of RPB to understand it.

Red Plum Blossom aka RPB
So for starters its a unique bleed effect so for MD3 it will trigger off EGO Gifts though its keen to note, her passive will not, so only her coins that inflict RPB will trigger the EGO gifts.
It grants a chance for any hit to be a crit. This means any coin hit against the unit with RPB can crit [Soda Hong Lu loves this], no poise needed. The % will matter greatly on how much this will matter.
On Crit, they gain bleed based on the value of RPB and take more damage from the crit [Though the wording suggests just a flat on crits, but this might be a typo judging from where its written]
This Crit will also Consume the RPB, so the target only loses it, if crit.

Sin/EGO
While she doesn't fuel any of her EGO well, she can still fuel parts of her EGOs.
Most when thinking about bleed, will look towards Hex Nail and while Hex Nail is good, the envy need and focus, the only thing you would fish for is the nail gain on her uptie 4. Sadly their isn't really a EGO for this ID [and yes, fuel sac is good but doesn't fit the plan and she only can fuel the gloom]

Passive- Sanguine Plum Blossom
This passive allows every crit she does to inflict her RPB, which is Pirate Gregor levels of good, though at a certain amount it will be Défense level down instead.
This should mean crits, will lead into Bleed and Crits. Meanwhile if your rocking high and using her S3, your most likely inflicting Defensive level down so more damage for your crits.

Support Passive - Lingering Bladepoint
I really like this effect. It will only trigger on your first picked unit in the pre battle setup, which is very strong to allow it. In any fight you can make sure it goes on the right ID no matter the deal, so long as that unit crits and slashing damage. You put BL Yi Sang for example in pre battle slot 1 and every crit he does with his kit, inflicts Defensive level down.
Support passives you can focus on getting it to work on the right unit is good and this is one of the best you can have. [Its why solo can be so strong, cause you only have one sinner to support]

S1 - Moonlit Blade Dance : Sloth, Slashing, 3 Coin
A skill 1 with 3 coins is scary, at high Poise it can gain coin power making it even more scary. Most likely this will roll low or have a low floor to make up for being a 3 coin S1. Still this very busted skill not only grants Poise Count on use, but can gain Poise and the 3rd coin crit hits RPB, so thats 2 RPB with the passive.
Its a strong Skill no matter how you cut it.

S2 - Acupuncture : Pride, Piercing, 2 Coin
We don't often get a Coin 1 getting extra crit damage, let alone. On a S2. The fact that this skill not only on use, but also on that coin 1 grants Poise Count, means your Poise count won't be lost for your second coin that once against crits hits for RPB, while inflicting bind next turn. Its great skill, but is though pierce meaning it won't get the most out of her teams slash focus.

S3 - Red Plum Blossoms Scatter : Gloom, Slashing, 2 Coins
For two coins your getting a ton of this skill, the main draw is that crits on this skill don't consume RPB, which means you can get the amount pretty high.
It deals more damage with more RPB on the target so more damage for your crits.
On a clash win, you consume halve your Poise Count into Poise, which should allow you to crit on the first coin. This alone is kinda nuts, but the coins are crazy too.
Each coin crits to grant RPB then if you have X+ RPB you inflict Slash Fragile, so your first crit will make your next hit even stronger. If this Faust ID is fast enough, this can setup a dangerous Slash damage turn, if the unit is alive after these two strong coins. Crits with fragile is match made in hell.

Defensive Skill - Redirect : Gloom Defend
It gains Final Power based on Poise and while this Unit uses RPB to make crits happen, this can still be able to get Poise Potency at a good amount due to her S3. Though its still just a defend that gets a bit more shield at higher Poise amount.

Final Thoughts
While this ID acts like a bleed ID, its main focus is critting and allowing units without crits the ability to do so. This can be seen as both a good and a bad thing. Also Poise Count will likely be lost if the unit crits with RPB so it could be tricky for ID with high Poise and low Poise Count to make full use of it. Also needing to judge the right time to use her S3 can be rough. Still the Kit is strong and RPB is a interesting Poise/Bleed Effect.
< >
Showing 1-3 of 3 comments
teamol Feb 19, 2024 @ 4:07am 
Nice explanation on the 000 Faust gimmick explanations! Really nice to have more gimmicky ones like this Faust, though this means longer wiki pages about status in this game
Iggy the Unwise Feb 19, 2024 @ 4:12am 
Finally, the Soda Lu will be able to crit in story fights. Shrimp magic girls rejoice.
Originally posted by Iggy the Unwise:
Finally, the Soda Lu will be able to crit in story fights. Shrimp magic girls rejoice.
Our prays have been Answered! The Shrimp dream is real!
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Feb 19, 2024 @ 3:41am
Posts: 3