Limbus Company

Limbus Company

David Bowie Sensei Jan 11, 2024 @ 7:02pm
E.G.O::Magic Bullet Outis 000 Review: Careful on the Suppression Work
So we have two event Ids from Lobotomy Corporation grace us this time with Lobotomy E.G.O::Magic Bullet Outis 000 and Lobotomy E.G.O::Lantern Don Quixote 00. They both work quite different from each other one being a healing/rupture unit and the other being a burn/defensive down unit.

In this Post we shall look at Bullet Outis

Magic Bullet Outis 000 : Wrath and Pride, Speed 3-7, Defensive level -3, Max Health at 40 = 157
So this ID is what you would call dangerous. Following the gimmick of an effect called Magic Bullet that determines how her S3 works. Making it stronger at the cost of SP and the chance to attack allies. I will talk more about it when we get to it. But the goal of Outis is to slowly build up bullets to 7, use a S3 and clear out the enemies with a powerful attack.
She is also a burn Id, inflicting only Burn potency while have a special Dark Flames (Which we will also talk about later) that acts like burn for EGO Gifts.
This ID will get a lot of help if you burn potency on targets, not only getting more coin power, but her S3 being quite stronger when hitting a high Burn potency target. So setup is quite important for this ID.
Though her speed is on the average end sometimes you may want to be careful on how fast she is as going first on her S3 can end up staggering your Allies before they get a chance to attack.
Another Issue she may face is that she uses a defend rather than a evade, meaning for an ID with is rather glass cannon, you want to be careful on using her defend.
Her Damage resistances are also on a mixed end, with slash normal, pierce Ineff and Blunt Fatal.

Sin Affinities/EGO : S1 Wrath, S2 Pride, S3 Pride and Defend Pride
So this ID has a heavy Pride gain with being a unit with a heavy lean on it. As a result her self fuelling can only work for one half of her current EGO attacks. Two that she can't fuel at all (Holiday and Sunshower). She also is one of the sinners who lack a Burn EGO meaning her EGO is mostly going to be used for clashing or for their buff/debuff effects. To Páthos Máthos is the EGO that works the best with this ID due to the damage up when not hit. While Ebony Stem is in second due to the Pierce damage gain, that works well with her S3. While Ya Śūnyatā Tad Rūpam is good at SP healing and supporting allies, Lust is useless to this ID and this character is not a support. Even though she can't fuel Sunshower, it can prove good on her, due to Poise in general is good for low coin IDs while the protection on stagger can save this low defence units life.

Before we move on to her skills its Important to talk about her special effects and how they work
Dark Flame: Burn
Dark Flame is a strong debuff that she applies on each of her attack skills, the following turn. While applied the defensive level on the unit is reduced by 1 for each stack. The stack may only go up to 7. At the end of the turn Dark Flame does Pride damage to the unit equal to the amount X the burn potency of the target, then removes itself. This means if you have 2 Dark Flame and 10 Burn Potency that is 20 Pride damage on top of the 10 Burn. Dark Flame has no fixed Max so is a perfect scene, Dark Flame can do 693 Pride damage on a target with an extra 99 Burn if you have 7 Dark Flame and 99 Burn potency. Now you will rarely have this outside of a burn team vs a long focused fight, but that is still a lot of damage. All in all Dark Flame is a must for a burn team, giving burn quite a lot of value.

Magic Bullet : S3 payoff
Magic bullet is gained in one of three ways. Using an S2 at less than 4 magic bullets. Using a Defend (So someone trying to it) and her S3. The first one being On Hit and the defend being an On Use. Her S3 on the other hand is before attack. All three have downsides in the S1 can only make a bullet when you have less than 3, the defend will make you lose SP equal to the amount of bullets after the skill is used. While the S3 will lose you SP equal to (Bullet -1) X 5. So with three bullets that's 10 SP.
Now the main pull of the bullet is the passive it talks about but doesn't state. It grants the S3 at two different levels a buff in its Base power and Coin power.
At 4 Bullets it grants +2 to Base and Coin Power. While at 7 Bullets it grants a +15 Base Coin Power and a +6 Coin power. So learning when your S3 gets its boost is important as the threshold matter on the clash and when flipping coins for damage as you gain the bullet after the clash but before the damage flips.

S1 Ignition : Wrath Blunt, Offensive level +3, Base 3, 2 Coins with +4, aka (3-11)
Right off the bat we have a good looking S1. It not only gives Dark Flame next turn on the first coin's Head hit, but inflicts Burn potency equal to the Dark Flame on the second. Allowing this skill to get the Burn Potency going for this ID. It also has a Burn Coin power up of 3 burn for each coin power increase up to Max 2. Turning this S1 into a 3-13 or a 3-15 at only 6+ burn, which is strong for a S1.
(Meanwhile the Uptie 4 fixes the pesky head hit into a On Hit, meaning Dark Flame on targets no matter what. While it also grants an extra coin power for burn, so at 9+ burn a 3-17/ That is amazing strong for a S1 and can be the strongest clashing S1 in the game right now.)

S2 Detonate Magic Bullet : Pride Blunt, Offensive level +3, Base 4, 2 Coins with +6 , (4-16)
Once again a strong skill, though we start to see cracks in this ID, having small coin power and a lack of Burn Count.
The first coin gains a Magic Bullet when at less than 4, while also inflicting Dark Flame next turn equal to the amount. This allows you set up for both her Passive, while also having a high amount of Dark Flame means more Pride damage from Burn.
Her second coin is the same as her S1 doing the Burn Potency equal to Dark Flame. So no matter the order on her S1 or S2 you will inflict burn on the target and then have extra Pride damage. Though the lack of Burn count means you can't raise this much on its own.
It also has the Coin Burn power up like Ignition, but needs twice the burn. With a 4-20 at 12 Burn Potency. By herself its not a bad skill as it does a good job setting up, but needs someone else with burn to get any of this power up working outside of more skill slots.
(Uptie 4 follows her S1s upgrade with giving a extra Coin Burn Power up so its now a 4-22 at 18 Burn, though she will never reach this on her own with teammates.)

S3 Magic Bullet : Pride Pierce, Offensive level +5, Base 15, 1 coin +4, aka (15-19)
Yes a Base 15 attack. Not counting her thresholds which can push this to 17-23 and 30-40
This is a strong clashing attack even at low sanity. This attack itself is akin to a EGO attack in terms of its power. Even following the single coins that the attack uses.
Firstly the attack deals more damage with burn up to a burn of 30 for its Max damage of 15%, Though unless you have a burn ally or more skill slots, this effect is pointless.
So the payoff to Magic Bullet properly happens. After the Clash but before the attack, you gain 1 Magic Bullet, then you lose SP making flipping heads for the damage rougher, but each stack of Magic Bullet increases the attack weight. So 7 Magic Bullets means a 7 Attack Weight, which should hit most characters.
The issue lies with the clause. At 10 SP or less; 50% chance to attack indiscriminately. This not only means allies, but also not even hitting the your first target, if there is enough Units to target instead. At 45 SP you shouldn't have any Issue firing this attack, but the chances are at bellow 30 can cause trouble. Also to note, clashing with this skill is wise, at lower SP as you will gain some SP on winning the clash meaning you could dodge out of the 10 SP zone, due to clash win.
This attack also does the same as her S2 inflicting Dark Flame On Hit equal to the Bullet, meaning the Dark Flame being on a fair few units the next turn.
The other issue is after the attack if you had 7 bullets it goes back to 0. Their is an upside as it does count as your "last bullet" for support passives like LCCB Ryoshu,
Its a silly strong skill, but is the ultimate setup to get its payoff at 7 bullets.
(Uptie 4 increases the extra Damage with burn going from 0.5 per burn, to 1 per burn. Meaning 30% extra damage at 30 burn. Once again though, group or way more skill slots needed to get this working)

Defensive Skill - The Price of a Bullet : Pride, Base 10, Coin power +4 aka (10-14)
When you are having issues getting your Bullet amount going up, this is what your suppose to use to help out. Issue is its On Use to gain the Magic Bullet. So if no one ends up targeting this ID that you targeted, nothing happens. The other trouble is you lose SP equal to the bullet amount making it even more risky to use this into a S3. So yeah, this defend is rarely ever good to lose, unless your trying to Corrode.
(gaining final power equal to twice the magic bullet is quite decent. More shield makes the defend more likely to do its job of making bullets while keeping you safe.)

Passive - The Marksman's Smoking Pipe : Pride x3 owned.
This passive is a bit of a jump around. You gain Poise Potency before attacking a target equal to Half the burn on the target. But you can only gain a Max of 20 PER TURN. Meaning more skill slots means sharing Poise around, which can be rough. But we do have a second hurdle to jump around not just the lack of keeping Burn going. Needing 4 defensive levels down. So a min of 4 Dark Flames need to be on the target for this passive to work. Though other abilities can also put 4 defensive levels down too. So you need setup of both burn and 4 defensive level down, for Poise, which is restricted to 20 (bare in mind that a single 20 Poise Potency is 100% Crit). Not a grand payoff really.
(Uptie 4 making it easier to get to 20 Poise only needing 20 Burn rather than 40. Doesn't save the Passive)

Support Passive - Request Work : Pride x 3 Res
As passive goes, this one is okay. Being Pride Res can be tricky, for being able to give the Highest SP 10% damage on EGO skills. You most likely won't have this triggering to often, but extra damage is extra damage, if you plan to EGO spam, its not half bad.
It does have to however fight with Cinq Outis support as both have Pride Res but Cinq but being the fastest and being faster than enemies is an easier time than EGO skill and hope the highest SP is the one using it. It may also fight with the easier BL Outis extra damage against 25% health enemies which is also a tricky support passive trigger.
(adding an extra 5% damage when using an EGO with 7+ E.G.O resources isn't that grand. Solo Id don't tend to use EGO skills that eat that much outside of MD3 with a EGO Generating, EGO gift.)

Supports IDs
In terms of ID like any team that uses heavy SP EGOs you will want passives that regen SP on the lowest ally. Base Yi Sang will often help her keep her SP higher as her skills make her lose SP, while Middle Meursalt works if you run her along side other L Corp EGO suit users.
For a burn group you might want to have Grip Faust as your team will often allow the passive trigger restoring 15 SP is a massive jumb and helps alot after using a S3 with high amounts of Magic Bullets.
Other Support that works nicely is aforementioned LCCB Ryoshu, as the last bullet does trigger off her getting 7th bullet on her S3. 50% damage is nothing to scoff at.
Spicebush is another Support that can work with her so long as you had used her S3 or a defend the last turn to have less SP than your allies.

Team : Burn
Burn teams are going to be the best place you can fit her right now, though depending on your build you may need to rethink a certain pick in the group in question. Running the Liu group is what your most likely going to do for this team as they are the main and only burn team in question as of writing. With Gregor being fast enough to set up burn Potency on the turn for her. While Ishmael and Hong Lu can set up the count needed to keep the burn going into next turn.
The trouble you may have to face is running N Sinclair or not in this team. As you may find trouble keeping Outis at a higher SP, while not making N Sinclair having too much.
For a 6 team, I myself dropped N Sinclair and instead went for Grip Faust as her passive is not hard to trigger with Liu units and her Glare adds extra 20% damage for Bullet Outis while having ways to keep her SP high. Ending up with Bullet Outis, Liu Ishmael, Liu Hong Lu, Liu Gregor, Liu Meursalt and Grip Faust.
For a 5 team, dropping Grip Faust as her passive is still around support wise or dropping a Liu 00 depending on what you want or have. Meursalt has a strong Burn EGO, Gregor can inflict burn quite quickly, while Hong Lu can keep the Burn Count going easily. Out of these three it will be most likely Hong Lu as his support still helps out your team.
For a 7 team, it becomes more tricky. Adding N Sinclair could be an okay choice, but still fights with Bullet Outis for SP Love/Hate.
Adding Chef Ryoshu would be a good pick for a team like this, as Ryoshu not only has two Burn EGO, one of them sets up Fragile next turn allowing for a better S3 from Bullet Outis.

Final Thoughts
She is an ID that is good by itself, but really needs her teammates and time to get better results. Her low coin amount can make damage rough, but her Dark Flame makes up for it so long as you can get burn going. Having to be careful on her S3 would often mean her being good solo, but needs to build up and as an ID built of glass, while having a not so great defend. That can be rough for soloing.
So shes most likely to fit more in a burn team than a all-rounder team. The moment you start getting her coin power ups and the extra damage, she becomes quite strong, with her Dark Flame really showing merit at higher Magic Bullet Counts and her Aoe allow a dangerous turn on burn on the following.
The issue is in quicker fights she main end up not doing much and if shes not getting a bullet a turn, can make her S3 weak Aoe wise.
Shes still a great ID, but really needs support to show her true power.
(Whether to uptie 4 her is tricky. If you plan to just run her not on a burn team, the uptie is rather pointless and the extra damage from the support is okay and making her defend be useful is never bad. But if you want her in for the burn team, the uptie not only doubles her extra damage on her S3, but furthers her coin power on her S1 and S2. Making it a great uptie 4 for the team as a whole.)

[To note I will post the Review on Lobotomy E.G.O::Lantern Don Quixote 00 aka Nom Don on a different post as this post is long enough and im still trying her out.]
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Showing 1-15 of 26 comments
Demonking Jan 11, 2024 @ 7:31pm 
I can actually 2nd that using her solo is pretty bad. Even against the level 20 Green ordeal creatures, which she has resistance against, her health just couldn't sustain trying to solo with her. (Was trying to get the 7 out of 7 kills in one attack mission completed.) I will say I don't mind that her passive in normal use is pretty situation. It seems she's a character with two modes: Horde kill and Boss kill. In my experience you actually need to shift how you're playing her depending on which because often times you want to save your 7th bullet as long as possible against a boss because that 30-40 is a life saver against things like the bull. Plus, she actually gets more DPS out of using dark flame and her S2 than she does her S3 in those fights. Against hordes its actually the opposite and you want to build up to your 7th bullet as fast as possible so you can get a jump the next wave when it comes up.

I personally really like the character for that, one complaint I have about most characters is that there's usually only 1 or 2 ways to play them. Personally I like to use her on my Lobotomy team (so all ego gear) and my burn team though... I've yet to test out the ego resource balance on that burn team you mentioned. I'm immediately thinking it's going to be far too heavy on wrath and lust with pretty useless Gluttony generation if I'm remembering my burn IDs right.
Originally posted by Demonking:
I can actually 2nd that using her solo is pretty bad. Even against the level 20 Green ordeal creatures, which she has resistance against, her health just couldn't sustain trying to solo with her. (Was trying to get the 7 out of 7 kills in one attack mission completed.) I will say I don't mind that her passive in normal use is pretty situation. It seems she's a character with two modes: Horde kill and Boss kill. In my experience you actually need to shift how you're playing her depending on which because often times you want to save your 7th bullet as long as possible against a boss because that 30-40 is a life saver against things like the bull. Plus, she actually gets more DPS out of using dark flame and her S2 than she does her S3 in those fights. Against hordes its actually the opposite and you want to build up to your 7th bullet as fast as possible so you can get a jump the next wave when it comes up.

I personally really like the character for that, one complaint I have about most characters is that there's usually only 1 or 2 ways to play them. Personally I like to use her on my Lobotomy team (so all ego gear) and my burn team though... I've yet to test out the ego resource balance on that burn team you mentioned. I'm immediately thinking it's going to be far too heavy on wrath and lust with pretty useless Gluttony generation if I'm remembering my burn IDs right.
With the burn team the main EGO you use for her is Páthos for the extra damage up, from her passive. 30% more damage is quite alot of damage for her AOE. Your group can fuel Capote and Ardor Blossom Star both decent HE. Fueling Hong Lu's Roseate Desire can setup for the passive if roll low speed on Outis. You do have issues fueling 9:2 for but you still can do fuel Fluid Sac badly and Telepole if you need to EGO Spam. Having lots of Wrath also means you get to Base Rodian's heads matters support passive faster (Helps Liu Merusalts damage), while the Heavy lust is to keep Grip Faust Passive active as much as you need after a S3.

But yeah Bullet Outis is a good ID, but really just needs maybe 1 or 2 burn IDs to make her shine.
Demonking Jan 11, 2024 @ 8:20pm 
Originally posted by David Bowie Sensei:
Originally posted by Demonking:
I can actually 2nd that using her solo is pretty bad. Even against the level 20 Green ordeal creatures, which she has resistance against, her health just couldn't sustain trying to solo with her. (Was trying to get the 7 out of 7 kills in one attack mission completed.) I will say I don't mind that her passive in normal use is pretty situation. It seems she's a character with two modes: Horde kill and Boss kill. In my experience you actually need to shift how you're playing her depending on which because often times you want to save your 7th bullet as long as possible against a boss because that 30-40 is a life saver against things like the bull. Plus, she actually gets more DPS out of using dark flame and her S2 than she does her S3 in those fights. Against hordes its actually the opposite and you want to build up to your 7th bullet as fast as possible so you can get a jump the next wave when it comes up.

I personally really like the character for that, one complaint I have about most characters is that there's usually only 1 or 2 ways to play them. Personally I like to use her on my Lobotomy team (so all ego gear) and my burn team though... I've yet to test out the ego resource balance on that burn team you mentioned. I'm immediately thinking it's going to be far too heavy on wrath and lust with pretty useless Gluttony generation if I'm remembering my burn IDs right.
With the burn team the main EGO you use for her is Páthos for the extra damage up, from her passive. 30% more damage is quite alot of damage for her AOE. Your group can fuel Capote and Ardor Blossom Star both decent HE. Fueling Hong Lu's Roseate Desire can setup for the passive if roll low speed on Outis. You do have issues fueling 9:2 for but you still can do fuel Fluid Sac badly and Telepole if you need to EGO Spam. Having lots of Wrath also means you get to Base Rodian's heads matters support passive faster (Helps Liu Merusalts damage), while the Heavy lust is to keep Grip Faust Passive active as much as you need after a S3.

But yeah Bullet Outis is a good ID, but really just needs maybe 1 or 2 burn IDs to make her shine.
Actually about that, personally I'd suggest considering her uh, umbrella Ego. Sorry I don't know if that's the exact one you mentioned because I'm bad with names but considering how prohibitive her passive can be against some counters and passive supports like hook gregor. (The one I use in my lobotomy team.) She can actually build up poise exceptionally quickly between gaining 2 on clash and gaining some amount on non-burn focused teams. I've gotten her to 50 or 60% crit chance via that, and could restore the poise count before it became an issue.

Obviously it's not a burn team and I end up relying on Don and Yi Sang to build up my burn in boss battles since 9:2 is less burn and more lust resonance, and thus actually their other egos end up better for the lobotomy team. Though that was enough to turn MD3H's bosses into a joke without even burn ego gifts to assist. I'll definitely be taking your advice and using the other one for a burn team though, since she won't exactly be hurting for poise support there.
Originally posted by Demonking:
Actually about that, personally I'd suggest considering her uh, umbrella Ego. Sorry I don't know if that's the exact one you mentioned because I'm bad with names but considering how prohibitive her passive can be against some counters and passive supports like hook gregor. (The one I use in my lobotomy team.) She can actually build up poise exceptionally quickly between gaining 2 on clash and gaining some amount on non-burn focused teams. I've gotten her to 50 or 60% crit chance via that, and could restore the poise count before it became an issue.

Obviously it's not a burn team and I end up relying on Don and Yi Sang to build up my burn in boss battles since 9:2 is less burn and more lust resonance, and thus actually their other egos end up better for the lobotomy team. Though that was enough to turn MD3H's bosses into a joke without even burn ego gifts to assist. I'll definitely be taking your advice and using the other one for a burn team though, since she won't exactly be hurting for poise support there.
Her Sunshower EGO is the umbrella one. Won't lie being able to fuel it would be useful. The team I suggested could switch Grip Faust out for Cinq Sinclair to fuel gluttony. Also allows you to fuel Ebony Stem aka the queen apple one, which allows her a pierce damage up for her S3.
I know burn ID but I do wish we had a Burn Id with Gluttony. Consider we got couple of Burn EGO that need gluttony. Bullet Outis more takes N Sinclair's slot most of the time meaning still a burn team with only 5 ID, needing non burn IDs in their group to fix them up.
Demonking Jan 11, 2024 @ 8:45pm 
Now THAT is a good replacement, I was thinking of throwing Don's new ID in so the team had a solid pierce tank and access to her relatively free soup EGO. This would allow you to be able to play into the group's heavy Lust affinity but I suppose sinclair actually has all of those benefits and plays into the same damage types as the rest of the team. He's also probably just better because while Don's new ID is relatively easy to trigger its conditional on my lobotomy team. Tags sinclair literally just exists after all. She'll be hurting for coin power on some challenges since she's better at building up rupture potency and not rupture potential.
Ekimmak Jan 11, 2024 @ 9:32pm 
Someone who's actually shown to be pretty good for a burn team despite not having burn, over N Faust, is 7 Yi Sang. He provides needed gluttony skills to the team, and 4th Match Flame is actually pretty busted for inflicting burn if he gets support from Liu Hong Lu.

I have to wonder if the extra pride skills means she'd be good for a pride team.
David Bowie Sensei Jan 11, 2024 @ 11:04pm 
Originally posted by Ekimmak:
Someone who's actually shown to be pretty good for a burn team despite not having burn, over N Faust, is 7 Yi Sang. He provides needed gluttony skills to the team, and 4th Match Flame is actually pretty busted for inflicting burn if he gets support from Liu Hong Lu.

I have to wonder if the extra pride skills means she'd be good for a pride team.
I have seen Seven Yi Sang pop up on Burn teams quite a bit. Not a fan of how bad his clashes are with his 4th Flame, a 12-20 (Its weird that both burn EGO that are the lowest in power are burn with life time stew from Sinclair being a 18-10).
But the fact he helps inflict fragile and pierce fragile is quite good. Might test him in a burn team later.

With regards to Pride team, its more speed focused with the Cinq team Haste and duels last I checked. She might still work as a replacement for Cinq Outis as she does have a decent speed. If we get any Pride Res matters effect like Lust and Envy has, Bullet Outis will most likely be a full replacement for the team.
Demonking Jan 11, 2024 @ 11:48pm 
Originally posted by David Bowie Sensei:
Originally posted by Ekimmak:
Someone who's actually shown to be pretty good for a burn team despite not having burn, over N Faust, is 7 Yi Sang. He provides needed gluttony skills to the team, and 4th Match Flame is actually pretty busted for inflicting burn if he gets support from Liu Hong Lu.

I have to wonder if the extra pride skills means she'd be good for a pride team.
I have seen Seven Yi Sang pop up on Burn teams quite a bit. Not a fan of how bad his clashes are with his 4th Flame, a 12-20 (Its weird that both burn EGO that are the lowest in power are burn with life time stew from Sinclair being a 18-10).
But the fact he helps inflict fragile and pierce fragile is quite good. Might test him in a burn team later.

With regards to Pride team, its more speed focused with the Cinq team Haste and duels last I checked. She might still work as a replacement for Cinq Outis as she does have a decent speed. If we get any Pride Res matters effect like Lust and Envy has, Bullet Outis will most likely be a full replacement for the team.
Using Cinq without going full Cinq? Shame on you, I hope your ancestors anger with this suggestion! Also, to be fair sinclair's soup isn't really meant for clashing. Your team will almost always have lower health than the enemy.
Lycan Jan 12, 2024 @ 12:22am 
The uptie is definitely a MUST, simple because how Burn team works.

Burn team does not rely on the Burn Count + Potency, simply because it is very easy to stack them. Their strength relies on the Coin+ when they stack 10 Pot 6 Count on them and they start hitting like a truck (except for the 00 Lius). While U4 is not necessary for other IDs, Der Outis and Liu Ish really need it.

Next, the benched support passive is useless. You do not need Pride unless you spam Faust's Base EGO, which, you won't cuz Fluid Sac is better. The only reason why you do it is for the Bleed team, with Nebulizer as EGO Gift.

The reason why people complain about her damage is because she sucks at dealing direct damage, but she always deals tons of damage through Dark Flame. Der Outis thrives when you stack Burn on enemies, and this turns into a problem with her event, since you need to oneshot everyone instead of stacking debuffs.

As an ultility pick, she is extraordinarily good. These are her strengths.
- 3 of her skills, even S1, are very good at clashing. They deal terrible damage for sure, but it is still better than the Cinq.
- Dark Flame makes her on par with other debuffs. 1-2 x 99 damage can be considered good if you take into account that Burn doesn't have a risk of running out of Count.
- She even has Poise in her kit to support her damage problem, but you need to play around it to work. Still, it isn't much problem because... Sunshower Outis gives her 7 Poise Count, lmao- She is weak to Blunt, but Res to Pierce. This is crucial because other Lius is weak to Pierce. So she can tank some Piercing hits.

Weaknesses, she only has 2:
- Low damage. PM giving us Prequod Yi Sang with 5 coins S2 makes her feel terrible when seeing Outis' damage. But do not worry, the IDs released recently are only good at MD3H, not Story Mode or RR. Der Outis, on the other hands, has good clash to thrive in RR.
- Bad defense. But hey, she gets good S1 in return, and her Defense can reach 40 max. She even gains bullet with her Defense so in some niche cases it's not even a weakness.


And no, please do not bring Yi Sang in. Burn Pot from 4th Match is good for sure, but you need to spam EGO on turn 1 and doesn't have Coin+ like other Burn IDs.
Last edited by Lycan; Jan 12, 2024 @ 12:26am
jobhobster Jan 12, 2024 @ 2:54am 
Burn fans are going to have an A for Math
1162706830 Jan 12, 2024 @ 2:59am 
Did a hard event solo run with MB Outis, and she dealt 1800 damage with 7th bullet.

That's definitely cool enough.
I will say the one thing that Erks me is finding out when her Magic Bullet amount starts to gain base and coin power. Had to go for a low canto fight with a side tank and had to make sure I was only gain 1 Bullet. Why doesn't the description tell me at least the thresholds needed?
Mr Blue Jan 12, 2024 @ 5:43am 
Originally posted by 1162706830:
Did a hard event solo run with MB Outis, and she dealt 1800 damage with 7th bullet.

That's definitely cool enough.
that because.

1. event robot is weakling easy to stagger.
2. its target full of robot combined as one.
3. control team buff.

outside event she is mid. dont get swayed by large number
gigastar Jan 12, 2024 @ 6:59am 
Originally posted by David Bowie Sensei:
I will say the one thing that Erks me is finding out when her Magic Bullet amount starts to gain base and coin power. Had to go for a low canto fight with a side tank and had to make sure I was only gain 1 Bullet. Why doesn't the description tell me at least the thresholds needed?
S3 gains base and coin power equal to the # of Magic Bullet. Its not part of the skill description its on the Magic Bullet status description.
Originally posted by gigastar:
Originally posted by David Bowie Sensei:
I will say the one thing that Erks me is finding out when her Magic Bullet amount starts to gain base and coin power. Had to go for a low canto fight with a side tank and had to make sure I was only gain 1 Bullet. Why doesn't the description tell me at least the thresholds needed?
S3 gains base and coin power equal to the # of Magic Bullet. Its not part of the skill description its on the Magic Bullet status description.
When testing the 4 and 7 mark are the only times she gets an increase in Base and Coin power. The status itself shows so, only when you hit those marks. Most of the time you might not even notice that 7th bullet gains 15 Base power and 6 Coin power vs the 2 unless you watch the damage coins.
Just wished we had the info before hand rather than needing to reach the marks to gain that knowledge.
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Date Posted: Jan 11, 2024 @ 7:02pm
Posts: 26