Limbus Company

Limbus Company

kingofnooblol Apr 15, 2024 @ 12:46am
I see my friend get into Limbus. Now i kinda know how hard for new player when start the game at this late.
No beginner missions, poor tutorials (tho thats consistent for PM), no real side content other than cantos. You get limited resources and only way to get them is though daily exp and lux with is timegate though stamina. So anyone want try suggest PM some idea for better new player progression
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Showing 1-15 of 23 comments
Demonking Apr 15, 2024 @ 1:04am 
Tbh the best thing they could do is more modes. Some stuff for oldies to enjoy with bonus goals that test game knowledge, and some stuff that can help teach the game/help new players get better acquainted with it.

If you want one idea my sleep deprived brain came up with, accounts under x level could gain access to special missions that reward lots of exp, account exp, and exp tickets. Helping them to catch up on the grindest part of the game quickly. New players can already can get mountains of lunacy from story missions and the different grinds they get access to, so that solves that. Incidentally doing all those missions also solves the energy problem by having you level perpetually, in the beginning I had 500 built up energy just off of story missions. HOWEVER, it'd also be nice if some content just gave you access to IDs and EGOs sometimes under the guise of needing use them during the special mission. Say the challenge is to build a team around the use of those egos because they're the only way you can meet certain optional objectives. Think the green ordeal and how it was set up so that magic bullet outis was one of 3 reasonable options to kill 7 enemies with one attack.

The difference would be all of those objects would be key worded for the specific Ids and egos instead, forcing you to use them.

Anyway that's crux of it, more stuff to do that isn't story related or story gated. Since the current system requires you to make it through 6 cantos and everything between before you can get to the new content. Even if most of it was designed in a way its better for new players than old players, we'd still benefit from having something to do other than a 3 minute grind 6 days out of the week and with a mirror dungeon or 3 in middle there.
Last edited by Demonking; Apr 15, 2024 @ 1:06am
Ekimmak Apr 15, 2024 @ 3:10am 
I'm also having that problem. It's easy to say "Just take my max level IDs and crush them", but that sets a bad precedent.
Lycan Apr 15, 2024 @ 3:11am 
Originally posted by kingofnooblol:
No beginner missions, poor tutorials (tho thats consistent for PM), no real side content other than cantos. You get limited resources and only way to get them is though daily exp and lux with is timegate though stamina. So anyone want try suggest PM some idea for better new player progression

Every gacha games are hard for players who start late.
- In HSR: the most recent boss is unfair to people who do not spend more than 2 months farming decent relics / get a good comp.
- Arknight & R1999: It cost around a month to Uptie 3 your units to somewhat decent levels for the contents. Of course, you can use the low rarity units as well if... you have >70% affection rate on all of them by using them over and over again for a month.
- Sdorica: you have to spend tons of time doing XP and sometimes you even need dupes to boost their 'rarity'.
- And the majority of other gachas: Either you spend more than a month to get a decent team, or you can't even progress. That's it.

So, just like in any other gachas: just play the game for a month. Like, for real.
We are indeed lack tutorials, and to be honest, their tutorials are more like noobtraps in every single of their games. They should fix it, but in the meantimes, instead of complaining, I hope people ask for help instead of crying.
Caxapok Apr 15, 2024 @ 4:09am 
Originally posted by Lycan:

So, just like in any other gachas: just play the game for a month. Like, for real.
We are indeed lack tutorials, and to be honest, their tutorials are more like noobtraps in every single of their games. They should fix it, but in the meantimes, instead of complaining, I hope people ask for help instead of crying.

Something instead of crying...the hope that will never become true...
CarThief Apr 15, 2024 @ 5:09am 
Hm... Does sound like it'd suck, because no matter what you do (besides forking out real $$$), how much you can play is severely limited by Fuel/Module costs, limiting how much you can play for no real reason (because there's a LOT of story to catch up on, and the story tends to be the engrossing part where you want to keep going).

Would be a hard pass to "recommend" this to anyone until it's dead and resurrected as a offline game (assuming they won't go with the 95% likelihood scenario of just deleting the game permanently when they inevitably go bankrupt or just don't care when it's finished).

Overall. No real point in offering suggestions, sadly. PM seems legally mandated by Korean "laws" that the fuel system must remain as-is (not that they'd care to un-nickle & dime it).
(Pity, because stuff like simply setting borrowed IDs from friends to automatically be at the recommended level for any content they're used in would've been a good starting point.)
Lycan Apr 15, 2024 @ 5:46am 
Originally posted by CarThief:
Hm... Does sound like it'd suck, because no matter what you do (besides forking out real $$$), how much you can play is severely limited by Fuel/Module costs, limiting how much you can play for no real reason (because there's a LOT of story to catch up on, and the story tends to be the engrossing part where you want to keep going).

Would be a hard pass to "recommend" this to anyone until it's dead and resurrected as a offline game

Sir this is gacha game. All gacha games have Stamina/Fuel/Module/Energy/etc. in the system. And sir, gacha games are making the most money in the gaming market right now.

If you want to keep playing, simply just pay. I mean for real. The story to Canto 6 right now can go up to 100 hours of playtime, and you can get them all for free if you are patient and play it bit by bit. Or, you can fork out 60 dollars and buy it to play everything instantly. After all, if PM gives everybody their game for free, how can they make money to survive?
Last edited by Lycan; Apr 15, 2024 @ 5:49am
Hazen Apr 15, 2024 @ 5:51am 
Sloth is a real sin
Birp Apr 15, 2024 @ 6:31am 
If you buy the battlepass then progression is pretty damn fast, I've seen plenty of people beat canto 5 within 1-2 weeks of starting the game.

If you don't buy the battlepass then it's a bit slower, maybe a month if you aren't dillydallying or getting sidetracked with grinding mds.
Nicholas Kane Apr 15, 2024 @ 6:31am 
Originally posted by Lycan:
All gacha games have Stamina/Fuel/Module/Energy/etc.
what about opera omnia
Lycan Apr 15, 2024 @ 6:43am 
Originally posted by Nicholas Kane:
Originally posted by Lycan:
All gacha games have Stamina/Fuel/Module/Energy/etc.
what about opera omnia

I don't play that game, but I think it has daily enchant point system?
Erogami Apr 15, 2024 @ 9:05am 
eh it's not that bad I joined at the end of ss2 and beat the story in like 2weeks
Om3ga-Z3ro Apr 15, 2024 @ 9:14am 
Originally posted by Nicholas Kane:
Originally posted by Lycan:
All gacha games have Stamina/Fuel/Module/Energy/etc.
what about opera omnia
Didn't they shut that down?
Black Hammer Apr 15, 2024 @ 10:09am 
The two main issues with Ligma Company specifically, compared to other gacha, are the hard breakpoints and how poorly it prepares you for the (rare) tough fights.

Hard breakpoints mainly referring to Clash Values. You need not only high levels on the ID, but also upties on specific IDs, in order to get favorable RNG. And RNG is everything in this game: nearly every single one of the hardest fights swings from being impossible to a walk in the park depending on how flips and targeting go. This is probably most notable with Ricardo and the DongDongs.

You can have a team capable of winning on paper but get crushed repeatedly due to the boss flipping well or the wrong skills coming up, or targeting going a certain way, etc. Nobody wants to repeat a fight until the stars align and RNG decides a winner, as opposed to a clever build or strategy, but for a lot of players that's the only way they're clearing those fights.

Next, Ligma Company doesn't really prepare newer players at all. Difficulty goes from mindless auto-clear auto-targeting fights to bosses suddenly expecting players to fish for specific skills to target into specific boss moves after reading all the text hidden inside two layers of menus. You have weapon damage types (whose vulnerability isn't listed up front, but hidden because PM wants you to use a guide), affinity damage types (who are basically mild variations of two colors so good luck telling them apart, also not listed because PM wants you to use a guide), with more interactions based on Offense level and Defense level and other stuff the game never explains (again, PM wants you to use a guide), all adding up so your "best unit" is basically a waste of space when you least expect it.

The theme here is "because PM wants you to use a guide." They don't want to explain their game because they barely understand it themselves. Enemy sanity? It's gone from a mechanic you're encouraged to wear down to debuff enemies to almost universally some sort of stealth Rage Buff waiting to pop off and punish you for winning too much. Same for clearing adds or using other debuffs; bosses are increasing a wall of text explaining how everything you're supposedly doing to make them weaker just makes them stronger, and the only correct answer is More Raw Damage Faster.

If you want to argue with my saying new boss design is less nuance, more damage faster, take it up with Ahab's Damage Shield and Ricardo's Coupon Blast. These are straight DPS check mechanics. Meanwhile bosses with negative coins not only render Sanity debuffs moot, but even make status effects like Paralyze into a buff. PM are furiously removing any kind of alternate strategy from enemy design in favor of punishing players for trying anything but direct damage.

So good luck getting value out of the random 000 IDs you'll get as a newbie: if it ain't N Corp Sinclair, you're probably going to want to reroll until it is.
Reptiloid (Banned) Apr 15, 2024 @ 10:15am 
Y'know, since he's late and we will have a bit of dead weaks ahead before mid-chapter events, you might introduce him to Lor. If he understands that and hooks up, LC will be a cakewalk.
Birp Apr 15, 2024 @ 10:26am 
Originally posted by Black Hammer:
PM are furiously removing any kind of alternate strategy from enemy design in favor of punishing players for trying anything but direct damage.

So good luck getting value out of the random 000 IDs you'll get as a newbie: if it ain't N Corp Sinclair, you're probably going to want to reroll until it is.

Lol. Compared to previous cantos, this canto had far more available strats for boss fights than just relying on pure damage.

People complaining about rng when things like Meursault's base EGO exist. Or bringing one decent tank to soak up some hits, instead of trying to chance a neutral/favorable clash against a 4 coin skill.
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Date Posted: Apr 15, 2024 @ 12:46am
Posts: 23