Limbus Company

Limbus Company

Star of the City: A TTRPG Format for the Project Moon Setting
Hey all,

I made a similar post some years ago on the Library of Ruina forums that got a small amount of attention regarding my development of a Tabletop format for this wonderful setting we've all come to love. After a few years of development in between bouts of college semesters, I'm excited to say that a mostly-functional, playable edition of the tabletop is in good enough of a state for me to tempt the rest of you into giving a try. Do keep in mind: I'm not a professional game developer, but have been an avid tabletop player for a good many years and have developed the project with several colleagues.

I am currently working on establishing a community server where people may gather: mainly as a way to form groups and play the game together, but also for socializing. My purpose of making this post is to drum up interest for when I come back to post the server invite, and also to get a general idea as to how many people would actually be interested in giving my format a try.

This tabletop is in no way associated with Project Moon officially, and has zero ties to any other tabletop formats made for this setting.

You can expect a followup in another week, as I finish polishing the server and perform final pass of the Rulebook. Please let me know what you think below!

Regards,
- Errant
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Showing 1-9 of 9 comments
aegis Nov 16, 2024 @ 6:23pm 
do you have like a link to a google doc or website where i can see what its about?
Knight Errant Nov 16, 2024 @ 6:28pm 
Originally posted by aegis:
do you have like a link to a google doc or website where i can see what its about?

A fair point: it would behoove me to post my documentation so that people can get a glimpse as to what the format is like before they choose to take the leap.

Here it is! [docs.google.com]
aegis Nov 16, 2024 @ 6:39pm 
Originally posted by Knight Errant:
Originally posted by aegis:
do you have like a link to a google doc or website where i can see what its about?

A fair point: it would behoove me to post my documentation so that people can get a glimpse as to what the format is like before they choose to take the leap.

Here it is! [docs.google.com]
quick question have you put in functionality for a character like a multicrack fixer where you have 2 pairs of arms
Knight Errant Nov 16, 2024 @ 6:43pm 
Originally posted by aegis:
Originally posted by Knight Errant:

A fair point: it would behoove me to post my documentation so that people can get a glimpse as to what the format is like before they choose to take the leap.

Here it is! [docs.google.com]
quick question have you put in functionality for a character like a multicrack fixer where you have 2 pairs of arms


Good question. My answer:

I've put some serious consideration into the build variety achievable using both items you could receive in-game, as well as Perks you can spend ExP to take. My direct answer is yes.

To be more specific, there is a specific combination of perks that I explicitly designed to synergize with each other and create something just like the Multicrack Office fixers. With those perks, you would be able to wield greatswords in one hand, and be able to attack with all of them in a single action (with penalties of course, but still).

Prosthetics are something you can obviously obtain, though of course the availability of them is dependent on your GM.
crossing blades Nov 17, 2024 @ 3:46am 
looks fun, can't wait to see the world/encounter/enemy book
Knight Errant Nov 17, 2024 @ 1:20pm 
Bumping this post with an update.
The server creation was a lot faster than I anticipated, and it's actually ready to go right now thanks to a concentrated effort today.
To those interested, I leave the server link here! [discord.gg]
Knight Errant Nov 18, 2024 @ 2:50pm 
Bumping once again to say that we've already got our first few people in, and I have a small update regarding development:
For those that may not be very familiar with the setting, I'm working on a supplementary document that should brush you up with the known parts of the setting to ensure everyone knows what's going on should they choose to play. In addition to this, it will also function of somewhat of a monster manual for GM's to easily assign stats to an enemy based on the level the players are, as well as skills based on the faction that enemy is a part of. Ideally, it will work as a template for a GM to create enemies for encounters easier.

In the coming weeks, I also plan to run a playtest group to give people an opportunity to try out the game and provide feedback, while also (hopefully) enjoying the story I'm currently preparing!
aegis Nov 18, 2024 @ 3:15pm 
Originally posted by Knight Errant:
Bumping once again to say that we've already got our first few people in, and I have a small update regarding development:
For those that may not be very familiar with the setting, I'm working on a supplementary document that should brush you up with the known parts of the setting to ensure everyone knows what's going on should they choose to play. In addition to this, it will also function of somewhat of a monster manual for GM's to easily assign stats to an enemy based on the level the players are, as well as skills based on the faction that enemy is a part of. Ideally, it will work as a template for a GM to create enemies for encounters easier.

In the coming weeks, I also plan to run a playtest group to give people an opportunity to try out the game and provide feedback, while also (hopefully) enjoying the story I'm currently preparing!
quick question is your playtest story gonna be more fixer or syndicate themed
Knight Errant Nov 18, 2024 @ 4:11pm 
Originally posted by aegis:
Originally posted by Knight Errant:
Bumping once again to say that we've already got our first few people in, and I have a small update regarding development:
For those that may not be very familiar with the setting, I'm working on a supplementary document that should brush you up with the known parts of the setting to ensure everyone knows what's going on should they choose to play. In addition to this, it will also function of somewhat of a monster manual for GM's to easily assign stats to an enemy based on the level the players are, as well as skills based on the faction that enemy is a part of. Ideally, it will work as a template for a GM to create enemies for encounters easier.

In the coming weeks, I also plan to run a playtest group to give people an opportunity to try out the game and provide feedback, while also (hopefully) enjoying the story I'm currently preparing!
quick question is your playtest story gonna be more fixer or syndicate themed

I'm currently still conceptualizing what story I would like to tell, though I'll be more active in updating my thoughts on it in the discord (found in an above post). Feel free to join, if you're interested in playing.

Right now, I'm leaning towards players being from a Fixer Office though I'll be doing a series of polls from players to see what it is they'd like to do.
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Date Posted: Nov 16, 2024 @ 6:15pm
Posts: 9