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She has some fun conditionals for supporting rupture, just disabling count consumption with her S1 and 2 is strong, even if her S1 also loses its rupture infliction.
The big question is if her escape will free up her Skillslot in non-chain fights, it's behaviour is only specified for Chain battles where it's freed for the replacement.
It makes team building a lot more complicated but also helps with various things outside of Mirror Dungeons like specified Ego Resource gathering.
This ID just seems really good overall, particularly for Rupture depending on the stack limits. Seems like once you start building up too many stacks it'll become impossible to keep her fielded with her taking percentage based HP damage upon skill use and turn end.
> Dies
Wouldn't even be the first time considering K corp can explode with ampule overdose and talisman can inflict self damage if you have too much.
Yeah that doesn't sound fun at all. The idea of Devyat just sounds like i'm using time trial or demo IDs while also playing hot potato. Why would I want IDs with only some potential when I can go full out and not have the ID bleed out on me?
But we'll have to wait and see
Edit: Actually taking a closer look, she not only gets damage boosting on skills 2 and 3 from her Trunk, but a coin power gain on all her skills as well, not clash power like many IDs. That's on top of the Trunk giving a damage and clash power boost above a certain amount, an amount that's before the Trunk starts hurting her
Yes.
Yes.
unfortunately the current state of Rupture will probably cement her as a bit of an MD ID, and her ability to return in Chain battles is a neat curiosity that'll probably never come up 'cause deaths are still rare.
Of course if things change then she'll likely get really good, Rupture being more good and getting a few more Devjat's to form a revolving door of ejecting couriers in Chain fights would likely see her elevating pretty nicely.
Nah she looks like a fun ID to me.
Being able to swap IDs in/out is already a very useful ability, no matter how you look at it.
You could have her tank a bunch of attacks, then swap out. You could have her use s2/s3, then swap out without wasting turns using s1s. You could throw her in various different teams to use an EGO turn 1-2, then swap out... like for example, use Sanguine Desire in bleed team, then swap out immediately after for a bleed id. You could use her in different teams to generate some wrath/gluttony then swap out.
There's plenty of ways to abuse it, and she even gives a small clash power bonus to w/e id replaces her.
Just because she doesn't fit your narrow view of what id should be like, doesn't mean she's "not fun" or badly designed.
While this doesn't exactly allow formations anywhere near as busted as that does, the ability to essentially say "I have 7 units in this 6v6" could be a big deal, though I expect it'll take a lot of team building knowledge.