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Don't get me wrong I would personally keep the fights unnerfed, but a large portion of the playerbase are casual andys who can't change up their strategies at all or who have a shallow understanding of the game's mechanics - even though we are already in canto 6.
And these players don't want to struggle; they don't even want to "play" the game. To them gameplay means effortlessly dominating piss-weak enemies or its a wall preventing them from enjoying the story.
If this was Library of Ruina, I would just tell them to git gud because you can play at your own pace there and you have infinite tools/resources available to you, but this is Limbus Company.
So I think its fine to keep story at a moderate difficulty so as to not gatekeep them for enjoying the story. Story can be easy-mid diff. MDH or RR should be hard.
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Also, most of the Canto 6 nerfs were fairly minor, so the fights can still be challenging if you make them so.
The railway battle: Spam a ton of ego because you have so many resources and win with a brain-dead mindset equal to win-rate spam in the story difficulty after the nerfs.
Not to mention you can't prevent your passives from activating with so many ego resources either, on top of starting at 45 sp.
The moderate difficulty in question : Deciding whether to go Win rate or Damage.
Damage? Nah, its too hard, just only win rate...
Why the hell should the developers be catering to those people, then? It's not because they make the game money, because the whales are the same people with all the meta units who can winrate it even pre-nerf.
Limbus company is a far easier game than Ruina so "git gud" is actually, genuinely a valid argument. If these people hate "Bad RNG" (you have a ton of tools to mitigate rng, use them) so much they're gonna lose their minds when they find out that dice could roll between 1 and 12.
I never said gatekeep, I said wait a week first before adjusting fights. It'll give PM time to figure out the actual issues with a fight instead of "Oh ♥♥♥♥ they hate it GUT IT NOW RELEASE THE PATCH IN 4 HOURS OR I'M FLAYING YOU" accompanied by the sound of a chair being thrown. If they'd waited and carefully finetuned Ahab, maybe the only nerf we could have seen was a nerf to the counterattack, but instead they blanket-gutted the entire fight.
I already stated that this isn't the case. Two or three base power down means far more skills can outclash those, reliably, with less favourable coins required, drastically increasing the snowball capability of the player to farm those clashes for SP and outscale the boss. You aren't meant to win every clash. You can see this in, again, Ahab. Most of her skills only got a one or two base or coin power reduction and yet she's become so easy that I don't think I've ever seen anyone lose to her post-nerf.
If you look at the overall sentiment on like reddit, twitter. it feels like the reception to the nerfs is fairly positive. There was a reddit post the other day with hundreds of comments with most of them being like "omg thank god for the nerfs".
https://www.reddit.com/r/limbuscompany/comments/1c2tynz/why_i_dont_really_care_about_the_nerf/
This is the core issue, and you described it perfectly. Video games have degenerated over the last 2 decades to become the easy button mashing ♥♥♥♥-fests that they are now, and the average typical gamer has developed an attitude and mentality to match this change.
Taking the time to learn a fight and build a team to win (like we had to do in LoR, especially with some of the more frustrating abno fights), is now labelled as being try hard and sweaty by casuals.
And as you said, we are now in Canto 6, and yet the overwhelming majority of the players who complain about the difficulty spike don't even seem to understand basic mechanics like using one-sides to your advantage, or using 2 star ID's like Regret Faust (which you can borrow if you don't have) to provide a huge debuff and make clashing easier. But no, screw all those options, this is 2024, thinking is for nerds.
You could argue that the 600 people who liked it were in favor of nerfs, but the reddit has 35K users. That is an overwhelminingly large amount of players that did not engage / ignored it.
If were going by this logic, then it's safe to say majority of the playbase that is tied to the reddit of limbus does not agree with that notion
^this is obviously exaggerated and i have to point out i'm being sarcastic, but it's easy to say that this is not resourceful information.
After looking at it, it's mostly people calling the players that can easily beat it, elitists, or calling it all chance based.
When that is all you have to go off of, then you don't really have a case.
I mean there were other posts discussing the nerfs, there was one which detailed exactly what the nerfs were even, and the sentiment was similar there.
Look I would rather have the fights unnerfed but I am not daft enough to think that just because I have an easy time with these fights, everyone else does too.
Limbus just has a more casual playerbase than Library of Ruina did. The average or median Limbus player is prob worse at the game than a certain doomposter on this forum whose name begins with c.
You aren't doing anyone any favors by making the fights easy enough to just press win-rate.
They will get a free pass here, and then struggle and complain again next canto and so on. It's a band-aid solution.
Knowing pm, they will still nerf future cantos as well, just like they did pretty much almost every fight in ruina. However, the future fights will be toned down, less and less, to the point that win-rate will most likely actually be detrimental. but that's just a guess.
I can bet the reason this canto was nerfed so hard, wasn't because of the outcry, but because they are only halfway through the sinner cantos. It's kind of obvious that they won't simply stop at fausts canto, so it's easy to say that we aren't even halfway through the story, so this difficulty was more fit for later. However, it will reach this point and beyond during the late game.
The best thing you can do for struggling players is to give them meaningful advice for when that time inevitably comes.
I personally am, an advocate for adding a normal and hard mode, with hard mode being pre-nerfed fights. But until something like that is officially announced or incorporated, trying to guide the less experienced players is what we should be doing, rather then bank on the idea that pm will keep things at this level forever and give them participation trophies.