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Enemies winning clashes is a defense buff for them, so you can't go overboard with that (however, resetting the run because you can't get a fusion gift as stated in the original comment is also overboard). Personally, I feel like different teams should take different buffs: Bleed teams with the fusion gift can handle high clash power, while sinking is fine with coin boosts when enemies will be at -45 SP anyway. If a team relies on a status for damage, enemy modifiers that reduce damage taken (such as Headstrong) are also fine, as they ignore that damage reduction. It just depends on how the run goes, really.
Holy hell does MDS go fast. Since the time of writing the post I have run almost 25+ runs, triple refilling enkephalin (78 lunacy) every day and using hoarded modules. So Ring Sang has basically paid for himself with 9 boxes from the LP each level.
I'm sure the nerfs for EGO gifts won't really affect clear speed much, but man this week to me has been the "golden week" for MD farming.
I have a team for every status to maximize starlight bonuses, other long-time players most likely have the same
Why would you run a rupture team in md? Poise & bleed clear normal stages much faster. Rupture is for railway when you need to kill big fat things fast.
Understandable.
+99 damage per hit with every coin and with every sinner is really Noticeable
The average on human battles is at least ,+ 30 damage per hit... No other status effect does this good at all
Sounds impressive, ngl. I am well aware of rupture potential as boss removal thanks to rr3, but i am dubious whether it can match poise clear speed if we talk human battles, where poise sinners throw a critical every single hit, not to mention their aoe with Butler Ryoshu and BL Meur. If they bring out another decent rupture id, I most certainly will try them out, as I don't wanna spend time leveling up all the 00's that rupture team requires.
I feel like bleed is the fastest, thanks to Wound Clerid++, next is burn, then poise and charge, then rupture and sinking.
with bloody mist+clear mirror